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							- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.FieldGuide;
 
- namespace GFGGame
 
- {
 
-     public class ChapterItemGuideView : BaseWindow
 
-     {
 
-         private UI_ChapterItemGuideUI _ui;
 
-         private CulturalRelicCfg[] culturalRelicCfg;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ChapterItemGuideUI.PACKAGE_NAME;
 
-             _ui = UI_ChapterItemGuideUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_list.onClickItem.Add(OnListItemClick);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             culturalRelicCfg = CulturalRelicCfgArray.Instance.dataArray;
 
-             _ui.m_list.numItems = culturalRelicCfg.Length;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(ChapterItemGuideView).FullName);
 
-             _ui.m_list.scrollPane.ScrollTop();
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             CulturalRelicCfg cfg = culturalRelicCfg[index];
 
-             StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
 
-             UI_ChapterGuideItem item = UI_ChapterGuideItem.Proxy(obj);
 
-             item.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(cfg.bgRes);// string.Format("ui://FieldGuide/{0}", cfg.iconRes);
 
-             bool isPass = InstanceZonesDataManager.CheckChapterPass(storyChapterCfg.type, storyChapterCfg.subType, storyChapterCfg.id, storyChapterCfg.levelCount);
 
-             item.m_grpLock.visible = !isPass;
 
-             item.m_txtDesc.text = string.Format("通关主线第{0}章解锁", NumberUtil.GetChiniseNumberText(storyChapterCfg.order));
 
-             item.target.data = cfg;
 
-         }
 
-         private void OnListItemClick(EventContext context)
 
-         {
 
-             CulturalRelicCfg cfg = (context.data as GObject).data as CulturalRelicCfg;
 
-             StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
 
-             bool isPass = InstanceZonesDataManager.CheckChapterPass(storyChapterCfg.type, storyChapterCfg.subType, storyChapterCfg.id, storyChapterCfg.levelCount);
 
-             if (!isPass)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("暂未解锁");
 
-                 return;
 
-             }
 
-             ViewManager.Show<ChapterItemShowView>(cfg);
 
-         }
 
-     }
 
- }
 
 
  |