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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class StoryDialogDataManager : SingletonBase<StoryDialogDataManager>
 
-     {
 
-         public void Clear()
 
-         {
 
-             _waitPicFade = false;
 
-             _waitBgChange = false;
 
-         }
 
-         private bool _waitPicFade = false;
 
-         private bool _waitBgChange = false;
 
-         private float _dialogShowDelay = 0.0f;
 
-         private bool _waiting = false;
 
-         // Dialog wait pic's animation finished 
 
-         public bool waitPicFade { get { return _waitPicFade; } set { _waitPicFade = value; } }
 
-         public bool waitBgChange { get { return _waitBgChange; } set { _waitBgChange = value; } }
 
-         public float dialogShowDelay { get { return _dialogShowDelay; } set { _dialogShowDelay = value; } }
 
-         public bool waiting { get { return _waiting; } set { _waiting = value; } }
 
-     }
 
- }
 
 
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