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- using ET;
- using GFGGame;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace ET
- {
- public class M2C_NoticeMainStoryBoxBonusStateHandler : AMHandler<M2C_NoticeMainStoryBoxBonusState>
- {
- protected override async ETTask Run(Session session, M2C_NoticeMainStoryBoxBonusState message)
- {
- MainStoryDataManager.UpdateBoxBonusStates(message.ChapterId, message.BoxStates);
- EventAgent.DispatchEvent(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE);
- await ETTask.CompletedTask;
- }
- }
- }
- namespace GFGGame
- {
- public class MainStorySProxy
- {
- //请求剧情关卡数据
- public static async ETTask GetStoryBonusInfos()
- {
- M2C_GetMainStoryInfos response = null;
- response = (M2C_GetMainStoryInfos)await MessageHelper.SendToServer(new C2M_GetMainStoryInfos());
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- MainStoryDataManager.InitBoxBonusStates(response.KsBonusState, response.VsBonusState);
- }
- }
- }
- //请求剧情关卡数据
- public static async ETTask<bool> GetMainStoryBoxBonus(int chapterId, int index)
- {
- M2C_GetMainStoryBoxBonus response = null;
- response = (M2C_GetMainStoryBoxBonus)await MessageHelper.SendToServer(new C2M_GetMainStoryBoxBonus() { ChapterId = chapterId, Index = index });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- MainStoryDataManager.UpdateBoxBonusStates(response.ChapterId, response.BoxStates);
- return true;
- }
- }
- return false;
- }
- //请求章节奖励数据
- public static async ETTask<bool> GetStoryBonusDate()
- {
- S2C_GetChapterPassStatus response = null;
- response = (S2C_GetChapterPassStatus)await MessageHelper.SendToServer(new C2S_GetChapterPassStatus() { });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- MainStoryDataManager.ChapterRewardStatusDic.Clear();
- for(int i = 0;i < response.PassStatusKs.Count;i++)
- {
- MainStoryDataManager.ChapterRewardStatusDic.Add(response.PassStatusKs[i], response.PassStatusVs[i]);
- }
- return true;
- }
- }
- return false;
- }
- //领取章节奖励数据
- public static async ETTask<bool> GetStoryBonusReward(int id)
- {
- S2C_GethapterPassReward response = null;
- response = (S2C_GethapterPassReward)await MessageHelper.SendToServer(new C2S_GethapterPassReward() { ChapterId = id});
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- for (int i = 0; i < response.PassStatusKs.Count; i++)
- {
- if(response.PassStatusKs[i] == id)
- {
- MainStoryDataManager.ChapterRewardStatusDic[id] = response.PassStatusVs[i];
- }
- }
- BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
- return true;
- }
- }
- return false;
- }
- }
- }
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