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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using UnityEngine;
 
- using UnityEngine.Networking;
 
- namespace VEngine
 
- {
 
-     public class ManifestAsset : Loadable
 
-     {
 
-         private static readonly List<ManifestAsset> Unused = new List<ManifestAsset>();
 
-         private bool builtin;
 
-         private UnityWebRequest request;
 
-         public Manifest asset { get; protected set; }
 
-         public ManifestVersion assetVersion { get; protected set; }
 
-         protected string name { get; set; }
 
-         public bool changed
 
-         {
 
-             get
 
-             {
 
-                 if (assetVersion == null) return false;
 
-                 var find = Versions.Manifest;
 
-                 if (find != null) return find.version < assetVersion.version;
 
-                 return true;
 
-             }
 
-         }
 
-         protected override void OnLoad()
 
-         {
 
-             asset = ScriptableObject.CreateInstance<Manifest>();
 
-             asset.name = name;
 
-             pathOrURL = builtin ? Versions.GetPlayerDataURL(name) : Versions.GetDownloadURL(name);
 
-             var file = Manifest.GetVersionFile(name);
 
-             var url = builtin ? Versions.GetPlayerDataURL(file) : Versions.GetDownloadURL(file);
 
-             DownloadAsync(url, GetTemporaryPath(file));
 
-             status = LoadableStatus.CheckVersion;
 
-         }
 
-         protected override void OnUnused()
 
-         {
 
-             Unused.Add(this);
 
-         }
 
-         public virtual void Override()
 
-         {
 
-             if (assetVersion == null) return;
 
-             if (builtin)
 
-             {
 
-                 var path = Versions.GetDownloadDataPath(Manifest.GetVersionFile(asset.name));
 
-                 var file = ManifestVersion.Load(path);
 
-                 if (file.version > assetVersion.version)
 
-                 {
 
-                     path = Versions.GetDownloadDataPath(asset.name);
 
-                     if (File.Exists(path))
 
-                         using (var stream = File.OpenRead(path))
 
-                         {
 
-                             if (Utility.ComputeCRC32(stream) == file.crc)
 
-                             {
 
-                                 asset.Load(path);
 
-                                 Versions.Override(asset);
 
-                                 return;
 
-                             }
 
-                         }
 
-                 }
 
-                 asset.Load(GetTemporaryPath(name));
 
-                 Versions.Override(asset);
 
-             }
 
-             else
 
-             {
 
-                 if (!changed) return;
 
-                 var split = name.Split(new[]
 
-                 {
 
-                     '_'
 
-                 }, StringSplitOptions.RemoveEmptyEntries);
 
-                 if (split.Length > 1)
 
-                 {
 
-                     var newName = split[0];
 
-                     asset.name = newName;
 
-                 }
 
-                 var from = GetTemporaryPath(name);
 
-                 var dest = Versions.GetDownloadDataPath(name).Replace(name, asset.name);
 
-                 if (File.Exists(from))
 
-                 {
 
-                     Logger.I("Copy {0} to {1}.", from, dest);
 
-                     File.Copy(from, dest, true);
 
-                 }
 
-                 var versionName = Manifest.GetVersionFile(name);
 
-                 from = GetTemporaryPath(versionName);
 
-                 if (File.Exists(from))
 
-                 {
 
-                     var path = Versions.GetDownloadDataPath(versionName).Replace(name, asset.name);
 
-                     Logger.I("Copy {0} to {1}.", from, path);
 
-                     File.Copy(from, path, true);
 
-                 }
 
-             }
 
-             Versions.Override(asset);
 
-         }
 
-         public static ManifestAsset LoadAsync(string name, bool builtin = false)
 
-         {
 
-             var manifestAsset = Versions.CreateManifest(name, builtin);
 
-             manifestAsset.Load();
 
-             return manifestAsset;
 
-         }
 
-         internal static ManifestAsset Create(string name, bool builtin)
 
