TimeTracingLevelRankView.cs 8.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingLevelRankView : BaseWindow
  11. {
  12. private UI_TimeTracingLevelRankUI _ui;
  13. private int LevelID;
  14. private int rankType;
  15. private int curTime;
  16. private int mTime;
  17. private int tTime;
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_TimeTracingLevelRankUI.PACKAGE_NAME;
  26. _ui = UI_TimeTracingLevelRankUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. modal = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_c1.onChanged.Add(OnTabChange);
  32. _ui.m_listRank.SetVirtual();
  33. _ui.m_listRank.itemRenderer = RenderListItem;
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. LevelID = (int)this.viewData;
  39. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow())/1000;
  40. UpdateView();
  41. if (curTime > 60)
  42. {
  43. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", curTime / 60, curTime % 60);
  44. }
  45. else
  46. {
  47. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", 0, tTime);
  48. }
  49. Timers.inst.Add(1, 0, TimeUpdate);
  50. }
  51. protected override void OnHide()
  52. {
  53. Timers.inst.Remove(TimeUpdate);
  54. base.OnHide();
  55. }
  56. private void UpdateView()
  57. {
  58. rankType = 0;
  59. _ui.m_c1.selectedIndex = rankType;
  60. UpdateRank();
  61. }
  62. private void UpdateRank()
  63. {
  64. _ui.m_listRank.numItems = TimeTracingDataManager.Instance.LevelRankDatasDic[rankType].Count;
  65. if (TimeTracingDataManager.Instance.LevelRankDatasDic[rankType].Count > 0)
  66. {
  67. _ui.m_txtTips.visible = false;
  68. }
  69. else
  70. {
  71. _ui.m_txtTips.visible = true;
  72. }
  73. if (TimeTracingDataManager.Instance.myLevelRankInfo == null)
  74. {
  75. _ui.m_myRank.target.visible = false;
  76. }
  77. else if(TimeTracingDataManager.Instance.myLevelRankInfo.RankIndex == 0)
  78. {
  79. _ui.m_myRank.target.visible = true;
  80. LevelRankProto itemdata = TimeTracingDataManager.Instance.myLevelRankInfo;
  81. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  82. _ui.m_myRank.m_rankText.text = "--";
  83. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  84. _ui.m_myRank.m_scoreText.text = "--";
  85. _ui.m_myRank.m_c1.selectedIndex = 3;
  86. _ui.m_myRank.m_btnLook.visible = false;
  87. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  88. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  89. }
  90. else
  91. {
  92. _ui.m_myRank.target.visible = true;
  93. LevelRankProto itemdata = TimeTracingDataManager.Instance.myLevelRankInfo;
  94. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  95. if(itemdata.RankIndex <= 100)
  96. {
  97. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  98. }
  99. else if(itemdata.RankIndex> 100 && itemdata.RankIndex<=300)
  100. {
  101. _ui.m_myRank.m_rankText.text = "前10%";
  102. }
  103. else if (itemdata.RankIndex > 300 && itemdata.RankIndex <= 500)
  104. {
  105. _ui.m_myRank.m_rankText.text = "前30%";
  106. }
  107. else if (itemdata.RankIndex > 500 && itemdata.RankIndex <= 1000)
  108. {
  109. _ui.m_myRank.m_rankText.text = "前50%";
  110. }
  111. else if (itemdata.RankIndex > 1000 && itemdata.RankIndex <= 3000)
  112. {
  113. _ui.m_myRank.m_rankText.text = "前80%";
  114. }
  115. else
  116. {
  117. _ui.m_myRank.m_rankText.text = "前100%";
  118. }
  119. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  120. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  121. _ui.m_myRank.m_scoreText.text = itemdata.RatingScore.ToString();
  122. _ui.m_myRank.m_c1.selectedIndex = Math.Min(itemdata.RankIndex - 1, 3);
  123. _ui.m_myRank.m_btnLook.visible = false;
  124. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  125. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  126. }
  127. }
  128. private void RenderListItem(int index, GObject obj)
  129. {
  130. UI_TimeTracingLevelRankItem item = UI_TimeTracingLevelRankItem.Proxy(obj);
  131. LevelRankProto itemdata = TimeTracingDataManager.Instance.LevelRankDatasDic[rankType][index];
  132. item.m_c1.selectedIndex = Math.Min(index, 3);
  133. if (itemdata == null)
  134. {
  135. item.m_rankText.text = "--";
  136. item.m_txtName.text = "--";
  137. item.m_teamName.text = "--";
  138. item.m_scoreText.text = "";
  139. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  140. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  141. }
  142. else
  143. {
  144. item.m_txtName.text = itemdata.RoleName;
  145. item.m_rankText.text = itemdata.RankIndex.ToString();
  146. item.m_teamName.text = itemdata.LeagueName;
  147. item.m_scoreText.text = itemdata.RatingScore.ToString();
  148. RoleInfoManager.Instance.UpdateLv(item.m_comLv, itemdata.RoleLvl);
  149. RoleInfoManager.Instance.UpdateHead(item.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  150. }
  151. if (item.m_comHead.data == null)
  152. {
  153. //item.m_btnLook.onClick.Add(OnBtnLookClick);
  154. item.m_btnLook.visible = false;
  155. item.m_comHead.onClick.Add(OnBtnLookClick);
  156. }
  157. item.m_comHead.data = itemdata;
  158. UI_TimeTracingLevelRankItem.ProxyEnd();
  159. }
  160. private void OnTabChange()
  161. {
  162. if (_ui.m_c1.selectedIndex == 1)
  163. {
  164. rankType = 1;
  165. }
  166. else
  167. {
  168. rankType = 0;
  169. }
  170. UpdateRank();
  171. }
  172. private async void TimeUpdate(object param = null)
  173. {
  174. if(curTime > 60)
  175. {
  176. mTime = curTime / 60;
  177. tTime = curTime % 60;
  178. }
  179. else
  180. {
  181. mTime = 0;
  182. tTime = curTime;
  183. }
  184. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", mTime, tTime);
  185. if (curTime <= 0)
  186. {
  187. //请求协议
  188. await ReqGetLevelRank();
  189. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow() + 1000) / 1000;
  190. UpdateRank();
  191. }
  192. curTime--;
  193. }
  194. private void OnClickRankBtn()
  195. {
  196. }
  197. private async void OnBtnLookClick(EventContext context)
  198. {
  199. //TimeTracingSuitRankData targetData = (context.sender as GObject).data as TimeTracingSuitRankData;
  200. //bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  201. //if (result)
  202. //{
  203. // ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, true);
  204. //}
  205. }
  206. private void OnClickBtnBack()
  207. {
  208. this.Hide();
  209. }
  210. private async ETTask ReqGetLevelRank()
  211. {
  212. Timers.inst.Remove(TimeUpdate);
  213. await TimeTracingSProxy.ReqGetLevelRank(LevelID);
  214. await TimeTracingSProxy.ReqGetLevelFriendRank(LevelID);
  215. Timers.inst.Add(1, 0, TimeUpdate);
  216. }
  217. }
  218. }