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- using System;
 
- namespace GFGGame
 
- {
 
-     public class BuyItemConteoller : SingletonBase<BuyItemConteoller>
 
-     {
 
-         private static BuyCountView _buyCountView;
 
-         /// <summary>
 
-         /// 展示购买界面
 
-         /// </summary>
 
-         /// <param name="itemId">物品id</param>
 
-         /// <param name="costId">消耗品id</param>
 
-         /// <param name="perCount">单位兑换数量</param>
 
-         /// <param name="perCostCount">单位消耗数量</param>
 
-         /// <param name="onSuccess">购买完成回调</param>
 
-         /// <param name="showTips">是否弹购买成功飘字,默认是</param>
 
-         /// <param name="openSource">是否打开来源界面。默认否</param>
 
-         /// <param name="count">兑换总量</param>
 
-         public static void Show(int itemId, int count, int buyType = ConstBuyType.TYPE_NORMAL, int shopType = 0, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
 
-         {
 
-             if (_buyCountView == null)
 
-             {
 
-                 _buyCountView = new BuyCountView();
 
-             }
 
-             _buyCountView.Reset();
 
-             _buyCountView.SetParams(itemId, count, buyType, shopType, onSuccess, showTips, openSource, maxCount);
 
-             _buyCountView.Show();
 
-         }
 
-         /// <summary>
 
-         /// 是否显示购买提示
 
-         /// </summary>
 
-         /// <value></value>
 
-         public static bool showTxtBuyTips
 
-         {
 
-             set
 
-             {
 
-                 _buyCountView.showTxtBuyTips = value;
 
-             }
 
-         }
 
-         public static void hide()
 
-         {
 
-             if (_buyCountView != null)
 
-             {
 
-                 _buyCountView.Hide();
 
-             }
 
-         }
 
-         public static void Dispose()
 
-         {
 
-             _buyCountView = null;
 
-         }
 
-     }
 
- }
 
 
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