TimeTracingSuitRankView.cs 8.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingSuitRankView : BaseWindow
  11. {
  12. private UI_TimeTracingSuitRankUI _ui;
  13. private int SuitID;
  14. private int rankType;
  15. private int mTime;
  16. private int tTime;
  17. private int curTime;
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_TimeTracingSuitRankUI.PACKAGE_NAME;
  26. _ui = UI_TimeTracingSuitRankUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. modal = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_c1.onChanged.Add(OnTabChange);
  32. _ui.m_rulerBtn.onClick.Add(RuleController.ShowRuleView);
  33. _ui.m_listRank.SetVirtual();
  34. _ui.m_listRank.itemRenderer = RenderListItem;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. SuitID = (int)(this.viewData as object[])[0];
  40. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow()) / 1000;
  41. _ui.m_rulerBtn.data = 300031;
  42. UpdateView();
  43. if (curTime > 60)
  44. {
  45. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", curTime / 60, curTime % 60);
  46. }
  47. else
  48. {
  49. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", 0, tTime);
  50. }
  51. Timers.inst.Add(1, 0, TimeUpdate);
  52. }
  53. protected override void OnHide()
  54. {
  55. Timers.inst.Remove(TimeUpdate);
  56. base.OnHide();
  57. }
  58. private void UpdateView()
  59. {
  60. rankType = 0;
  61. _ui.m_c1.selectedIndex = rankType;
  62. UpdateRank();
  63. }
  64. private void UpdateRank()
  65. {
  66. _ui.m_listRank.numItems = TimeTracingDataManager.Instance.SuitRankDatasDic[rankType].Count;
  67. if (TimeTracingDataManager.Instance.SuitRankDatasDic[rankType].Count > 0)
  68. {
  69. _ui.m_txtTips.visible = false;
  70. }
  71. else
  72. {
  73. _ui.m_txtTips.visible = true;
  74. }
  75. if (TimeTracingDataManager.Instance.mySuitRankInfo == null)
  76. {
  77. _ui.m_myRank.target.visible = false;
  78. }
  79. else if(TimeTracingDataManager.Instance.mySuitRankInfo.RankIndex == 0)
  80. {
  81. _ui.m_myRank.target.visible = true;
  82. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.mySuitRankInfo;
  83. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  84. _ui.m_myRank.m_rankText.text = "--";
  85. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  86. _ui.m_myRank.m_TimeText.text = "--";
  87. _ui.m_myRank.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  88. _ui.m_myRank.m_btnLook.visible = false;
  89. _ui.m_myRank.m_c1.selectedIndex = 3;
  90. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  91. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  92. }
  93. else
  94. {
  95. _ui.m_myRank.target.visible = true;
  96. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.mySuitRankInfo;
  97. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  98. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  99. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  100. _ui.m_myRank.m_TimeText.text = TimeTracingDataManager.Instance.ChangeTime(itemdata.TimeSecNum);
  101. _ui.m_myRank.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  102. _ui.m_myRank.m_btnLook.visible = false;
  103. _ui.m_myRank.m_c1.selectedIndex = Math.Min(itemdata.RankIndex - 1, 3);
  104. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  105. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  106. }
  107. }
  108. private void UpdateList()
  109. {
  110. _ui.m_listRank.RefreshVirtualList();
  111. }
  112. private void RenderListItem(int index, GObject obj)
  113. {
  114. UI_TimeTracingSuitRankItem item = UI_TimeTracingSuitRankItem.Proxy(obj);
  115. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.SuitRankDatasDic[rankType][index];
  116. item.m_c1.selectedIndex = Math.Min(index, 3);
  117. if (itemdata == null)
  118. {
  119. item.m_rankText.text = "--";
  120. item.m_txtName.text = "--";
  121. item.m_teamName.text = "--";
  122. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  123. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  124. }
  125. else
  126. {
  127. if (itemdata.RankIndex <= 100)
  128. {
  129. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  130. }
  131. else if (itemdata.RankIndex > 100 && itemdata.RankIndex <= 300)
  132. {
  133. _ui.m_myRank.m_rankText.text = "前10%";
  134. }
  135. else if (itemdata.RankIndex > 300 && itemdata.RankIndex <= 500)
  136. {
  137. _ui.m_myRank.m_rankText.text = "前30%";
  138. }
  139. else if (itemdata.RankIndex > 500 && itemdata.RankIndex <= 1000)
  140. {
  141. _ui.m_myRank.m_rankText.text = "前50%";
  142. }
  143. else if (itemdata.RankIndex > 1000 && itemdata.RankIndex <= 3000)
  144. {
  145. _ui.m_myRank.m_rankText.text = "前80%";
  146. }
  147. else
  148. {
  149. _ui.m_myRank.m_rankText.text = "前100%";
  150. }
  151. item.m_txtName.text = itemdata.RoleName;
  152. item.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  153. item.m_TimeText.text = TimeTracingDataManager.Instance.ChangeTime(itemdata.TimeSecNum);
  154. item.m_teamName.text = itemdata.LeagueName;
  155. RoleInfoManager.Instance.UpdateLv(item.m_comLv, itemdata.RoleLvl);
  156. RoleInfoManager.Instance.UpdateHead(item.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  157. }
  158. if (item.m_comHead.data == null)
  159. {
  160. //item.m_btnLook.onClick.Add(OnBtnLookClick);
  161. item.m_btnLook.visible = false;
  162. item.m_comHead.onClick.Add(OnBtnLookClick);
  163. }
  164. item.m_comHead.data = itemdata;
  165. UI_TimeTracingSuitRankItem.ProxyEnd();
  166. }
  167. private void OnTabChange()
  168. {
  169. if (_ui.m_c1.selectedIndex == 1)
  170. {
  171. rankType = 1;
  172. }
  173. else
  174. {
  175. rankType = 0;
  176. }
  177. UpdateRank();
  178. }
  179. private void OnClickRankBtn()
  180. {
  181. }
  182. private async void OnBtnLookClick(EventContext context)
  183. {
  184. //TimeTracingSuitRankData targetData = (context.sender as GObject).data as TimeTracingSuitRankData;
  185. //bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  186. //if (result)
  187. //{
  188. // ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, true);
  189. //}
  190. }
  191. private void OnClickBtnBack()
  192. {
  193. this.Hide();
  194. }
  195. private async void TimeUpdate(object param = null)
  196. {
  197. if (curTime > 60)
  198. {
  199. mTime = curTime / 60;
  200. tTime = curTime % 60;
  201. }
  202. else
  203. {
  204. mTime = 0;
  205. tTime = curTime;
  206. }
  207. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", mTime, tTime);
  208. if (curTime <= 0)
  209. {
  210. //请求协议
  211. await ReqGetSuitRank();
  212. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow() + 1000) / 1000;
  213. UpdateRank();
  214. }
  215. curTime--;
  216. }
  217. private async ETTask ReqGetSuitRank()
  218. {
  219. Timers.inst.Remove(TimeUpdate);
  220. await TimeTracingSProxy.ReqGetSuitRank(SuitID);
  221. await TimeTracingSProxy.ReqGetSuitFriendRank(SuitID);
  222. Timers.inst.Add(1,0,TimeUpdate);
  223. }
  224. }
  225. }