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- using System.Collections.Generic;
- using FairyGUI;
- using UI.Arena;
- using UnityEngine;
- namespace GFGGame
- {
- public class ArenaViewManager : SingletonBase<ArenaViewManager>
- {
- public Dictionary<int, Texture2D> textureDic = new Dictionary<int, Texture2D>();
- public void Clear()
- {
- textureDic.Clear();
- }
- public void UpdateDanIcon(GLoader loader, int danLv)
- {
- }
- public void UpdateFightRoundResult(GObject obj, int index, out bool isWin)
- {
- int scoreType = ArenaDataManager.Instance.ThemeList[index];
- long myScore = ArenaDataManager.Instance.myFightScore[index];
- int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;
- int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;
- long targetScore = ArenaDataManager.Instance.targetFightScore[index];
- ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
- int targetCardId = 0;
- int targetHeadId = 0;
- string res = "";
- if (targetData.Type == ArenaFightTargetType.PLAYER)
- {
- targetCardId = targetData.RoleDressupList[index].cardId;
- targetHeadId = targetData.RoleDressupList[index].headId;
- }
- else
- {
- targetCardId = targetData.RobotDressupList[index].cardId;
- res = targetData.RobotDressupList[index].res;
- }
- UI_ListResultItem item = UI_ListResultItem.Proxy(obj);
- item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);
- item.m_txtMyScore.text = myScore.ToString();
- item.m_txtTargetScore.text = targetScore.ToString();
- ItemCfg cardCfg = ItemCfgArray.Instance.GetCfg(myCardId);
- item.m_loaMyCard.m_comCardmask.m_loaCard.url = ResPathUtil.GetCardSmallPath(cardCfg.res);
- ItemCfg targetCardCfg = ItemCfgArray.Instance.GetCfg(targetCardId);
- item.m_loaMyCard.m_comCardmask.m_loaCard.url = ResPathUtil.GetCardSmallPath(targetCardCfg.res);
- RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, myHeadId, 0);
- if (targetCardId > 0)
- {
- RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, 0);
- }
- else
- {
- RoleInfoManager.Instance.UpdateNpcHead(item.m_comTargetHead, res);
- }
- isWin = myScore > targetScore;
- UI_ListResultItem.ProxyEnd();
- }
- public void UpdateFightResult(GObject obj, List<long> myScores, List<long> targetScore)
- {
- UI_ComFightResult com = UI_ComFightResult.Proxy(obj);
- bool isWin = UpdateFightScoreResult(com.m_comResult.target, myScores, targetScore);
- com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";
- UI_ComFightResult.ProxyEnd();
- }
- public bool UpdateFightScoreResult(GObject obj, List<long> myScores, List<long> targetScore)
- {
- int winCount = 0;
- long myAllScore = 0;
- long targetAllScore = 0;
- for (int i = 0; i < myScores.Count; i++)
- {
- myAllScore += myScores[i];
- targetAllScore += targetScore[i];
- if (myScores[i] > targetScore[i]) winCount++;
- }
- UI_ComFightScoreResult com = UI_ComFightScoreResult.Proxy(obj);
- com.m_txtMyFightScore.text = myAllScore.ToString();
- com.m_txtTargetFightScore.text = targetAllScore.ToString();
- UI_ComFightScoreResult.ProxyEnd();
- bool isWin = winCount >= 2;
- return isWin;
- }
- }
- }
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