DressUpFightView.cs 47 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_loaGuide.visible = true;
  113. InstanceZonesDataManager.usedRecommend = false;
  114. // _ui.m_comboBox.title = "我的套装";
  115. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  116. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  121. _levelID = (int)viewData;
  122. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  123. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  124. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  125. if (_levelCfg.type == ConstInstanceZonesType.Field)
  126. {
  127. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  128. _ui.m_btnAutoPlay.visible = false;
  129. }
  130. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  131. if (_ui.m_compNeed.target.visible)
  132. {
  133. _ui.m_compNeed.m_c1.selectedIndex = 0;
  134. if (_fightCfg.needItemId > 0)
  135. {
  136. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  137. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  138. }
  139. else if (_fightCfg.needSuitId > 0)
  140. {
  141. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  142. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  143. }
  144. else
  145. {
  146. _ui.m_compNeed.m_c1.selectedIndex = 1;
  147. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  148. }
  149. }
  150. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  151. //一级菜单
  152. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  153. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  154. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  155. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  156. if (_ui.m_comListType1.m_listType.height > maxHeight)
  157. {
  158. _ui.m_comListType1.m_listType.height = maxHeight;
  159. }
  160. _ui.m_comListType1.target.x = _ui.target.width;
  161. _ui.m_comListType2.target.x = _ui.target.width;
  162. _ui.m_partsList.target.x = _ui.target.width;
  163. _ui.m_partsList2.target.x = _ui.target.width;
  164. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  165. this.showListType1();
  166. if (_sceneObject == null)
  167. {
  168. _sceneObject = GameObject.Instantiate(_scenePrefab);
  169. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  170. }
  171. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  172. UpdateScore();
  173. SendLog();
  174. Timers.inst.AddUpdate(CheckGuide);
  175. }
  176. protected override void OnHide()
  177. {
  178. base.OnHide();
  179. _ui.m_btnClose.visible = false;
  180. _ui.m_grpTips.visible = false;
  181. if (_sceneObject != null)
  182. {
  183. GameObject.Destroy(_sceneObject);
  184. _sceneObject = null;
  185. }
  186. _fightCfg = null;
  187. _levelCfg = null;
  188. DressUpMenuItemDataManager.Clear();
  189. Timers.inst.Remove(CheckGuide);
  190. }
  191. protected override void RemoveEventListener()
  192. {
  193. base.RemoveEventListener();
  194. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  195. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  196. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  197. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  198. }
  199. private void OnClickBtnBack()
  200. {
  201. AlertUI.Show("是否确定退出?")
  202. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  203. {
  204. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  205. {
  206. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  207. }
  208. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  209. {
  210. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  211. }
  212. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  213. {
  214. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  215. }
  216. else
  217. {
  218. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  219. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  220. }
  221. //MyDressUpHelper.dressUpObj.TakeOffAll();
  222. this.Hide();
  223. });
  224. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  225. }
  226. private void OnClickBtnHome()
  227. {
  228. AlertUI.Show("是否返回?")
  229. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  230. {
  231. //MyDressUpHelper.dressUpObj.TakeOffAll();
  232. GameController.GoBackToMainView();
  233. });
  234. }
  235. private void OnClickBtnClothingShop()
  236. {
  237. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  238. }
  239. private void OnClickListType1Item(EventContext context)
  240. {
  241. // GuideController.HideGuide();
  242. GObject typeItem = context.data as GObject;
  243. int order = (int)typeItem.data;
  244. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  245. if (item1.subMenusArr.Length > 0)
  246. {
  247. this.showListType2(item1.subMenusArr);
  248. }
  249. else
  250. {
  251. if (this.showListParts(item1.type) == false)
  252. {
  253. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  254. return;
  255. }
  256. this.showListParts(item1.type);
  257. }
  258. this.hideListType1();
  259. UpdateListPartsSelected();
  260. }
  261. private void OnClickListType2Item(EventContext context)
  262. {
  263. GObject typeItem = context.data as GObject;
  264. int order = (int)typeItem.data;
  265. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  266. if (this.showListParts(item2.type) == false)
  267. {
  268. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  269. return;
  270. }
  271. this.hideListType2();
  272. }
  273. private void OnClickPartsListItem(EventContext context)
  274. {
  275. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  276. {
  277. return;
  278. }
  279. GObject listItem = context.data as GObject;
  280. int id = (int)listItem.data;
  281. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  282. {
  283. this.showListParts2(id);
  284. this.hideListParts();
  285. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  286. // MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  287. }
  288. else
  289. {
