| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260 | using UnityEngine;using FairyGUI;using UI.FieldGuide;using UI.Card;using UI.CommonGame;using System.Collections.Generic;namespace GFGGame{    public class CardDetailView : BaseView    {        private UI_CardDetailUI _ui;        private const int listRoleCount = 5;        private bool _startInAnim;        private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_CardDetailUI.PACKAGE_NAME;            _ui = UI_CardDetailUI.Create();            viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            // _ui.m_btnHome.onClick.Add(OnClickBtnHome);            _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);            _ui.m_comListCard.m_listCard.itemRenderer = RenderListCardItem;            _ui.m_comListCard.m_listCard.onClickItem.Add(OnClickListCardItem);            //_ui.m_comListCard.m_listCard.SetVirtual();            _ui.m_listRole.itemRenderer = RenderListRoleItem;            _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);            // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>            // {            //     UpdateCardList(_ui.m_listRole.selectedIndex);            // });            _startInAnim = true;        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.CARD_FILTER, FilterItems);            EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);            EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);            EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);            EventAgent.AddEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");            CardSProxy.GetCardInfos().Coroutine();            int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;            _ui.m_listRole.selectedIndex = listRoleSelect;            _ui.m_listRole.numItems = listRoleCount;            UpdateCardList();            Timers.inst.AddUpdate(CheckGuide);            if (_startInAnim)            {                _startInAnim = false;                _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();                //_ui.m_In.Play();            }        }        protected override void OnHide()        {            base.OnHide();            foreach (var v in _effectUIDic)            {                EffectUIPool.Recycle(v.Value);            }            _effectUIDic.Clear();            this.Clear();            Timers.inst.Remove(CheckGuide);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, FilterItems);            EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);            EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);            EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);            EventAgent.RemoveEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);        }        private void FilterItems()        {            //_ui.m_Refresh.Play();            _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();            UpdateCardList();        }        private void UpdateCardList()        {            List<CardData> cardList = CardDataManager.GetCardListByRoleType(_ui.m_listRole.selectedIndex);            if (CardDataManager.isFilter == true)            {                //筛选                cardList = CardDataManager.FilterCardList(cardList);            }            cardList = CardDataManager.SortItemList(cardList);            foreach (var v in _effectUIDic)            {                EffectUIPool.Recycle(v.Value);            }            _effectUIDic.Clear();            _ui.m_comListCard.m_listCard.data = cardList;            _ui.m_comListCard.m_listCard.numItems = cardList.Count;            _ui.m_txtTips.visible = _ui.m_comListCard.m_listCard.numItems == 0 ? true : false;        }        private void RenderListCardItem(int index, GObject obj)        {            UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);            CardData data = (_ui.m_comListCard.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];            data.index = index;            data.pageIndex = _ui.m_listRole.selectedIndex;            listItem.target.data = data;            listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);            RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));            listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            listItem.m_txtLv.text = data.lv + "级";            listItem.m_txtName.text = data.itemCfg.name;            RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 5, -10);            if (data.itemCfg.rarity == 5)            {                if (!_effectUIDic.ContainsKey("gold" + index))                    _effectUIDic.Add("gold" + index, EffectUIPool.CreateEffectUI(listItem.m_holderGoldBg, "ui_KP", "KP_Gold_Frame"));            }            else if (data.itemCfg.rarity == 3)            {                if (!_effectUIDic.ContainsKey("purple" + index))                    _effectUIDic.Add("purple" + index, EffectUIPool.CreateEffectUI(listItem.m_holderPurpleBg, "ui_KP", "KP_Purple_Frame"));            }                        int starLevelDodge = data.star / 5;            listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;            for (int i = 0; i < data.itemCfg.starDescArr.Length; i++)            {                UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));                dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;                UI_ComDodgeStar.ProxyEnd();            }            UI_ListCardItem.ProxyEnd();        }        private void OnClickListCardItem(EventContext context)        {            CardData cardData = (CardData)(context.data as GObject).data;            cardData.fromUIType = typeof(CardDetailView).FullName;            ViewManager.Show<CardFosterView>((context.data as GObject).data);            // this.Clear();        }        private void RenderListRoleItem(int index, GObject obj)        {            obj.data = index == 0 ? 0 : index;        }        private void OnClickListRoleItem(EventContext context)        {            GObject gObject = context.data as GObject;            int index = (int)(gObject.data);            _ui.m_listRole.selectedIndex = index;            UpdateCardList();            _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();            _ui.m_Refresh.Play();            UI_Button21 button = UI_Button21.Proxy(gObject);            button.m_fadeIn.Play();            UI_Button21.ProxyEnd();        }        /*******************************************************监听函数**************************************************/        private void OnclickBtnFilter()        {            ViewManager.Show<CardFilterView>();        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(CardDetailView).FullName);            _startInAnim = true;        }        private void OnClickBtnHome()        {            GameController.GoBackToMainView();        }        private void Clear()        {            // this._selectType = 0;            CardDataManager._selectList.Clear();            _ui.m_listRole.selectedIndex = 0;            _ui.m_comListCard.m_listCard.selectedIndex = 0;        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0            || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0            || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_ui.m_comListCard.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, "");            GuideController.TryGuide(_ui.m_comListCard.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0);            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");            GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);        }        protected override void TryCompleteGuide()        {            base.TryCompleteGuide();            GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8);            GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);        }    }}
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