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- using UI.RoleInfo;
- using System.Text.RegularExpressions;
- using ET;
- using UnityEngine;
- using FairyGUI;
- using System;
- namespace GFGGame
- {
- public class ChangeNameView : BaseWindow
- {
- private UI_ChangeNameUI _ui;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ChangeNameUI.PACKAGE_NAME;
- _ui = UI_ChangeNameUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
- _ui.m_btnRandom.onClick.Add(RandomRoleName);
- _ui.m_btnClose.onClick.Add(Hide);
- AddEffect();
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
- //_ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
- _ui.m_loaIcon.url = ResPathUtil.GetIconPath(cfg.res, "png");
- _ui.m_loaIcon.onClick.Add(OnBtnIconClick);
- }
- protected override void OnShown()
- {
- base.OnShown();
- this._ui.m_inputName.text = "";
- UpdateView();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void AddEffect()
- {
- //邊框左上角特效
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
- //邊框右下角特效
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItem);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItem);
- }
- private void OnClickBtnSureAsync()
- {
- string roleName = _ui.m_inputName.text;
- if (string.IsNullOrEmpty(roleName))
- {
- PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
- return;
- }
- if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
- {
- PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
- return;
- }
- if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
- {
- PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
- return;
- }
- string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
- int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
- long haveNum = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
- if (haveNum >= count)
- {
- AlertUI.Show(string.Format("是否花费{0}个{1}改名1次?", count, costName))
- .SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
- {
- ChangeName(roleName);
- });
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt("改名卡数量不足");
- }
- }
- private async void ChangeName(string roleName)
- {
- bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
- if (result)
- {
- this.Hide();
- }
- }
- private async void RandomRoleName()
- {
- (int result, string name) = await LoginHelper.ReqRandomRoleName();
- if (result == ErrorCode.ERR_Success)
- {
- _ui.m_inputName.text = name;
- }
- else
- {
- ErrorCodeController.Handler(result);
- }
- }
- private void OnBtnIconClick(EventContext context)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
- object[] sourceDatas = new object[]
- { itemCfg.id, new object[] { typeof(ChangeNameView).FullName, this.viewData } };
- GoodsItemTipsController.ShowItemTips(itemCfg.id, sourceDatas);
- }
- private void UpdateItem(EventContext context)
- {
- int itemID = (int)context.data;
- if(itemID != GlobalCfgArray.globalCfg.changeNameCostArr[0])
- {
- return;
- }
- UpdateView();
- }
- private void UpdateView()
- {
- long haveNum = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
- long needNum = GlobalCfgArray.globalCfg.changeNameCostArr[1];
- if (haveNum < needNum)
- {
- _ui.m_txtNeed.text = string.Format("改名卡:[color=#E26A21]{0}[color]/{1}", haveNum, needNum);
- }
- else
- {
- _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", haveNum, needNum);
- }
- }
- }
- }
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