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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.OpenServerActivity;
 
- using UI.CommonGame;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class OpenServerFightView : BaseWindow
 
-     {
 
-         private UI_OpenServerFightUI _ui;
 
-         private int itemIndex = 0;
 
-         private List<StoryLevelCfg> _storyLevelCfgs;
 
-         private ActivityFightCfg _activityFightCfg;
 
-         private int _activityId;
 
-         private int _activityType;
 
-         private ActivityOpenCfg _activityCfg;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_OpenServerFightUI.PACKAGE_NAME;
 
-             _ui = UI_OpenServerFightUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_iconSuidAdd.onClick.Add(OnClickIconSuidAdd);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _activityType = (int)this.viewData;
 
-             StudioDataManager.Instance.VIEW_NAME = typeof(OpenServerFightView).FullName;
 
-             StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _activityType;
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_sdcy_gq");
 
-             _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
 
-             _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
 
-             _activityFightCfg = ActivityFightCfgArray.Instance.GetCfg(_activityCfg.params3Arr[0]);
 
-             _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_activityFightCfg.type, _activityFightCfg.subType, _activityCfg.params3Arr[0]);
 
-             _ui.m_list.numItems = _storyLevelCfgs.Count;
 
-             UpdateItem();
 
-             RoleLimitData limitData = RoleLimitDataManager.GetLimitData(_activityFightCfg.limit);
 
-             int time = limitData.TotalPlayMax - limitData.PlayTimes;
 
-             _ui.m_txtFreeNum.text = time + "/" + limitData.TotalPlayMax;
 
-             _ui.m_txtTitle.SetVar("name", _activityCfg.themeName).FlushVars();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(OpenServerFightView).FullName);
 
-         }
 
-         private void OnClickIconSuidAdd()
 
-         {
 
-             ViewManager.Show<OpenServerSuitAdditionView>(new object[] { ConstLimitTimeActivityType.ActLimitStlyc, _storyLevelCfgs[0].id });
 
-         }
 
-         
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             UI_OpenSererFightItem item = UI_OpenSererFightItem.Proxy(obj);
 
-             item.m_txtName.text = _storyLevelCfgs[index].name;
 
-             item.m_loaIcon.visible = false;
 
-             item.m_loaItem.visible = true;
 
-             StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
 
-             int itemId = storyFightCfg.bonusBaseArr[0][0];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
 
-             if (item.m_loaItem.data == null)
 
-             {
 
-                 item.m_loaItem.onClick.Add(OnLoaItemClick);
 
-             }
 
-             item.m_loaItem.data = index;
 
-           
 
-             item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
 
-             if (!item.m_grpLock.visible)
 
-                 item.m_comFirstPass.visible = !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index].id);
 
-             else
 
-                 item.m_comFirstPass.visible = false;
 
-             item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
 
-             if (item.m_loaBg.data == null)
 
-             {
 
-                 item.m_loaBg.onClick.Add(OnListItemClick);
 
-             }
 
-             item.m_loaBg.data = index;
 
-             UI_OpenSererFightItem.ProxyEnd();
 
-         }
 
-         private void OnListItemClick(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             int index = (int)obj.data;
 
-             StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
 
-             if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
 
-                 return;
 
-             }
 
-             MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
 
-             InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishStudioStoryLevel);
 
-         }
 
-         private void OnLoaItemClick(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             int index = (int)obj.data;
 
-             StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
 
-             int itemId = storyFightCfg.bonusBaseArr[0][0];
 
-             GoodsItemTipsController.ShowItemTips(itemId);
 
-         }
 
-         private void UpdateItem()
 
-         {
 
-             for (int i = 0; i < _ui.m_list.numChildren; i++)
 
-             {
 
-                 _ui.m_list.GetChildAt(i).visible = false;
 
-             }
 
-             itemIndex = 0;
 
-             Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);
 
-         }
 
-         private void AddItemUpdate(object param)
 
-         {
 
-             _ui.m_list.GetChildAt(itemIndex).visible = true;
 
-             UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(itemIndex));
 
-             item.m_Left.Play();
 
-             itemIndex++;
 
-             UI_ListLevelItem.ProxyEnd();
 
-         }
 
-     }
 
- }
 
 
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