ArenaResultView.cs 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107
  1. using System.Threading.Tasks;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaResultView : BaseWindow
  9. {
  10. private UI_ArenaResultUI _ui;
  11. private int winCount = 0;
  12. private bool isFinallyFight = false;//是否最后一场战斗
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ArenaUI.PACKAGE_NAME;
  26. _ui = UI_ArenaResultUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_list.itemRenderer = RenderListItem;
  32. }
  33. protected override void AddEventListener()
  34. {
  35. base.AddEventListener();
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. ViewManager.SetMaskAlpha(0);
  41. winCount = 0;
  42. _ui.m_list.numItems = ArenaDataManager.Instance.CurFightIndex + 1;
  43. isFinallyFight = _ui.m_list.numItems == 3;
  44. _ui.m_ComResult.target.visible = isFinallyFight;
  45. this.clickBlankToClose = isFinallyFight;
  46. if (isFinallyFight)
  47. {
  48. ArenaViewManager.Instance.UpdateFightResult(_ui.m_ComResult.target, ArenaDataManager.Instance.myScore, ArenaDataManager.Instance.targetScore);
  49. }
  50. else
  51. {
  52. Timers.inst.Add(1, 1, StartNextRound);
  53. }
  54. }
  55. protected override void OnHide()
  56. {
  57. base.OnHide();
  58. ViewManager.SetMaskAlpha(0.6f);
  59. if (isFinallyFight)
  60. {
  61. FinishFightAsync();
  62. }
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. }
  68. private void RenderListItem(int index, GObject obj)
  69. {
  70. ArenaViewManager.Instance.UpdateFightRoundResult(obj, index, out bool isWin);
  71. if (isWin) winCount++;
  72. }
  73. private void StartNextRound(object param)
  74. {
  75. ArenaDataManager dataManager = ArenaDataManager.Instance;
  76. dataManager.CurFightIndex++;
  77. ArenaTargetData targetData = dataManager.Targets[dataManager.SelectTargetIndex];
  78. if (targetData.Type == ArenaFightTargetType.PLAYER)
  79. {
  80. ViewManager.Show<StoryFightTargetScoreView>(new object[] { targetData.Type, FightDataManager.Instance.roleData, targetData.RoleDressupList[dataManager.CurFightIndex], null }, null, true);
  81. }
  82. else
  83. {
  84. ViewManager.Show<StoryFightTargetScoreView>(new object[] { targetData.Type, FightDataManager.Instance.roleData, null, targetData.RobotDressupList[dataManager.CurFightIndex] }, null, true);
  85. }
  86. }
  87. private void FinishFightAsync()
  88. {
  89. ArenaDataManager dataManager = ArenaDataManager.Instance;
  90. ArenaTargetData targetData = dataManager.Targets[dataManager.SelectTargetIndex];
  91. ArenaSproxy.ReqArenaFight(winCount >= 2, targetData, dataManager.myFightScore, dataManager.targetFightScore, dataManager.myScore, dataManager.targetScore).Coroutine();
  92. }
  93. }
  94. }