  290. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  291. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  292. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  293. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  294. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  295. {
  296. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  297. return;
  298. }
  299. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  300. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  301. }
  302. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  303. UpdateListPartsSelected();
  304. UpdateListSuitPartsSelected();
  305. }
  306. private void OnClickSuitPartsListItem(EventContext context)
  307. {
  308. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  309. {
  310. return;
  311. }
  312. GObject listItem = (GObject)context.data as GObject;
  313. int id = (int)listItem.data;
  314. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  315. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  316. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  317. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  318. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  319. {
  320. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  321. return;
  322. }
  323. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  324. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  325. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  326. UpdateListSuitPartsSelected();
  327. }
  328. private void OnLongPress(EventContext context)
  329. {
  330. LongPressGesture gesture = (LongPressGesture)context.sender;
  331. int itemId = (int)gesture.host.data;
  332. GoodsItemTipsController.ShowItemTips(itemId);
  333. }
  334. private void OnTouchPad()
  335. {
  336. if (this.currentListType == DressUpListType.List4)
  337. {
  338. this.hideListParts2();
  339. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  340. }
  341. else if (this.currentListType == DressUpListType.List3)
  342. {
  343. if (_currentList2 != null)
  344. {
  345. this.showListType2(_currentList2);
  346. }
  347. else
  348. {
  349. this.showListType1();
  350. }
  351. this.hideListParts();
  352. }
  353. else if (this.currentListType == DressUpListType.List2)
  354. {
  355. this.showListType1();
  356. this.hideListType2();
  357. }
  358. }
  359. private void OnClickBtnHint()
  360. {
  361. this.ShowTaskHint();
  362. }
  363. private void OnClickBtnDelete()
  364. {
  365. MyDressUpHelper.dressUpObj.TakeOffAll();
  366. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  367. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  368. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  369. }
  370. private void OnClickBtnClose()
  371. {
  372. _ui.m_btnClose.visible = false;
  373. _ui.m_grpTips.visible = false;
  374. }
  375. private void OnClickBtnNext()
  376. {
  377. if (!MyDressUpHelper.CheckPutOnFinish())
  378. {
  379. AlertUI.Show("只有换好衣服才能出门哦!")
  380. .SetRightButton(true, "好的");
  381. return;
  382. }
  383. if (!CheckHasNeed())
  384. {
  385. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  386. return;
  387. }
  388. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  389. if (RoleDataManager.power < levelCfg.power)
  390. {
  391. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  392. return;
  393. }
  394. OnClickBtnPhotograph();
  395. }
  396. private bool CheckHasNeed()
  397. {
  398. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  399. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  400. bool isDressUpItem = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId);
  401. bool isIncludeItem = _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) >= 0;
  402. bool isNoItem = _fightCfg.needItemId > 0 && !isDressUpItem && !isIncludeItem;
  403. if (isNoSuit || isNoItem)
  404. {
  405. return false;
  406. }
  407. return true;
  408. }
  409. private void OnClickBtnPhotograph()
  410. {
  411. Timers.inst.StartCoroutine(ScreenShotTex());
  412. }
  413. private IEnumerator ScreenShotTex()
  414. {
  415. GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  416. GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  417. Transform CopyRole = CopyRoleParent.transform.Find("Role");
  418. if (CopyRole != null)
  419. {
  420. GameObject.DestroyImmediate(CopyRole.gameObject);
  421. }
  422. Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  423. transform.parent = CopyRoleParent.transform;
  424. transform.name = "Role";
  425. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  426. Camera camera = gameObject.GetComponent<Camera>();
  427. FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  428. yield return new WaitForEndOfFrame();
  429. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  430. {
  431. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  432. }
  433. else
  434. {
  435. StartCalculateScore();
  436. }
  437. }
  438. private void StartCalculateScore()
  439. {
  440. //不可移动代码位置
  441. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  442. if (_levelCfg.type == ConstInstanceZonesType.Field)
  443. {
  444. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  445. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  446. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  447. }
  448. if (hasFightTarget)
  449. {
  450. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  451. }
  452. else
  453. {
  454. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  455. }
  456. this.Hide();
  457. }
  458. private void OnClickBtnRecommend()
  459. {
  460. if (this.currentListType == DressUpListType.List4)
  461. {
  462. this.hideListParts2();
  463. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  464. }
  465. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
  466. InstanceZonesDataManager.usedRecommend = true;
  467. // MyDressUpHelper.PutOnRecommendItems();
  468. MyDressUpHelper.PutOnRecommendItems2();
  469. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  470. UpdateListPartsSelected();
  471. UpdateListSuitPartsSelected();
  472. if (!CheckHasNeed())
  473. {
  474. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  475. }