-         {
 
-             return new ManifestAsset
 
-             {
 
-                 name = name,
 
-                 builtin = builtin
 
-             };
 
-         }
 
-         public static void UpdateManifestAssets()
 
-         {
 
-             for (var index = 0; index < Unused.Count; index++)
 
-             {
 
-                 var item = Unused[index];
 
-                 if (Updater.Instance.busy) break;
 
-                 if (!item.isDone) continue;
 
-                 Unused.RemoveAt(index);
 
-                 index--;
 
-                 item.Unload();
 
-             }
 
-         }
 
-         private void DownloadAsync(string url, string savePath)
 
-         {
 
-             if (File.Exists(savePath)) File.Delete(savePath);
 
-             Logger.I("Load {0}", url);
 
-             request = UnityWebRequest.Get(url);
 
-             request.downloadHandler = new DownloadHandlerFile(savePath);
 
-             request.SendWebRequest();
 
-         }
 
-         private string GetTemporaryPath(string filename)
 
-         {
 
-             return Versions.GetTemporaryPath(string.Format(builtin ? "Builtin/{0}" : "{0}", filename));
 
-         }
 
-         protected override void OnUpdate()
 
-         {
 
-             if (status == LoadableStatus.CheckVersion)
 
-             {
 
-                 UpdateVersion();
 
-             }
 
-             else if (status == LoadableStatus.Downloading)
 
-             {
 
-                 UpdateDownloading();
 
-             }
 
-             else if (status == LoadableStatus.Loading)
 
-             {
 
-                 if (changed && !builtin)
 
-                 {
 
-                     var assetPath = GetTemporaryPath(name);
 
-                     asset.Load(assetPath);
 
-                 }
 
-                 Finish();
 
-             }
 
-         }
 
-         private void UpdateDownloading()
 
-         {
 
-             if (request == null)
 
-             {
 
-                 Finish("request == nul with " + status);
 
-                 return;
 
-             }
 
-             progress = 0.2f + request.downloadProgress;
 
-             if (!request.isDone) return;
 
-             if (!string.IsNullOrEmpty(request.error))
 
-             {
 
-                 Finish(request.error);
 
-                 return;
 
-             }
 
-             request.Dispose();
 
-             request = null;
 
-             status = LoadableStatus.Loading;
 
-         }
 
-         private void UpdateVersion()
 
-         {
 
-             if (request == null)
 
-             {
 
-                 Finish("request == null with " + status);
 
-                 return;
 
-             }
 
-             progress = 0.2f * request.downloadProgress;
 
-             if (!request.isDone) return;
 
-             if (!string.IsNullOrEmpty(request.error))
 
-             {
 
-                 Finish(request.error);
 
-                 return;
 
-             }
 
-             request.Dispose();
 
-             request = null;
 
-             var savePath = GetTemporaryPath(Manifest.GetVersionFile(name));
 
-             if (!File.Exists(savePath))
 
-             {
 
-                 Finish("version not exist.");
 
-                 return;
 
-             }
 
-             assetVersion = ManifestVersion.Load(savePath);
 
-             Logger.I("Read {0} with version {1} crc {2}", name, assetVersion.version, assetVersion.crc);
 
-             var path = GetTemporaryPath(name);
 
-             if (File.Exists(path))
 
-                 using (var stream = File.OpenRead(path))
 
-                 {
 
-                     if (Utility.ComputeCRC32(stream) == assetVersion.crc)
 
-                     {
 
-                         Logger.I("Skip to download {0}, because nothing to update.", name);
 
-                         status = LoadableStatus.Loading;
 
-                         return;
 
-                     }
 
-                 }
 
-             if (File.Exists(path)) File.Delete(path);
 
-             DownloadAsync(pathOrURL, path);
 
-             status = LoadableStatus.Downloading;
 
-         }
 
-     }
 
- }
 
 
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