SuitShowView.cs 5.2 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class SuitShowView : BaseWindow
  8. {
  9. private UI_SuitShowUI _ui;
  10. private int _suitTypeId;
  11. private int _suitId;
  12. private DressUpObjUI _dressUpObjUI;
  13. private bool _actionIsPic;
  14. private List<int> _suitIds;
  15. public override void Dispose()
  16. {
  17. if (_dressUpObjUI != null)
  18. {
  19. _dressUpObjUI.Dispose();
  20. _dressUpObjUI = null;
  21. }
  22. if (_dressUpObjUI != null)
  23. {
  24. _dressUpObjUI.Dispose();
  25. _dressUpObjUI = null;
  26. }
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _ui = UI_SuitShowUI.Create();
  38. this.viewCom = _ui.target;
  39. isfullScreen = true;
  40. this.clickBlankToClose = false;
  41. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  42. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  43. _ui.m_imgBonusBox.target.onClick.Add(OnClickImgBonusBox);
  44. _ui.m_btnChangeAction.visible = false;
  45. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  46. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. object[] datas = this.viewData as object[];
  52. _suitTypeId = (int)datas[0];
  53. _suitId = (int)datas[1];
  54. List<int> suitIds = datas[2] as List<int>;
  55. _suitIds = new List<int>();
  56. foreach (int suitId in suitIds)
  57. {
  58. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  59. {
  60. _suitIds.Add(suitId);
  61. }
  62. }
  63. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
  64. _ui.m_txtTypeName.text = cfg.name;
  65. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  66. UpdateArrows();
  67. UpdateSuitView();
  68. UpdateSuitBoxStatus();
  69. }
  70. protected override void AddEventListener()
  71. {
  72. base.AddEventListener();
  73. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  74. }
  75. protected override void OnHide()
  76. {
  77. base.OnHide();
  78. }
  79. protected override void RemoveEventListener()
  80. {
  81. base.RemoveEventListener();
  82. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  83. }
  84. private void OnClickBtnBack()
  85. {
  86. this.Hide();
  87. }
  88. private void OnClickImgBonusBox()
  89. {
  90. SuitUtil.ShowSuitGuideBonus(_suitId);
  91. }
  92. private void UpdateSuitView(bool isPic = true)
  93. {
  94. _actionIsPic = isPic;
  95. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  96. _ui.m_txtSuitName.text = suitCfg.name;
  97. _dressUpObjUI.ResetSceneObj(100, false,true,null,false);
  98. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });
  99. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  100. UpdateSuitBoxStatus();
  101. }
  102. private void UpdateArrows()
  103. {
  104. int index = _suitIds.IndexOf(_suitId);
  105. int count = _suitIds.Count;
  106. _ui.m_btnRight.visible = (index + 1 < count);
  107. _ui.m_btnLeft.visible = (index - 1 >= 0);
  108. }
  109. private void OnClickBtnLeft()
  110. {
  111. int index = _suitIds.IndexOf(_suitId);
  112. int targetIndex = index - 1;
  113. if (targetIndex >= 0)
  114. {
  115. _suitId = _suitIds[targetIndex];
  116. UpdateArrows();
  117. UpdateSuitView();
  118. }
  119. UpdateSuitBoxStatus();
  120. }
  121. private void OnClickBtnRight()
  122. {
  123. int index = _suitIds.IndexOf(_suitId);
  124. int targetIndex = index + 1;
  125. if (targetIndex < _suitIds.Count)
  126. {
  127. _suitId = _suitIds[targetIndex];
  128. UpdateArrows();
  129. UpdateSuitView();
  130. }
  131. UpdateSuitBoxStatus();
  132. }
  133. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  134. {
  135. if (eventContext == null || _suitId == (int)eventContext.data)
  136. {
  137. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  138. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, false);
  139. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, status == ConstBonusStatus.CAN_GET);
  140. if (status == ConstBonusStatus.CAN_GET)
  141. {
  142. _ui.m_imgBonusBox.m_c1.selectedIndex = 1;
  143. }
  144. else
  145. {
  146. _ui.m_imgBonusBox.m_c1.selectedIndex = 0;
  147. }
  148. }
  149. }
  150. }
  151. }