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							- using System.Collections;
 
- namespace GFGGame
 
- {
 
-     public class ConstCardState
 
-     {
 
-         public const int STATE_FULL_LV = 1;
 
-         public const int STATE_LV = 2;
 
-         public const int STATE_FULL_STAR = 3;
 
-         public const int STATE_STAR= 4;
 
-         public const int STATE_FULL_SKILL= 5;
 
-         public const int STATE_SKILL = 6;
 
-         public const string TITLE_FULL_LV = "满级";
 
-         public const string TITLE_LV = "可升级";
 
-         public const string TITLE_FULL_STAR = "满星";
 
-         public const string TITLE_STAR = "可升星";
 
-         public const string TITLE_FULL_SKILL = "满技能";
 
-         public const string TITLE_SKILL = "可升技能";
 
-         private static SortedList _cardStateList;
 
-         public static SortedList CardStateList()
 
-         {
 
-             if (ConstCardState._cardStateList == null)
 
-             {
 
-                 ConstCardState._cardStateList = new SortedList();
 
-                 ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_LV, ConstCardState.TITLE_FULL_LV);
 
-                 ConstCardState._cardStateList.Add(ConstCardState.STATE_LV, ConstCardState.TITLE_LV);
 
-                 ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_STAR, ConstCardState.TITLE_FULL_STAR);
 
-                 ConstCardState._cardStateList.Add(ConstCardState.STATE_STAR, ConstCardState.TITLE_STAR);
 
-                 ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_SKILL, ConstCardState.TITLE_FULL_SKILL);
 
-                 ConstCardState._cardStateList.Add(ConstCardState.STATE_SKILL, ConstCardState.TITLE_SKILL);
 
-             }
 
-             return ConstCardState._cardStateList;
 
-         }
 
-     }
 
- }
 
 
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