ClothingSyntheticView.cs 17 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private DressUpObjUI _dressUpObjUI;
  33. private ValueBarController _valueBarController;
  34. private GImage _imgSelected;
  35. private int _suitId;
  36. private int _itemId;
  37. private int[] _items;
  38. private int _selectedItemId;
  39. private GComponent _selectedListItem;
  40. private List<ItemData> _materiarsOfSelectedItem;
  41. private UI_MateriasListItem listTypeItem_CloSynthetic;
  42. public override void Dispose()
  43. {
  44. if (_valueBarController != null)
  45. {
  46. _valueBarController.Dispose();
  47. _valueBarController = null;
  48. }
  49. if (_dressUpObjUI != null)
  50. {
  51. _dressUpObjUI.Dispose();
  52. _dressUpObjUI = null;
  53. }
  54. if (_imgSelected != null)
  55. {
  56. _imgSelected.RemoveFromParent();
  57. _imgSelected.Dispose();
  58. }
  59. if (_dressUpObjUI != null)
  60. {
  61. _dressUpObjUI.Dispose();
  62. _dressUpObjUI = null;
  63. }
  64. if (_ui != null)
  65. {
  66. _ui.Dispose();
  67. _ui = null;
  68. }
  69. base.Dispose();
  70. }
  71. protected override void OnInit()
  72. {
  73. base.OnInit();
  74. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  75. _ui = UI_ClothingSyntheticUI.Create();
  76. this.viewCom = _ui.target;
  77. isfullScreen = true;
  78. this.clickBlankToClose = false;
  79. _valueBarController = new ValueBarController(_ui.m_valueBar);
  80. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  81. _imgSelected = new GImage();
  82. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  83. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  84. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  85. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  86. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  87. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  88. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  89. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  90. }
  91. protected override void AddEventListener()
  92. {
  93. base.AddEventListener();
  94. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  95. }
  96. protected override void OnShown()
  97. {
  98. base.OnShown();
  99. _suitId = (int)(this.viewData as object[])[0];
  100. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  101. _valueBarController.OnShown();
  102. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  103. UpdateClothingList(false);
  104. Timers.inst.AddUpdate(CheckGuide);
  105. }
  106. protected override void OnHide()
  107. {
  108. base.OnHide();
  109. _valueBarController.OnHide();
  110. _ui.m_listMaterias.selectedIndex = 0;
  111. Timers.inst.Remove(CheckGuide);
  112. }
  113. protected override void RemoveEventListener()
  114. {
  115. base.RemoveEventListener();
  116. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  117. }
  118. private void OnClickBtnBack()
  119. {
  120. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  121. }
  122. private void OnClickListClothingItem(EventContext context)
  123. {
  124. UpdateSelectedItemInfo(context.data as GComponent, true);
  125. }
  126. private async void OnClickBtnProcuction()
  127. {
  128. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  129. {
  130. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  131. return;
  132. }
  133. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  134. //合成消耗判断
  135. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  136. {
  137. PromptController.Instance.ShowFloatTextPrompt("消耗不足", MessageType.WARNING);
  138. return;
  139. }
  140. //合成材料判断
  141. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  142. int count = _materiarsOfSelectedItem.Count;
  143. for (int i = 0; i < count; i++)
  144. {
  145. ItemData itemData = _materiarsOfSelectedItem[i];
  146. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  147. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  148. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  149. if (numSynthetic < itemData.num)
  150. {
  151. PromptController.Instance.ShowFloatTextPrompt("材料不足", MessageType.WARNING);
  152. return;
  153. }
  154. }
  155. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  156. if (result)
  157. {
  158. _selectedItemId = 0;
  159. UpdateClothingList(true);
  160. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  161. }
  162. }
  163. private void ListClothingItemRender(int index, GObject item)
  164. {
  165. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  166. int itemId = _items[index];
  167. listItem.target.data = itemId;
  168. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  169. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  170. string itemName = itemCfg.name;
  171. listItem.m_txtName.text = itemName;
  172. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  173. UI_ClothingListItem.ProxyEnd();
  174. }
  175. private void UpdateRole(bool tween)
  176. {
  177. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  178. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  179. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  180. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  181. float duration = DURATION;
  182. if (!tween)
  183. {
  184. duration = 0;
  185. }
  186. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  187. {
  188. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  189. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  190. }
  191. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  192. {
  193. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  194. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  195. }
  196. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  197. {
  198. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  199. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  200. }
  201. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  202. {
  203. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  204. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  205. }
  206. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  207. {
