ArenaView.cs 14 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaTargetData _targetData;
  17. private ArenaOpenCfg _arenaCfg;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. GameObject.Destroy(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_valueBarController != null)
  26. {
  27. _valueBarController.Dispose();
  28. _valueBarController = null;
  29. }
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_ArenaUI.PACKAGE_NAME;
  41. _ui = UI_ArenaUI.Create();
  42. this.viewCom = _ui.target;
  43. isfullScreen = true;
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _targetDressUpObj = new DressUpObj();
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  47. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  50. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  51. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  52. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  53. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  54. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  55. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  56. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  57. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  58. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  59. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  65. }
  66. protected override async void OnShown()
  67. {
  68. base.OnShown();
  69. _targetData = this.viewData == null ? null : (this.viewData as object[])[0] as ArenaTargetData;
  70. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId);
  71. _valueBarController.OnShown();
  72. for (int i = 0; i < ArenaDataManager.Instance.Targets.Count; i++)
  73. {
  74. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[i];
  75. if (targetData.Type == ArenaFightTargetType.PLAYER)
  76. {
  77. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.RoleDressupList);
  78. }
  79. }
  80. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  81. if (_targetData == null)
  82. {
  83. ArenaDataManager.Instance.SelectTargetIndex = -1;
  84. ArenaDataManager.Instance.CurFightIndex = 0;
  85. ArenaDataManager.Instance.myScore.Clear();
  86. ArenaDataManager.Instance.targetScore.Clear();
  87. ArenaDataManager.Instance.myFightScore.Clear();
  88. ArenaDataManager.Instance.targetFightScore.Clear();
  89. UpdateTargetList();
  90. }
  91. else
  92. {
  93. _ui.m_c1.selectedIndex = 1;
  94. }
  95. UpdateNormal();
  96. UpdateValue();
  97. UpdateRole();
  98. }
  99. protected override void OnHide()
  100. {
  101. base.OnHide();
  102. _valueBarController.OnHide();
  103. }
  104. protected override void RemoveEventListener()
  105. {
  106. base.RemoveEventListener();
  107. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  108. }
  109. private void OnBtnBackClick()
  110. {
  111. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  112. }
  113. private void OnBtnShopClick()
  114. {
  115. ViewManager.Show<RechargeStoreView>();
  116. }
  117. private void OnBtnRewardClick()
  118. {
  119. ViewManager.Show<ArenaDanRewardView>();
  120. }
  121. private void OnBtnRankClick()
  122. {
  123. ViewManager.Show<ArenaRankView>();
  124. }
  125. private void OnBtnRecordClick()
  126. {
  127. ViewManager.Show<ArenaFightRecordView>();
  128. }
  129. private void OnBtnAddFightCountClick()
  130. {
  131. if (RoleDataManager.ArenaBuyFightTimes == 0)
  132. {
  133. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  134. return;
  135. }
  136. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  137. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  138. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  139. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  140. {
  141. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  142. });
  143. }
  144. private async void OnBtnRefreshClick()
  145. {
  146. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  147. if (result)
  148. {
  149. UpdateTargetList();
  150. }
  151. }
  152. private void OnBtnDressClick()
  153. {
  154. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, FightDataManager.Instance.roleData, null }, new object[] { typeof(ArenaView).FullName, _targetData });
  155. }
  156. private void OnBtnQuickFightClick()
  157. {
  158. ArenaDataManager.Instance.QuickFight = _ui.m_btnQuickFight.selected;
  159. }
  160. private void OnBtnReSelectClick()
  161. {
  162. _targetData = null;
  163. _ui.m_c1.selectedIndex = 0;
  164. }
  165. private void OnBtnFightClick()
  166. {
  167. List<long> selfFightPower = ArenaDataManager.Instance.GetFightScoreList(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  168. List<long> targetFightPower = ArenaDataManager.Instance.GetFightScoreList(_targetData.Type, _targetData.RoleDressupList, _targetData.RobotDressupList);
  169. if (_ui.m_btnQuickFight.selected)
  170. {
  171. // int winCount = 0;
  172. List<long> myScores = new List<long>();
  173. List<long> targetScores = new List<long>();
  174. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  175. {
  176. int score = 0;
  177. int targetScore = 0;
  178. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  179. {
  180. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, _targetData.RoleDressupList[i], null, out score, out targetScore);
  181. }