  476. }
  477. private void InitLists()
  478. {
  479. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  480. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  481. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  482. listType1X = _ui.m_comListType1.target.x;
  483. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  484. //一级菜单
  485. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  486. }
  487. private void showListType1()
  488. {
  489. _currentList2 = null;
  490. currentListType = DressUpListType.List1;
  491. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  492. GTween.To(_ui.target.width, listType1X, 0.5f)
  493. .SetTarget(_ui.m_comListType1.target)
  494. .OnUpdate((GTweener t) =>
  495. {
  496. _ui.m_comListType1.target.x = t.value.x;
  497. });
  498. }
  499. private void hideListType1()
  500. {
  501. GTween.To(listType1X, _ui.target.width, 0.5f)
  502. .SetTarget(_ui.m_comListType1.target)
  503. .OnUpdate((GTweener t) =>
  504. {
  505. _ui.m_comListType1.target.x = t.value.x;
  506. });
  507. }
  508. private void showListType2(int[] menuStrArr = null)
  509. {
  510. currentListType = DressUpListType.List2;
  511. if (menuStrArr != null && menuStrArr.Length > 0)
  512. {
  513. int len = menuStrArr.Length;
  514. _currentList2 = menuStrArr.Clone() as int[];
  515. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  516. _ui.m_comListType2.m_listType.numItems = len;
  517. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  518. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  519. if (_ui.m_comListType2.m_listType.height > maxHeight)
  520. {
  521. _ui.m_comListType2.m_listType.height = maxHeight;
  522. }
  523. }
  524. GTween.To(_ui.target.width, listType1X, 0.5f)
  525. .SetTarget(_ui.m_comListType2.target)
  526. .OnUpdate((GTweener t) =>
  527. {
  528. _ui.m_comListType2.target.x = t.value.x;
  529. });
  530. }
  531. private void hideListType2()
  532. {
  533. GTween.To(listType1X, _ui.target.width, 0.5f)
  534. .SetTarget(_ui.m_comListType2.target)
  535. .OnUpdate((GTweener t) =>
  536. {
  537. _ui.m_comListType2.target.x = t.value.x;
  538. });
  539. }
  540. private bool showListParts(int type, bool selectItem = false)
  541. {
  542. _currentMenuType = type;
  543. UpdatePartsListSort();
  544. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  545. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  546. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  547. if (_ui.m_partsList.m_list.height > maxHeight)
  548. {
  549. _ui.m_partsList.m_list.height = maxHeight;
  550. }
  551. if (selectItem)
  552. {
  553. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  554. if (itemId > 0)
  555. {
  556. int index = _currentList3.IndexOf(itemId);
  557. _ui.m_partsList.m_list.ScrollToView(index);
  558. }
  559. }
  560. currentListType = DressUpListType.List3;
  561. GTween.To(_ui.target.width, partsListX, 0.5f)
  562. .SetTarget(_ui.m_partsList)
  563. .OnUpdate((GTweener t) =>
  564. {
  565. _ui.m_partsList.target.x = t.value.x;
  566. });
  567. UpdateListPartsSelected();
  568. return true;
  569. }
  570. private void OnComboBoxRarityChanged()
  571. {
  572. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  573. this.UpdatePartsListSort();
  574. }
  575. private void UpdatePartsListSort()
  576. {
  577. if (_currentMenuType == 0) return;
  578. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  579. {
  580. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  581. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  582. {
  583. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  584. }
  585. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  586. {
  587. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  588. }
  589. else
  590. {
  591. _currentList3.Reverse();
  592. }
  593. }
  594. else
  595. {
  596. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  597. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  598. {
  599. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  600. }
  601. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  602. {
  603. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  604. }
  605. else
  606. {
  607. _currentList3.Reverse();
  608. }
  609. }
  610. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  611. {
  612. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  613. }
  614. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  615. {
  616. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  617. }
  618. //必穿品放在列表最前面
  619. if (_fightCfg.needItemId > 0)
  620. {
  621. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  622. if (index >= 0)
  623. {
  624. int item = _currentList3[index];
  625. _currentList3.Remove(_currentList3[index]);
  626. _currentList3.Insert(0, item);
  627. }
  628. }
  629. else if (_fightCfg.needSuitId > 0)
  630. {
  631. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  632. if (index >= 0)
  633. {
  634. int item = _currentList3[index];
  635. _currentList3.Remove(_currentList3[index]);
  636. _currentList3.Insert(0, item);
  637. }
  638. }
  639. _ui.m_partsList.m_list.RemoveChildrenToPool();
  640. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  641. }
  642. private void UpdateSuitPartsListSort()
  643. {
  644. if (_currentMenuType == 0) return;
  645. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  646. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  647. {
  648. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  649. }
  650. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  651. {
  652. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  653. }
  654. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  655. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  656. }
  657. private void hideListParts()
  658. {
  659. GTween.To(partsListX, _ui.target.width, 0.5f)
  660. .SetTarget(_ui.m_partsList)
  661. .OnUpdate((GTweener t) =>
  662. {
  663. _ui.m_partsList.target.x = t.value.x;
  664. });
  665. }
