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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AutoRotation : MonoBehaviour
- {
- public Vector3 EulerAngleSpeed;
- public bool running = true;
- void Update()
- {
- if (running && EulerAngleSpeed != Vector3.zero)
- {
- transform.localRotation = Quaternion.Euler(EulerAngleSpeed * Time.deltaTime) * transform.localRotation;
- }
- }
- }
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