MainUIView.cs 18 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using ET;
  7. using static UnityEditor.Progress;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private float effectTime = 0.7f;
  17. private bool isOpen = false;
  18. private GButton _btnGongGao;
  19. private GButton _btnHaoYou;
  20. private GButton _btnYouJian;
  21. private GButton _btnRenWu;
  22. private GButton _btnPengYouQuan;
  23. private GButton _btnJInShu;
  24. private GButton _btnTianGong;
  25. private GButton _btnStore;
  26. private GButton _btnTuJian;
  27. private GButton _btnStudio;
  28. private GButton _btnField;
  29. private GameObject _effectObj4;
  30. private GoWrapper _wrapper4;
  31. private GameObject _effectObj4_1;
  32. private GoWrapper _wrapper4_1;
  33. private GameObject _effectObj5;
  34. private GoWrapper _wrapper5;
  35. private List<GameObject> _effects = new List<GameObject>();
  36. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  37. private List<GameObject> _effects1 = new List<GameObject>();
  38. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  39. private UI_ButtonModle1[] _btns;
  40. public override void Dispose()
  41. {
  42. _valueBarController.Dispose();
  43. _valueBarController = null;
  44. for (int i = 0; i < _btns.Length; i++)
  45. {
  46. SceneController.DestroyObjectFromView(_effects[i]);
  47. SceneController.DestroyObjectFromView(_effects[i]);
  48. }
  49. base.Dispose();
  50. }
  51. protected override void Init()
  52. {
  53. base.Init();
  54. packageName = UI_MainUI.PACKAGE_NAME;
  55. _ui = UI_MainUI.Create();
  56. viewCom = _ui.target;
  57. isfullScreen = true;
  58. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  59. }
  60. protected override void OnInit()
  61. {
  62. base.OnInit();
  63. _valueBarController = new ValueBarController(_ui.m_valueBar);
  64. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  65. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  66. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  67. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  68. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  69. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  70. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  71. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  72. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  73. _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  74. _btnField = _ui.m_list.GetChild("btnField").asButton;
  75. // _btnGongGao.visible = false;
  76. _btnHaoYou.visible = false;
  77. // _btnRenWu.visible = false;
  78. _btnPengYouQuan.visible = false;
  79. _btnJInShu.visible = false;
  80. _btnTianGong.visible = false;
  81. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  82. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  83. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  84. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  85. _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
  86. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  87. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  88. _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
  89. _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
  90. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  91. _btnStore.onClick.Add(OnClickBtnStore);
  92. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  93. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  94. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  95. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  96. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  97. _btnStudio.onClick.Add(OnClickBtnStudio);
  98. _btnField.onClick.Add(OnClickBtnField);
  99. AddEffect();
  100. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  101. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 4, 0).Coroutine();
  102. }
  103. protected override void OnShown()
  104. {
  105. base.OnShown();
  106. _ui.m_btnChange.selected = true;
  107. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  108. if (_sceneObject == null)
  109. {
  110. _sceneObject = GameObject.Instantiate(_scenePrefab);
  111. }
  112. SceneController.UpdateMainScene(_sceneObject);
  113. UpdateRoleLvl();
  114. _valueBarController.OnShown();
  115. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  116. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  117. {
  118. ViewManager.Show<DailyLoginView>();
  119. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  120. }
  121. Timers.inst.AddUpdate(Update);
  122. }
  123. protected override void OnHide()
  124. {
  125. base.OnHide();
  126. if (_sceneObject != null)
  127. {
  128. GameObject.Destroy(_sceneObject);
  129. _sceneObject = null;
  130. }
  131. _valueBarController.OnHide();
  132. Timers.inst.Remove(Update);
  133. }
  134. private void AddEffect()
  135. {
  136. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  137. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  138. for (int i = 0; i < _btns.Length; i++)
  139. {
  140. GameObject gameObject0;
  141. GoWrapper wrapper0;
  142. GameObject gameObject1;
  143. GoWrapper wrapper1;
  144. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  145. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  146. _effects.Add(gameObject0);
  147. _wrappers.Add(wrapper0);
  148. _effects1.Add(gameObject1);
  149. _wrappers1.Add(wrapper1);
  150. }
  151. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  152. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  153. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  154. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  155. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  156. }
  157. private void OnClickBtnMain()
  158. {
  159. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  160. if (isOpen) return;
  161. isOpen = true;
  162. _ui.m_btnMain.m_holder1.visible = true;
  163. Timers.inst.Add(effectTime, 1, (param) =>
  164. {
  165. _ui.m_btnMain.m_holder1.visible = false;
  166. // this.Hide();
  167. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  168. isOpen = false; ;
  169. });
  170. }
  171. private void OnClickBtnHuanZhuang()
  172. {
  173. if (isOpen) return;
  174. isOpen = true;
  175. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  176. Timers.inst.Add(effectTime, 1, (param) =>
