TaskDataManager.cs 9.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TaskInfo
  7. {
  8. public int ID;
  9. public int State; //任务奖励状态 由ConstBonusStatus定义
  10. public long Progress; //进度
  11. }
  12. public class TaskDataManager : SingletonBase<TaskDataManager>
  13. {
  14. //解锁的任务列表
  15. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  16. //已解锁的任务类型对应的任务id列表
  17. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  18. //获取某个类型任务数据
  19. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  20. {
  21. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  22. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  23. : new Dictionary<int, TaskInfo>();
  24. }
  25. public void UpdateTaskInfo(int taskId, TaskInfo info)
  26. {
  27. //获取任务配置
  28. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  29. if (cfg == null)
  30. {
  31. Log.Error($"出现了没有配置的任务id{taskId}");
  32. return;
  33. }
  34. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  35. if (taskInfo == null)
  36. {
  37. TaskInfosDic.Add(taskId, info);
  38. TaskType2TaskIdListDic.TryGetValue(cfg.taskType, out var taskIds);
  39. if (taskIds == null)
  40. {
  41. taskIds = new List<int>();
  42. TaskType2TaskIdListDic.Add(cfg.taskType, taskIds);
  43. }
  44. taskIds.Add(taskId);
  45. }
  46. else
  47. {
  48. TaskInfosDic[taskId] = info;
  49. }
  50. EventAgent.DispatchEvent(ConstMessage.NOTICE_TASK_STATE_CHANGE, taskId);
  51. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  52. }
  53. //RemoveTaskInfo
  54. public void RemoveTaskInfo(int taskId)
  55. {
  56. TaskInfosDic.Remove(taskId);
  57. //获取任务配置
  58. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  59. if (cfg == null)
  60. {
  61. Log.Error($"出现了没有配置的任务id{taskId}");
  62. return;
  63. }
  64. var taskType = cfg.taskType;
  65. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  66. if (taskIds == null) return;
  67. taskIds.Remove(taskId);
  68. if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(taskType);
  69. }
  70. public void UpdateTaskState(int taskId, int state)
  71. {
  72. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  73. if (taskInfo == null)
  74. {
  75. Log.Error($"出现了不存在的任务id{taskId}");
  76. return;
  77. }
  78. taskInfo.State = state;
  79. EventAgent.DispatchEvent(ConstMessage.NOTICE_TASK_STATE_CHANGE, taskId);
  80. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  81. }
  82. /// <summary>
  83. /// 获取任务列表
  84. /// </summary>
  85. /// <returns></returns>
  86. public List<TaskCfg> GetTaskCfgs(int taskType)
  87. {
  88. var cfgs = new List<TaskCfg>();
  89. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  90. if (taskIds == null) return cfgs;
  91. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  92. cfgs.Sort((a, b) =>
  93. {
  94. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  95. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  96. if (stateA > stateB) return -1;
  97. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  98. });
  99. return cfgs;
  100. }
  101. /// <summary>
  102. /// 获取任务列表
  103. /// </summary>
  104. /// <returns></returns>
  105. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  106. {
  107. var cfgs = new List<TaskCfg>();
  108. if (taskIds == null) return cfgs;
  109. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  110. cfgs.Sort((a, b) =>
  111. {
  112. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  113. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  114. if (stateA > stateB) return -1;
  115. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  116. });
  117. return cfgs;
  118. }
  119. /// <summary>
  120. /// 根据任务id获取任务状态
  121. /// </summary>0未完成,1可领取,2已领取
  122. /// <param name="taskId"></param>
  123. /// <returns></returns>
  124. public int GetTaskStateById(int taskId)
  125. {
  126. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  127. }
  128. /// <summary>
  129. /// 根据任务id获取任务进度
  130. /// </summary>
  131. /// <param name="taskId"></param>
  132. /// <returns></returns>
  133. public long GetTaskProgressById(int taskId)
  134. {
  135. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  136. }
  137. public string GetTaskDesc(int taskId)
  138. {
  139. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  140. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  141. switch ((ConstTaskType)activeRewardCfg.id)
  142. {
  143. case ConstTaskType.CompleteInstanceZones:
  144. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  145. if (taskCfg.paramsArr.Length > 1)
  146. {
  147. name = EctypeCfgArray.Instance
  148. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  149. }
  150. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  151. case ConstTaskType.UseItem:
  152. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  153. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  154. case ConstTaskType.Suitsynthesis:
  155. var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  156. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), suitCfg.name);
  157. case ConstTaskType.UpgradeCardLvl:
  158. case ConstTaskType.UpgradeCardStar:
  159. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.paramsArr[1]);
  160. case ConstTaskType.FinishStory:
  161. case ConstTaskType.FinishInstanceZones:
  162. {
  163. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  164. }
  165. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  166. }
  167. }
  168. public bool CheckTaskRewardCanGet(int taskType)
  169. {
  170. var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskType);
  171. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  172. {
  173. return true;
  174. }
  175. return false;
  176. }
  177. /// <summary>
  178. /// 任务界面跳转
  179. /// </summary>
  180. /// <param name="jumpId"></param>
  181. public void JumpToView(string jumpId, object[] param, object[] goBackDatas)
  182. {
  183. switch (jumpId)
  184. {
  185. case nameof(LeagueAnswerView):
  186. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  187. {
  188. ViewManager.Show<LeagueView>(null, goBackDatas, true);
  189. ViewManager.Show($"GFGGame.{jumpId}");
  190. }
  191. else
  192. {
  193. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(LeagueView))) return;
  194. ViewManager.Show<LeagueJoinView>(null, goBackDatas, true, true);
  195. }
  196. break;
  197. case nameof(LeagueView):
  198. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(LeagueView))) return;
  199. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  200. {
  201. ViewManager.Show<LeagueView>(null, goBackDatas, true);
  202. }
  203. else
  204. {
  205. ViewManager.Show<LeagueJoinView>(null, goBackDatas, true, true);
  206. }
  207. break;
  208. case nameof(StoreView):
  209. ViewManager.Show(goBackDatas[0].ToString(), goBackDatas.Length > 1 ? goBackDatas[1] : null);
  210. ViewManager.Show<StoreView>(param, goBackDatas);
  211. break;
  212. case nameof(StoryChapterListView):
  213. ViewManager.Show($"GFGGame.{jumpId}", param, goBackDatas, true, true);
  214. break;
  215. default:
  216. ViewManager.Show($"GFGGame.{jumpId}", null, goBackDatas, true, true);
  217. break;
  218. }
  219. }
  220. public void Clear()
  221. {
  222. TaskInfosDic.Clear();
  223. TaskType2TaskIdListDic.Clear();
  224. }
  225. }
  226. }