StroyFightResultView.cs 10.0 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public struct StoryFightResultData
  10. {
  11. public bool Result;
  12. public int Score;
  13. public int Star;
  14. public bool FirstPass;
  15. public List<ItemData> BonusList;
  16. }
  17. public class StroyFightResultView : BaseView
  18. {
  19. private UI_StoryFightResultUI _ui;
  20. private GameObject _sceneObject;
  21. private GameObject _scenePrefab;
  22. private GameObject _gameObject;
  23. private GameObject _gameObject1;
  24. private GoWrapper _wrapper;
  25. private GoWrapper _wrapper1;
  26. private StoryLevelCfg _levelCfg;
  27. private StoryFightResultData _resultData;
  28. public override void Dispose()
  29. {
  30. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  31. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  32. if (_sceneObject != null)
  33. {
  34. GameObject.Destroy(_sceneObject);
  35. _sceneObject = null;
  36. }
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. }
  41. _ui = null;
  42. base.Dispose();
  43. }
  44. protected override void Init()
  45. {
  46. base.Init();
  47. _ui = UI_StoryFightResultUI.Create();
  48. viewCom = _ui.target;
  49. isfullScreen = true;
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. _ui.m_btnClose.enabled = false;
  56. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  57. _ui.m_loaBg.url = ResPathUtil.GetFightBgImgPath("zd_jsjm_bjtu");
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _resultData = (StoryFightResultData)this.viewData;
  63. InstanceZonesDataManager.usedRecommend = false;
  64. InstanceZonesDataManager.isResultFighting = true;
  65. NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
  66. _ui.m_comRoleResult.m_c1.selectedIndex = _resultData.Star;
  67. _ui.m_comRoleResult.m_comRole.m_imgRole.SetSize(GRoot.inst.width, GRoot.inst.height);
  68. _ui.m_comRoleResult.m_comRole.m_imgRole.texture = nTexture;
  69. _ui.m_comRoleResult.m_comRole.m_imgRole.alpha = 1;
  70. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  71. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  72. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  73. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  74. if (!this._resultData.Result)
  75. {
  76. _ui.m_comExpBar.target.visible = false;
  77. _ui.m_btnClose.enabled = true;
  78. InstanceZonesDataManager.isResultFighting = false;
  79. }
  80. else
  81. {
  82. _ui.m_comExpBar.target.visible = true;
  83. _ui.m_btnClose.enabled = false;
  84. //过关
  85. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  86. _ui.m_comExpBar.m_txtLvlAdded.text = string.Format("经验值:+{0}", fightCfg.exp);
  87. }
  88. if (_levelCfg.type == ConstInstanceZonesType.Field)
  89. {
  90. _ui.m_comExpBar.target.visible = false;
  91. Timers.inst.Add(3, 1, OnClickBtnClose);
  92. }
  93. GetCurStar(out Transition transition);
  94. _ui.m_t0.Play();//播放重置动画
  95. _ui.m_comRoleResult.m_t0.Play();//播放重置动画
  96. _ui.m_comRoleResult.m_comRole.m_t0.Play(() =>
  97. {
  98. transition.Play(() =>
  99. {
  100. _ui.m_t1.Play(AddExp);
  101. });
  102. });
  103. }
  104. private void GetCurStar(out Transition transition)
  105. {
  106. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  107. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  108. transition = _ui.m_comRoleResult.m_t0;
  109. if (_resultData.Star == 1)
  110. {
  111. transition = _ui.m_comRoleResult.m_t1;
  112. }
  113. else if (_resultData.Star == 2)
  114. {
  115. transition = _ui.m_comRoleResult.m_t2;
  116. }
  117. else if (_resultData.Star == 3)
  118. {
  119. transition = _ui.m_comRoleResult.m_t3;
  120. }
  121. }
  122. protected override void OnHide()
  123. {
  124. base.OnHide();
  125. InstanceZonesDataManager.isResultFighting = false;
  126. // Timers.inst.Remove(AddExp);
  127. if (_sceneObject != null)
  128. {
  129. GameObject.Destroy(_sceneObject);
  130. _sceneObject = null;
  131. }
  132. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  133. Timers.inst.Remove(CheckGuide);
  134. _ui.m_comResult.target.height = 0;
  135. _ui.m_comExpBar.target.alpha = 0;
  136. _ui.m_t1.Stop(true, false);
  137. }
  138. private async void OnClickBtnClose(object param)
  139. {
  140. this.Hide();
  141. if (_levelCfg.type == ConstInstanceZonesType.Field)
  142. {
  143. Timers.inst.Remove(OnClickBtnClose);
  144. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  145. {
  146. ViewManager.Show<FieldView>();
  147. if (FieldDataManager.Instance.currFightLv <= 1) return;
  148. bool result = await FieldSProxy.ReqFieldInstanceResult();
  149. if (result)
  150. {
  151. ViewManager.Show<FieldFightEndView>();
  152. }
  153. }
  154. else
  155. {
  156. ViewManager.Show<FieldView>();
  157. ViewManager.Show<FieldFightInfoView>();
  158. }
  159. }
  160. else
  161. {
  162. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  163. //尝试显示奖励
  164. BonusController.TryShowBonusList(_resultData.BonusList);
  165. }
  166. InstanceZonesDataManager.currentCardId = -1;
  167. }
  168. private void AddExp()
  169. {
  170. int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  171. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  172. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  173. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
  174. float initWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.initWidth;
  175. float curWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.width;
  176. float width = exp / cfgExp * initWidth;
  177. if (width <= curWidth)
  178. {
  179. _ui.m_comExpBar.m_pbExp.m_bar.target.width = 0;
  180. }
  181. GTween.To(_ui.m_comExpBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_comExpBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
  182. {
  183. _ui.m_comExpBar.m_pbExp.m_bar.target.width = t.value.x;
  184. }).OnComplete(() =>
  185. {
  186. InstanceZonesDataManager.isResultFighting = false;
  187. }); ;
  188. // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
  189. _ui.m_btnClose.enabled = true;
  190. UpdateToCheckGuide(null);
  191. Timers.inst.AddUpdate(CheckGuide);
  192. }
  193. private void CheckGuide(object param)
  194. {
  195. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_FAILED) <= 0
  196. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_SINGLE_WIN) <= 0
  197. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_TARGET_WIN) <= 0)
  198. {
  199. UpdateToCheckGuide(null);
  200. }
  201. else
  202. {
  203. Timers.inst.Remove(CheckGuide);
  204. }
  205. }
  206. protected override void UpdateToCheckGuide(object param)
  207. {
  208. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  209. if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
  210. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续。", -1, true, (int)(this.viewCom.height - 400));
  211. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧。", -1, true, (int)(this.viewCom.height - 400));
  212. }
  213. protected override void TryCompleteGuide()
  214. {
  215. GuideCfg cfg;
  216. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
  217. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  218. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
  219. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
  220. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  221. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
  222. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
  223. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  224. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
  225. }
  226. }
  227. }