| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 | using System.Collections.Generic;using System.Linq;using ET;using FairyGUI;using UI.CommonGame;using UI.Store;namespace GFGGame{    public class BrocadeWeavTaskView : BaseWindow    {        private UI_BrocadeWeavTask _ui;        private List<TaskCfg> _cfgs;        private int funcType = TaskFuncType.BattlePass;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_BrocadeWeavTask.PACKAGE_NAME;            _ui = UI_BrocadeWeavTask.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            _ui.m_TaskList.itemRenderer = TaskItemRender;            _ui.m_btnGet.onClick.Add(OnBtnGetAllClick);            AddEffect();        }        protected override void OnShown()        {            base.OnShown();            UpdateTask();            if (_ui.m_TaskList.numItems > 0)            {                _ui.m_TaskList.ScrollToView(0);            }        }        protected override void AddEventListener()        {            base.AddEventListener();            // EventAgent.AddEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange);            EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            // EventAgent.RemoveEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange);            EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);        }        //OnTaskChanges        private void OnTaskChanges(EventContext eventContext)        {            var taskIds = (List<int>)eventContext.data;            if (taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)).Where(taskCfg => taskCfg != null)                .Any(taskCfg => taskCfg.funcType == funcType))            {                UpdateTask();            }        }        private void OnTaskChange(EventContext eventContext)        {            var taskId = (int)eventContext.data;            var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);            if (taskCfg == null) return;            if (taskCfg.funcType != funcType) return;            UpdateTask();        }        //切换任务类型        private void OnCtrlChange()        {            //更新任务列表            UpdateTask();        }        //更新任务列表        private void UpdateTask()        {            _cfgs = TaskDataManager.Instance.GetTaskCfgs(funcType);            _ui.m_TaskList.numItems = _cfgs.Count;            RedDotController.Instance.SetComRedDot(_ui.m_btnGet,                TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));        }        private void TaskItemRender(int index, GObject obj)        {            var item = UI_TaskListItem.Proxy(obj);            //领取状态            item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);            item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;            item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);            item.m_txtCount.text =                $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";            if (item.m_GetRewardBt.target.data == null)            {                item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);            }            item.m_GetRewardBt.target.data = _cfgs[index].id;            if (item.m_ComeBt.target.data == null)            {                item.m_ComeBt.target.onClick.Add(OnBtnGoClick);            }            item.m_ComeBt.target.data = _cfgs[index];            if (item.m_listTaskReward.data == null)            {                item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;            }            var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);            item.m_listTaskReward.data = reward;            item.m_listTaskReward.numItems = reward.Length;            var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();            bool canGet = item.m_c1.selectedIndex == 1 && (funcType != TaskFuncType.BattlePass || funcType == TaskFuncType.BattlePass && isBuy);            RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);            UI_TaskListItem.ProxyEnd();        }        private static void ListTaskRewardItemRender(int index, GObject obj)        {            var rewards = (int[][])obj.parent.data;            var itemData = ItemUtil.createItemData(rewards[index]);            var item = new ItemView(obj as GComponent);            obj.data = item;            item.SetData(itemData);            item.ChangeTxtCountStyle();            UI_RewardIconYellow.ProxyEnd();        }        private async void OnBtnGetClick(EventContext context)        {            if (!(context.sender is GObject btnGet)) return;            if (funcType == TaskFuncType.BattlePass)            {                //检查通行证是否开启                var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();                if (!isBuy)                {                    PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取");                    return;                }            }            var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);            if (!result) return;            UpdateTask();            LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);        }        private void OnBtnGoClick(EventContext context)        {            if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;            //功能未开放            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.jumpId)) return;            Hide();            var param = new object[taskCfg.jumpParamArr.Length];            for (var i = 0; i < taskCfg.jumpParamArr.Length; i++)            {                param[i] = taskCfg.jumpParamArr[i];            }            ViewManager.JumpToView(taskCfg.jumpId, param,true,true);        }        private async void OnBtnGetAllClick()        {            //通用任务一键领奖            if (funcType == TaskFuncType.BattlePass)            {                //检查通行证是否开启                var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();                if (!isBuy)                {                    PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取");                    return;                }            }            var result = await TaskSProxy.GetAllTaskBonus(funcType);            if (!result) return;            UpdateTask();            LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);        }        private void AddEffect()        {            //邊框左上角特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");            //邊框右下角特效            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");        }    }}
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