| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 | 
							
- using System;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Field;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class FieldTaskView : BaseWindow
 
-     {
 
-         private UI_FieldTaskUI _ui;
 
-         private List<FieldTaskCfg> _cfgs;
 
-         private string[] difficulty = new string[] { "初级", "中级", "高级" };
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_FieldTaskUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_list.itemRenderer = ListItemRender;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             UpdateList();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void UpdateList()
 
-         {
 
-             _cfgs = FieldDataManager.Instance.GetTaskCfgs();
 
-             _ui.m_list.numItems = _cfgs.Count;
 
-         }
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListItem item = UI_ListItem.Proxy(obj);
 
-             FieldCfg cfg = FieldCfgArray.Instance.GetCfg(_cfgs[index].chapterId);
 
-             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_cfgs[index].chapterId);
 
-             item.m_txtDesc.text = string.Format("通关主线第{0}章", chapterCfg.order);
 
-             item.m_btnGet.m_txtTitle.text = string.Format("每周上限+{0}", _cfgs[index].addRewardLimit);
 
-             item.m_btnGet.m_c1.selectedIndex = FieldDataManager.Instance.GetTaskState(_cfgs[index].id);
 
-             if (item.m_btnGet.target.data == null)
 
-             {
 
-                 item.m_btnGet.target.onClick.Add(OnBtnGetClick);
 
-             }
 
-             item.m_btnGet.target.data = _cfgs[index].id;
 
-             UI_ListItem.ClearProxy();
 
-         }
 
-         private async void OnBtnGetClick(EventContext context)
 
-         {
 
-             int taskId = (int)(context.sender as GObject).data;
 
-             int state = FieldDataManager.Instance.GetTaskState(taskId);
 
-             if (state == 1)
 
-             {
 
-                 bool result = await FieldSProxy.ReqFieldTaskBonus(taskId);
 
-                 if (result)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("每周奖励上限提升");
 
-                     UpdateList();
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |