SettingView.cs 8.1 KB

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  1. using UI.RoleInfo;
  2. using FairyGUI;
  3. namespace GFGGame
  4. {
  5. public class SettingView : BaseWindow
  6. {
  7. private UI_SettingUI _ui;
  8. private EffectUI _effectUI1;
  9. private EffectUI _effectUI2;
  10. private static bool _refresh;
  11. public static bool refresh
  12. {
  13. set
  14. {
  15. _refresh = value;
  16. }
  17. }
  18. public override void Dispose()
  19. {
  20. EffectUIPool.Recycle(_effectUI1);
  21. _effectUI1 = null;
  22. EffectUIPool.Recycle(_effectUI2);
  23. _effectUI2 = null;
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_SettingUI.PACKAGE_NAME;
  35. _ui = UI_SettingUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. isReturnView = true;
  39. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");
  40. _ui.m_btnExit.onClick.Add(OnClickBtnBack);
  41. _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);
  42. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  43. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  44. _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
  45. _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
  46. _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);
  47. _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);
  48. _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);
  49. _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);
  50. _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);
  51. _ui.m_settingTypeList.itemRenderer = RenderListType;
  52. _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;
  53. _ui.m_gameProtectAgree.onClick.Add(OnGameProtectAgreeClick);
  54. _ui.m_privacyAgree.onClick.Add(OnPrivacyAgreeClick);
  55. _ui.m_childrenAgree.onClick.Add(OnChildrenAgreeClick);
  56. _ui.m_txtDeleteAccount.onClick.Add(OnClickTxtDeleteAccount);
  57. _ui.m_groupAccount.visible = GameConfig.tsStatus > 0;
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. InitVolumnSetting();
  63. if (_refresh)
  64. {
  65. _refresh = false;
  66. _ui.m_suit.Play();
  67. _ui.m_c1.SetSelectedIndex(0);
  68. }
  69. _ui.m_icon.visible = false;
  70. _ui.m_iconBg.visible = false;
  71. _ui.m_settingTypeList.visible = false;
  72. _ui.m_btnGiftCode.target.visible = GameConfig.hCode == 0;
  73. }
  74. protected override void OnHide()
  75. {
  76. base.OnHide();
  77. }
  78. private void OnClickBtnBack()
  79. {
  80. Hide();
  81. //AlertSystem.Show("确认返回登录页吗?")
  82. // .SetLeftButton(true)
  83. // .SetRightButton(true, "确认", (object data) =>
  84. // {
  85. // GameController.QuitToLoginView(false);
  86. // });
  87. }
  88. private void OnClickBtnLogout()
  89. {
  90. AlertSystem.Show("确认注销当前账号吗?")
  91. .SetLeftButton(true)
  92. .SetRightButton(true, "确认", (object data) =>
  93. {
  94. GameController.QuitToLoginView(true);
  95. });
  96. }
  97. private void OnClickBtnSound()
  98. {
  99. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  100. bool isOn = _ui.m_btnSound.selected;
  101. _ui.m_soundSlider.target.touchable = isOn;
  102. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  103. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  104. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;
  105. UI_Slider2.ProxyEnd();
  106. }
  107. private void OnClickBtnMusic()
  108. {
  109. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  110. bool isOn = _ui.m_btnMusic.selected;
  111. _ui.m_musicSlider.target.touchable = isOn;
  112. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  113. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  114. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;
  115. UI_Slider2.ProxyEnd();
  116. }
  117. private void OnClickBtnVoice()
  118. {
  119. VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
  120. bool isOn = _ui.m_btnVoice.selected;
  121. _ui.m_voiceSlider.target.touchable = isOn;
  122. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  123. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  124. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;
  125. UI_Slider2.ProxyEnd();
  126. }
  127. private void OnChangeVoiceVolumn()
  128. {
  129. float volumn = (float)_ui.m_voiceSlider.target.value / 100;
  130. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  131. slider1.m_progressBar.fillAmount = volumn;
  132. UI_Slider2.ProxyEnd();
  133. VoiceManager.Instance.SetVolumn(volumn);
  134. LocalCache.SetFloat(GameConfig.VOICE_VOLUMN_KEY, volumn);
  135. }
  136. private void OnChangeMusicVolumn()
  137. {
  138. float volumn = (float)_ui.m_musicSlider.target.value / 100;
  139. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  140. slider1.m_progressBar.fillAmount = volumn;
  141. UI_Slider2.ProxyEnd();
  142. MusicManager.Instance.SetSettingVolumn(volumn);
  143. MusicManager.Instance.SetVolume(volumn);
  144. LocalCache.SetFloat(GameConfig.MUSIC_VOLUMN_KEY, volumn);
  145. }
  146. private void OnChangeSoundVolumn()
  147. {
  148. float volumn = (float)_ui.m_soundSlider.target.value / 100;
  149. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  150. slider1.m_progressBar.fillAmount = volumn;
  151. UI_Slider2.ProxyEnd();
  152. SoundManager.Instance.SetVolumn(volumn);
  153. LocalCache.SetFloat(GameConfig.SOUND_VOLUMN_KEY, volumn);
  154. }
  155. private void OnClickBtnChangeMainBg()
  156. {
  157. ViewManager.Show<MainBgChooseView>();
  158. }
  159. private void InitVolumnSetting()
  160. {
  161. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  162. _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;
  163. OnClickBtnMusic();
  164. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  165. _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;
  166. OnClickBtnSound();
  167. _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
  168. _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;
  169. OnClickBtnVoice();
  170. }
  171. private void OnClickPhoneBinding()
  172. {
  173. ViewManager.Show<PhoneBindingView>();
  174. }
  175. private void OnClickGiftCode()
  176. {
  177. ViewManager.Show<InputGiftCodeView>();
  178. }
  179. /// <summary>
  180. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  181. /// </summary>
  182. /// <param name="index"></param>
  183. /// <param name="item"></param>
  184. private void RenderListType(int index, GObject item)
  185. {
  186. UI_Button6 button6 = UI_Button6.Proxy(item);
  187. button6.m_title1.text = button6.target.title;
  188. UI_Button6.ProxyEnd();
  189. }
  190. private void OnGameProtectAgreeClick()
  191. {
  192. FullScreenTextController.Show("event:a");
  193. }
  194. private void OnPrivacyAgreeClick()
  195. {
  196. FullScreenTextController.Show("event:b");
  197. }
  198. private void OnChildrenAgreeClick()
  199. {
  200. FullScreenTextController.Show("event:c");
  201. }
  202. private void OnClickTxtDeleteAccount()
  203. {
  204. ViewManager.Show<DeleteAccountView>();
  205. }
  206. }
  207. }