ValueBarController.cs 5.5 KB

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  1. using UI.CommonGame;
  2. using FairyGUI;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class ValueBarController
  7. {
  8. private UI_ComponentValueBar _valueBar;
  9. public ValueBarController(GComponent valueBar, int ctrlSelected = 0)
  10. {
  11. _valueBar = UI_ComponentValueBar.Create(valueBar);
  12. // _valueBar.m_c1.selectedIndex = ctrlSelected;
  13. // _valueBar.target.x = 370;
  14. _valueBar.m_btnGold.onClick.Add(() =>
  15. {
  16. ItemUtil.AddGold();
  17. });
  18. _valueBar.m_btnPower.onClick.Add(() =>
  19. {
  20. ItemUtil.AddPower();
  21. });
  22. _valueBar.m_btnDiamondPurple.onClick.Add(() =>
  23. {
  24. ItemUtil.AddDiamondPurple();
  25. });
  26. _valueBar.m_btnDiamondRed.onClick.Add(() =>
  27. {
  28. ItemUtil.AddDiamondRed();
  29. });
  30. _valueBar.m_btnCJLuoXing.onClick.Add(() =>
  31. {
  32. ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
  33. });
  34. _valueBar.m_btnCJHuoDong.onClick.Add(() =>
  35. {
  36. ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
  37. });
  38. _valueBar.m_btnCJ.onClick.Add((EventCallback0)(() =>
  39. {
  40. int luckyBoxId = LuckyBoxDataManager.Instance.currentBoxId;
  41. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  42. ItemUtil.ExchangeItemById(luckyBoxCfg.costID, 1, true);
  43. }));
  44. _valueBar.m_btnTravel.onClick.Add(() =>
  45. {
  46. });
  47. _valueBar.m_btnGallery.onClick.Add(() =>
  48. {
  49. ViewManager.Show<PoemGalleryRuleView>();
  50. });
  51. }
  52. public void Dispose()
  53. {
  54. if (_valueBar != null)
  55. {
  56. _valueBar.Dispose();
  57. }
  58. _valueBar = null;
  59. }
  60. public void OnShown()
  61. {
  62. UpdateCurrency();
  63. UpdateNumeric();
  64. UpdateCJExchange();
  65. UpdateCJAExchange();
  66. UpdateCJ();
  67. UpdateTravel();
  68. UpdateGallery();
  69. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNumeric);
  70. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItem);
  71. }
  72. public void Controller(int ctrlSelected)
  73. {
  74. _valueBar.m_c1.selectedIndex = ctrlSelected;
  75. }
  76. public void OnHide()
  77. {
  78. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNumeric);
  79. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItem);
  80. }
  81. private void UpdateItem()
  82. {
  83. UpdateCurrency();
  84. UpdateCJExchange();
  85. UpdateCJAExchange();
  86. UpdateCJ();
  87. UpdateTravel();
  88. UpdateGallery();
  89. }
  90. private void UpdateCurrency()
  91. {
  92. _valueBar.m_btnGold.text = "" + RoleDataManager.gold;
  93. _valueBar.m_btnDiamondPurple.text = "" + RoleDataManager.diaP;
  94. _valueBar.m_btnDiamondRed.text = "" + RoleDataManager.diaR;
  95. }
  96. private void UpdateNumeric()
  97. {
  98. // _valueBar.m_btnGold.text = "" + RoleDataManager.gold; //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);
  99. _valueBar.m_btnPower.text = string.Format("{0}/{1}", RoleDataManager.power, GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerLimit));
  100. // _valueBar.m_btnDiamondPurple.text = "" + RoleDataManager.diaP;// GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondP);
  101. // _valueBar.m_btnDiamondRed.text = "" + RoleDataManager.diaR;// GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondR);
  102. }
  103. //ժ�ǣ��齱���һ�
  104. private void UpdateCJExchange()
  105. {
  106. _valueBar.m_btnCJLuoXing.text = "" + ItemDataManager.GetItemNum(ConstItemID.LUCKYBOX_STORE_COST);
  107. _valueBar.m_btnCJLuoXing.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.LUCKYBOX_STORE_COST).res);
  108. }
  109. private void UpdateCJAExchange()
  110. {
  111. _valueBar.m_btnCJHuoDong.text = "" + ItemDataManager.GetItemNum(ConstItemID.LUCKYBOX_ACTIVITY_STORE_COST);
  112. _valueBar.m_btnCJHuoDong.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.LUCKYBOX_ACTIVITY_STORE_COST).res);
  113. }
  114. public void UpdateCJ()
  115. {
  116. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId);
  117. if (luckyBoxCfg == null) return;
  118. _valueBar.m_btnCJ.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg.costID);
  119. _valueBar.m_btnCJ.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  120. }
  121. private void UpdateTravel()
  122. {
  123. int itemId = GlobalCfgArray.globalCfg.travelCostArr[0];
  124. _valueBar.m_btnTravel.text = "" + ItemDataManager.GetItemNum(itemId);
  125. _valueBar.m_btnTravel.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(itemId).res);
  126. }
  127. private void UpdateGallery()
  128. {
  129. _valueBar.m_btnGallery.text = "" + ItemDataManager.GetItemNum(ConstItemID.GALLERY_STORE_COST);
  130. _valueBar.m_btnGallery.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.GALLERY_STORE_COST).res);
  131. }
  132. }
  133. }