ArenaDataManager.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class ArenaDataManager : SingletonBase<ArenaDataManager>
  8. {
  9. public List<int> ThemeList = new List<int>() { 1, 2, 3 };//本周主题列表
  10. public string Tag = "未央";//本周标签
  11. public int SeasonId = 1;// 赛季id
  12. public int Grade = 1;//本赛季段位
  13. public int Rank = 10000;//本赛季段位内排名
  14. public int HighestGrade = 1;//本赛季最高段位
  15. public int HighestRank = 10000; //本赛最高季段位内排名
  16. public List<FightRoleData> DressupList = new List<FightRoleData>();//我的搭配列表
  17. public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
  18. public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
  19. public Dictionary<int, List<ArenaTargetData>> RankDatasDic = new Dictionary<int, List<ArenaTargetData>>();//排行榜数据
  20. public List<ArenaHistoryData> HistoryDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
  21. /*************************************************************************************************************************************/
  22. public List<int> roundTime = new List<int>();
  23. public List<int> targetRoundTime = new List<int>();
  24. public Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>> vaildSkills = new Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>();
  25. public Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>> targetVaildSkills = new Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>();
  26. public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标
  27. public int SelectTargetIndex = -1;//当前选中挑战对象的下标
  28. public int CurFightIndex = 0;//当前挑战场次下标
  29. public List<long> myScore = new List<long>();//对战数据,三轮分数
  30. public List<long> targetScore = new List<long>();//对战数据,三轮分数
  31. public List<long> myFightScore = new List<long>();//对战数据,竞技场战力,搭配战力,卓越点击战力,卡牌战力
  32. public List<long> targetFightScore = new List<long>();//对战数据,对手竞技场战力,搭配战力,卓越点击战力,卡牌战力
  33. /*************************************************************************************************************************************/
  34. /// <summary>
  35. /// 是否快速挑战
  36. /// </summary>
  37. /// <value></value>
  38. public bool QuickFight
  39. {
  40. get
  41. {
  42. return StorageDataManager.Instance.GetStorageValue(ConstStorageId.ARENA_QUICK_FIGHT) == 1 ? true : false;
  43. }
  44. set
  45. {
  46. StorageSProxy.ReqSetClientValue(ConstStorageId.ARENA_QUICK_FIGHT, value == true ? 1 : 0).Coroutine();
  47. }
  48. }
  49. public void Clear()
  50. {
  51. DressupList.Clear();
  52. Targets.Clear();
  53. RankDatasDic.Clear();
  54. HistoryDatas.Clear();
  55. HistoryDatas = null;
  56. }
  57. /// <summary>
  58. /// 试图更新最高段位、排行数据
  59. /// </summary>
  60. public void TryUpdateHighest()
  61. {
  62. HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
  63. HighestRank = HighestRank >= Rank ? HighestRank : Rank;
  64. }
  65. //获取竞技场对手角色战斗数据
  66. public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
  67. {
  68. return arenaTarget.RoleDressupList[index];
  69. }
  70. //获取竞技场机器人战斗数据
  71. public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
  72. {
  73. return arenaTarget.RobotDressupList[index];
  74. }
  75. /// <summary>
  76. /// 获取推荐列表
  77. /// </summary>
  78. /// <param name="scoreType"></param>
  79. /// <param name="tags"></param>
  80. /// <returns></returns>
  81. public List<int> GetRecommentItemList(int scoreType, string[] tags)
  82. {
  83. Dictionary<int, List<int>> itemListDic = new Dictionary<int, List<int>>();
  84. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  85. foreach (int subType in itemDatasDic.Keys)
  86. {
  87. int key = subType;
  88. if (itemDatasDic.Count == 0) continue;
  89. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  90. List<int> dressList = SortDressList(itemDatasDic[subType], scoreType, tags);
  91. int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;
  92. max = Math.Min(max, dressList.Count);
  93. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsTypeBySubType(subType))
  94. {
  95. key = ConstDressUpItemType.TE_SHU;//饰品全放在一个列表里
  96. }
  97. if (!itemListDic.ContainsKey(key))
  98. {
  99. itemListDic[key] = new List<int>();
  100. }
  101. itemListDic[key].AddRange(dressList.GetRange(0, max));
  102. }
  103. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  104. (!itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) ||
  105. !itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) ||
  106. !itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  107. {