  666. private void showListParts2(int suitId)
  667. {
  668. _currentSuitId = suitId;
  669. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  670. this.UpdateSuitPartsListSort();
  671. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  672. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  673. if (_ui.m_partsList2.m_list.height > maxHeight)
  674. {
  675. _ui.m_partsList2.m_list.height = maxHeight;
  676. }
  677. currentListType = DressUpListType.List4;
  678. GTween.To(_ui.target.width, partsListX, 0.5f)
  679. .SetTarget(_ui.m_partsList2)
  680. .OnUpdate((GTweener t) =>
  681. {
  682. _ui.m_partsList2.target.x = t.value.x;
  683. });
  684. }
  685. private void hideListParts2()
  686. {
  687. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  688. GTween.To(partsListX, _ui.target.width, 0.5f)
  689. .SetTarget(_ui.m_partsList2)
  690. .OnUpdate((GTweener t) =>
  691. {
  692. _ui.m_partsList2.target.x = t.value.x;
  693. });
  694. }
  695. private void ListType1Item(int index, GObject item)
  696. {
  697. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  698. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  699. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  700. typeItem.m_txtname.text = item1.name;
  701. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  702. typeItem.target.data = item1.id;
  703. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  704. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  705. UI_TypeItem.ProxyEnd();
  706. }
  707. private void ListType2Item(int index, GObject item)
  708. {
  709. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  710. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  711. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  712. typeItem.m_txtname.text = item2.name;
  713. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  714. typeItem.target.data = item2.id;
  715. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  716. typeItem.m_imgNeed.visible = subType == item2.type;
  717. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  718. UI_TypeItem.ProxyEnd();
  719. }
  720. private void ListPartsItem(int index, GObject item)
  721. {
  722. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  723. int id = (int)_currentList3[index];
  724. string iconRes = "";
  725. string partName = "";
  726. string ext = "png";
  727. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  728. {
  729. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  730. iconRes = suitCfg.res;
  731. partName = suitCfg.name;
  732. listItem.m_iconSelected.visible = false;
  733. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  734. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  735. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  736. listItem.m_imgNew.visible = false;
  737. }
  738. else
  739. {
  740. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  741. iconRes = itemCfg.res;
  742. partName = itemCfg.name;
  743. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  744. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  745. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  746. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  747. listItem.m_imgNew.visible = isNew;
  748. if (isNew)
  749. {
  750. ItemProxy.ReqSetItemRead(id).Coroutine();
  751. }
  752. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  753. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  754. }
  755. if (listItem.target.data == null)
  756. {
  757. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  758. longPressGesture.once = true;
  759. longPressGesture.onAction.Add(OnLongPress);
  760. _listLongPress.Add(longPressGesture);
  761. }
  762. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  763. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  764. listItem.m_txtTitle.text = partName;
  765. listItem.target.data = id;
  766. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  767. UI_PartsListItem.ProxyEnd();
  768. }
  769. private void ListParts2Item(int index, GObject item)
  770. {
  771. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  772. int id = (int)_currentList4[index];
  773. string iconRes = "";
  774. string partName = "";
  775. string ext = "png";
  776. if (listItem.target.data == null)
  777. {
  778. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  779. longPressGesture.once = true;
  780. longPressGesture.onAction.Add(OnLongPress);
  781. _listLongPress.Add(longPressGesture);
  782. }
  783. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  784. iconRes = itemCfg.res;
  785. partName = itemCfg.name;
  786. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  787. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  788. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  789. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  790. listItem.m_ScoreType.visible = true;
  791. // int mainScore;
  792. // int mainValuel;
  793. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  794. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  795. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType, _fightCfg.needTagsArr);
  796. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  797. listItem.m_txtTitle.text = partName;
  798. listItem.target.data = id;
  799. // listItem.m_txtScore.visible = false;
  800. //listItem.m_ScoreType.visible = true;
  801. listItem.m_imgNeed.visible = false;
  802. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  803. listItem.m_imgNew.visible = isNew;
  804. if (isNew)
  805. {
  806. ItemProxy.ReqSetItemRead(id).Coroutine();
  807. }
  808. UI_PartsListItem.ProxyEnd();
  809. }
  810. private void UpdateListPartsSelected()
  811. {
  812. int count = _ui.m_partsList.m_list.numChildren;
  813. int suitId = MyDressUpHelper.dressUpObj.suitId;
  814. for (int i = 0; i < count; i++)
  815. {
  816. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  817. int id = (int)listItem.target.data;
  818. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  819. {
  820. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  821. }