  182. else
  183. {
  184. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, null, _targetData.RobotDressupList[i], out score, out targetScore);
  185. }
  186. myScores.Add(score);
  187. targetScores.Add(targetScore);
  188. }
  189. // bool isWin = winCount >= 2;
  190. ViewManager.Show<ArenaResultQuickView>();
  191. // await ArenaSproxy.ReqArenaFight(isWin, _targetData, selfFightPower, targetFightPower, myScores, targetScores);
  192. }
  193. else
  194. {
  195. ArenaDataManager.Instance.myFightScore = selfFightPower;
  196. ArenaDataManager.Instance.targetFightScore = targetFightPower;
  197. ViewManager.Show<StoryFightTargetView>();
  198. }
  199. }
  200. private void UpdateView()
  201. {
  202. UpdateNormal();
  203. UpdateValue();
  204. UpdateTargetList();
  205. }
  206. private void UpdateNormal()
  207. {
  208. ItemUtil.UpdateTag(_ui.m_comTag, ArenaDataManager.Instance.Tag);
  209. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[0]);
  210. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[1]);
  211. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[2]);
  212. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  213. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  214. _ui.m_txtTime.text = string.Format("{0}/{1}", openTime, endTime);
  215. _ui.m_txtName.text = RoleDataManager.roleName;
  216. _ui.m_txtRank.text = string.Format("段位排名:{0}", ArenaDataManager.Instance.Rank);
  217. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(ArenaDataManager.Instance.Grade).gradeName;
  218. long fightScore = ArenaDataManager.Instance.GetAllFightScore(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  219. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  220. _ui.m_btnQuickFight.selected = ArenaDataManager.Instance.QuickFight;
  221. }
  222. private void UpdateValue()
  223. {
  224. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  225. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  226. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  227. if (RoleDataManager.ArenaFreshTimes > 0)
  228. {
  229. _ui.m_comCostCurrent.target.visible = false;
  230. _ui.m_txtRefreshCount.visible = true;
  231. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  232. }
  233. else
  234. {
  235. _ui.m_txtRefreshCount.visible = false;
  236. _ui.m_comCostCurrent.target.visible = true;
  237. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  238. }
  239. }
  240. private void UpdateRole()
  241. {
  242. if (_sceneObject == null)
  243. {
  244. _sceneObject = GameObject.Instantiate(_scenePrefab);
  245. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  246. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  247. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  248. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  249. }
  250. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[0].itemList);
  251. if (_ui.m_c1.selectedIndex == 1)
  252. {
  253. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  254. {
  255. _targetDressUpObj.PutOnItemList(_targetData.RoleDressupList[0].itemList);
  256. }
  257. else
  258. {
  259. _targetDressUpObj.PutOnSuitCfg(_targetData.RobotDressupList[0].showSuitId, false);
  260. }
  261. }
  262. }
  263. private void UpdateTargetList()
  264. {
  265. _ui.m_c1.selectedIndex = 0;
  266. _ui.m_listTarget.numItems = ArenaDataManager.Instance.Targets.Count;
  267. }
  268. private void RenderListTargetItem(int index, GObject obj)
  269. {
  270. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  271. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  272. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  273. if (targetData.Type == ArenaFightTargetType.PLAYER)
  274. {
  275. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  276. }
  277. else
  278. {
  279. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  280. }
  281. item.m_txtName.text = targetData.RoleInfo.roleName;
  282. item.m_txtDanTitle.text = rankCfg.gradeName;
  283. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  284. long fightScore = ArenaDataManager.Instance.GetAllFightScore(targetData.Type, targetData.RoleDressupList, targetData.RobotDressupList);
  285. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  286. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  287. if (item.m_loaBg.data == null)
  288. {
  289. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  290. }
  291. item.m_loaBg.data = index;
  292. if (item.m_btnLook.data == null)
  293. {
  294. item.m_btnLook.onClick.Add(OnBtnLookClick);
  295. }
  296. item.m_btnLook.data = targetData;
  297. UI_ListTargetItem.Proxy();
  298. }
  299. private void OnSelectRoleClick(EventContext context)
  300. {
  301. int index = (int)(context.sender as GObject).data;
  302. _targetData = ArenaDataManager.Instance.Targets[index];
  303. ArenaDataManager.Instance.SelectTargetIndex = index;
  304. _ui.m_c1.selectedIndex = 1;
  305. UpdateRole();
  306. }
  307. private void OnBtnLookClick(EventContext context)
  308. {
  309. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  310. ViewManager.Show<ArenaDressInfoView>(new object[] { targetData.Type, 0, targetData.RoleDressupList, targetData.RobotDressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  311. }
  312. }
  313. }