  208. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  209. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  210. }
  211. else
  212. {
  213. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  214. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  215. }
  216. }
  217. private void UpdateClothingList(bool tween)
  218. {
  219. //套装名称
  220. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  221. _ui.m_txtSuitName.text = suitCfg.name;
  222. //进度条
  223. UpdateSuitProgress();
  224. //服装列表
  225. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  226. ItemUtil.SortItemIdsByOwned(_items);
  227. _ui.m_listClothing.RemoveChildrenToPool();
  228. _ui.m_listClothing.numItems = _items.Length;
  229. if (_ui.m_listClothing.numItems > 0)
  230. {
  231. UI_ClothingListItem listItem = null;
  232. int index = 0;
  233. if (_selectedItemId > 0)
  234. {
  235. int num = _ui.m_listClothing.numChildren;
  236. for (int i = 0; i < num; i++)
  237. {
  238. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  239. int temp = (int)listItem.target.data;
  240. if (temp == _selectedItemId)
  241. {
  242. index = i;
  243. }
  244. UI_ClothingListItem.ProxyEnd();
  245. }
  246. }
  247. _ui.m_listClothing.ScrollToView(index);
  248. _ui.m_listClothing.selectedIndex = index;
  249. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  250. }
  251. }
  252. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  253. {
  254. _selectedListItem = listItem;
  255. listItem.AddChildAt(_imgSelected, 1);
  256. _selectedItemId = (int)listItem.data;
  257. UpdateRole(tween);
  258. UpdateSelectedItemInfo();
  259. }
  260. private void UpdateSelectedItemInfo()
  261. {
  262. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  263. //属性展示
  264. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  265. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  266. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  267. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  268. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  269. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  270. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  271. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  272. UI_ClothingListItem.ProxyEnd();
  273. //合成显示
  274. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  275. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  276. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  277. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  278. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  279. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  280. _ui.m_listMaterias.selectedIndex = 0;
  281. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  282. }
  283. private void RenderListMateriasItem(int index, GObject obj)
  284. {
  285. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  286. ItemData itemData = _materiarsOfSelectedItem[index];
  287. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  288. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  289. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  290. long num = ItemDataManager.GetItemNum(itemData.id);
  291. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  292. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  293. long numSynthetic = Math.Max(num, 0);
  294. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  295. listItem.m_loaderIcon.visible = true;
  296. listItem.m_txtProgess.visible = true;
  297. // listItem.target.onClick.Clear();
  298. // if (listItem.target.data == null)
  299. // {
  300. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  301. // }
  302. listItem.target.data = index;
  303. UI_MateriasListItem.ProxyEnd();
  304. }
  305. private void OnClickMateriasItemPlus(EventContext context)
  306. {
  307. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  308. if (GuideDataManager.currentGuideId == cfg.id)
  309. {
  310. return;
  311. }
  312. int index = (int)(context.data as GObject).data;
  313. _ui.m_listMaterias.selectedIndex = index;
  314. ItemData itemData = _materiarsOfSelectedItem[index];
  315. object[] sourceDatas = new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  316. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  317. }
  318. private void OnItemNumChanged()
  319. {
  320. UpdateSuitProgress();
  321. //列表选中项更新
  322. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  323. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  324. UI_ClothingListItem.ProxyEnd();
  325. UpdateSelectedItemInfo();
  326. }
  327. private void UpdateSuitProgress()
  328. {
  329. //进度条
  330. int count = 0;
  331. int totalCount = 0;
  332. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  333. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  334. }
  335. private void OnClickBtnHome()
  336. {
  337. GameController.GoBackToMainView();
  338. }
  339. private void CheckGuide(object param)
  340. {
  341. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  342. {
  343. UpdateToCheckGuide(null);
  344. }
  345. else
  346. {
  347. Timers.inst.Remove(CheckGuide);
  348. }
  349. }
  350. protected override void UpdateToCheckGuide(object param)
  351. {
  352. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  353. {
  354. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  355. }
  356. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  357. int itemId = 10044;
  358. int itemIndex = 0;
  359. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  360. {
  361. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  362. int temp = (int)listItem.target.data;
  363. UI_ClothingListItem.ProxyEnd();
  364. if (temp == itemId)
  365. {
  366. itemIndex = i;
  367. break;
  368. }
  369. }
  370. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
  371. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  372. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  373. UI_MateriasListItem.ProxyEnd();
  374. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
  375. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得新衣服啦,继续通关主线剧情吧。");
  376. }
  377. }
  378. }