  177. {
  178. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  179. this.Hide();
  180. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  181. isOpen = false;
  182. });
  183. }
  184. private void OnClickBtnZhaiXing()
  185. {
  186. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  187. if (isOpen) return;
  188. isOpen = true;
  189. _ui.m_btnZhaiXing.m_holder1.visible = true;
  190. Timers.inst.Add(effectTime, 1, (param) =>
  191. {
  192. _ui.m_btnZhaiXing.m_holder1.visible = false;
  193. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  194. isOpen = false;
  195. });
  196. }
  197. private void OnClickBtnXiuFang()
  198. {
  199. if (isOpen) return;
  200. isOpen = true;
  201. _ui.m_btnXiuFang.m_holder1.visible = true;
  202. Timers.inst.Add(effectTime, 1, (param) =>
  203. {
  204. _ui.m_btnXiuFang.m_holder1.visible = false;
  205. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  206. isOpen = false;
  207. });
  208. }
  209. private void OnClickBtnDailyLogin()
  210. {
  211. // if (isOpen) return;
  212. // isOpen = true;
  213. _ui.m_btnDailyLogin.m_holder.visible = true;
  214. // Timers.inst.Add(effectTime, 1, (param) =>
  215. // {
  216. // _ui.m_btnDailyLogin.m_holder.visible = false;
  217. // List<string> list = new List<string>();
  218. // list.Add("StudioView");
  219. // list.Add("XiuFangView");
  220. // ViewManager.Show<FunctionOpenView>(list);
  221. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  222. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  223. // isOpen = false;
  224. // });
  225. }
  226. private void OnClickBtnCiPai()
  227. {
  228. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  229. if (isOpen) return;
  230. isOpen = true;
  231. _ui.m_btnCiPai.m_holder1.visible = true;
  232. Timers.inst.Add(effectTime, 1, (param) =>
  233. {
  234. _ui.m_btnCiPai.m_holder1.visible = false;
  235. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  236. isOpen = false;
  237. });
  238. }
  239. private void OnClickBtnStudio()
  240. {
  241. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  242. }
  243. private void OnClickBtnField()
  244. {
  245. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  246. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  247. }
  248. private void OnClickBtnStore()
  249. {
  250. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  251. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  252. }
  253. private void OnClickBtnTuJian()
  254. {
  255. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  256. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  257. }
  258. private void OnClickBtnYouJian()
  259. {
  260. ViewManager.Show<MailView>();
  261. }
  262. private void OnClickBtnHaoYou()
  263. {
  264. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  265. }
  266. private void OnClickBtnGongGao()
  267. {
  268. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  269. ViewManager.Show<NoticeView>();
  270. }
  271. private void OnClickBtnRenWu()
  272. {
  273. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  274. ViewManager.Show<DailyTaskView>();
  275. }
  276. private void OnClickHeadBar()
  277. {
  278. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  279. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  280. }
  281. private void Update(object param)
  282. {
  283. CheckFunOpen();
  284. UpdateRedDot();
  285. ShowExitAlert();
  286. }
  287. private void ShowExitAlert()
  288. {
  289. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  290. {
  291. AlertSystem.Show("我会想你的")
  292. .SetLeftButton(true, "继续游戏")
  293. .SetRightButton(true, "退出游戏", (object data) =>
  294. {
  295. Application.Quit();
  296. });
  297. }
  298. }
  299. private void OnNumericChange(EventContext context)
  300. {
  301. if ((int)context.data == NumericType.Lvl)
  302. {
  303. UpdateRoleLvl();
  304. }
  305. }
  306. private void UpdateRoleLvl()
  307. {
  308. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  309. }
  310. private void CheckFunOpen()
  311. {
  312. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  313. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  314. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  315. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  316. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  317. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  318. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  319. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  320. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  321. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  322. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  323. // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  324. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  325. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  326. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  327. _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  328. _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  329. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  330. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  331. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  332. }
  333. private void UpdateRedDot()
  334. {
  335. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  336. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  337. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  338. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  339. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  340. }
  341. protected override void UpdateToCheckGuide(object param)
  342. {
  343. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  344. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);
  345. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  346. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
  347. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);
  348. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);
  349. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  350. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
  351. GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
  352. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  353. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  354. }
  355. }
  356. }