  822. else
  823. {
  824. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  825. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  826. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  827. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  828. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  829. }
  830. UI_PartsListItem.ProxyEnd();
  831. }
  832. }
  833. private void UpdateListSuitPartsSelected()
  834. {
  835. int count = _ui.m_partsList2.m_list.numChildren;
  836. int suitId = MyDressUpHelper.dressUpObj.suitId;
  837. for (int i = 0; i < count; i++)
  838. {
  839. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  840. int id = (int)listItem.target.data;
  841. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  842. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  843. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  844. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  845. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  846. UI_PartsListItem.ProxyEnd();
  847. }
  848. }
  849. private void ShowTaskHint()
  850. {
  851. _ui.m_btnClose.visible = true;
  852. _ui.m_grpTips.visible = true;
  853. _ui.m_txtHint.text = _levelCfg.hint;
  854. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  855. {
  856. this._ui.m_txtHint.align = AlignType.Left;
  857. }
  858. else
  859. {
  860. this._ui.m_txtHint.align = AlignType.Center;
  861. }
  862. }
  863. private void UpdateScore()
  864. {
  865. _ui.m_txtScore.text = "" + FightDataManager.Instance.score;
  866. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  867. }
  868. private void OnClickBtnSearch()
  869. {
  870. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  871. }
  872. private void OnClickBtnAutoPlay()
  873. {
  874. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  875. }
  876. private void OnClickComNeed()
  877. {
  878. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  879. {
  880. return;
  881. }
  882. if (_fightCfg.needSuitId > 0)
  883. {
  884. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId, new object[] { typeof(DressUpFightView).FullName, this.viewData });
  885. }
  886. else
  887. {
  888. int itemId = (int)_ui.m_compNeed.target.data;
  889. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  890. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  891. }
  892. }
  893. private void RenderListTagItem(int index, GObject obj)
  894. {
  895. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  896. string tag = _fightCfg.needTagsArr[index];
  897. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  898. item.m_txtTag.text = tag;
  899. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  900. UI.CommonGame.UI_ListTagItem.ProxyEnd();
  901. }
  902. private bool CheckListCount(int type)
  903. {
  904. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  905. {
  906. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  907. }
  908. else
  909. {
  910. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  911. }
  912. }
  913. private void SendLog()
  914. {
  915. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  916. switch (levelCfg.type)
  917. {
  918. case ConstInstanceZonesType.Story:
  919. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  920. break;
  921. case ConstInstanceZonesType.Studio:
  922. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  923. if (studioCfg.funId == typeof(StudioMetalView).Name)
  924. {
  925. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  926. }
  927. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  928. {
  929. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  930. }
  931. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  932. {
  933. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  934. }
  935. break;
  936. }
  937. }
  938. private void CheckGuide(object param)
  939. {
  940. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  941. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  942. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  943. {
  944. UpdateToCheckGuide(null);
  945. }
  946. else
  947. {
  948. Timers.inst.Remove(CheckGuide);
  949. }
  950. _ui.m_loaGuide.visible = false;
  951. }
  952. protected override void UpdateToCheckGuide(object param)
  953. {
  954. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  955. int buyClothingIndex = 0;
  956. int buyClothingSubIndex = 0;
  957. int taozhuangIndex = 0;
  958. int len = _ui.m_comListType1.m_listType.numChildren;
  959. for (int i = 0; i < len; i++)
  960. {
  961. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  962. if (item != null)
  963. {
  964. int menuID = (int)item.target.data;
  965. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  966. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  967. {
  968. taozhuangIndex = i;
  969. break;
  970. }
  971. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  972. {
  973. buyClothingIndex = i;
  974. break;
  975. }
  976. }
  977. UI_TypeItem.ProxyEnd();
  978. }
  979. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  980. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  981. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  982. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  983. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  984. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  985. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  986. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  987. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  988. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  989. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  990. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  991. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  992. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  993. }
  994. protected override void TryCompleteGuide()
  995. {
  996. base.TryCompleteGuide();
  997. GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  998. }
  999. }
  1000. }