  108. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  109. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  110. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  111. }
  112. else if (!itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  113. (itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) &&
  114. itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) &&
  115. itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  116. {
  117. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  118. }
  119. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA))
  120. {
  121. bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags);
  122. bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags);
  123. bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags);
  124. bool hasTagND = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.NEI_DA][0], tags);
  125. if (hasTagLYQ && !hasTagSY && !hasTagXZ)
  126. {
  127. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  128. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  129. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  130. }
  131. else if (!hasTagLYQ && (hasTagSY || hasTagXZ))
  132. {
  133. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  134. }
  135. else
  136. {
  137. int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags);
  138. int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags);
  139. int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags);
  140. int scoreND = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.NEI_DA][0], scoreType, tags);
  141. if (scoreLYQ > scoreSY + scoreXZ + scoreND)
  142. {
  143. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  144. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  145. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  146. }
  147. else
  148. {
  149. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  150. }
  151. }
  152. }
  153. ET.Log.Debug("scoreType:" + scoreType);
  154. List<int> itemList = new List<int>();
  155. foreach (int subType in itemListDic.Keys)
  156. {
  157. ET.Log.Debug("subType:" + subType + " item:" + itemListDic[subType]);
  158. DressUpMenuItemDataManager.SortItemListByHighScore(itemListDic[subType]);
  159. if (subType == ConstDressUpItemType.TE_SHU)
  160. {
  161. int max = Math.Min(itemListDic[subType].Count, 5);
  162. itemList.AddRange(itemListDic[subType].GetRange(0, max));
  163. }
  164. else
  165. {
  166. itemList.AddRange(itemListDic[subType]);
  167. }
  168. }
  169. // ET.Log.Debug("itemList:" + itemList);
  170. return itemList;
  171. }
  172. private List<int> SortDressList(List<int> dressList, int scoreType, string[] tags)
  173. {
  174. dressList.Sort((int a, int b) =>
  175. {
  176. ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a);
  177. ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b);
  178. if (ItemDataManager.CheckItemTagsRight(a, tags) && !ItemDataManager.CheckItemTagsRight(b, tags)) return -1;
  179. if (ItemDataManager.CheckItemTagsRight(b, tags) && !ItemDataManager.CheckItemTagsRight(a, tags)) return 1;
  180. int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags);
  181. int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags);
  182. return scoreB - scoreA;
  183. });
  184. return dressList;
  185. }
  186. /// <summary>
  187. /// 获取符合标签的服装总个数
  188. /// </summary>
  189. /// <param name="itemList">服装列表</param>
  190. /// <param name="tags">标签</param>
  191. /// <returns></returns>
  192. public int GetTagsCount(List<int> itemList, string[] tags)
  193. {
  194. int count = 0;
  195. for (int i = 0; i < itemList.Count; i++)
  196. {
  197. if (ItemDataManager.CheckItemTagsRight(itemList[i], tags))
  198. {
  199. if (ItemUtilCS.GetItemSubType(itemList[i]) == ConstDressUpItemType.LIAN_YI_QUN)
  200. {
  201. count += 3;
  202. }
  203. {
  204. count++;
  205. }
  206. }
  207. }
  208. return count;
  209. }
  210. /*********************************************************************************************************************/
  211. /// <summary>
  212. /// 获取三套服装总战力
  213. /// </summary>
  214. /// <param name="roleType"></param>
  215. /// <param name="roleDatas"></param>
  216. /// <param name="robotDatas"></param>
  217. /// <returns></returns>
  218. public long GetAllFightScore(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
  219. {
  220. long fightScore = 0;
  221. List<long> fightScoreDatas = GetFightScoreList(roleType, roleDatas, robotDatas);
  222. for (int i = 0; i < fightScoreDatas.Count; i++)
  223. {
  224. fightScore += fightScoreDatas[i];
  225. }
  226. return fightScore;
  227. }
  228. /// <summary>
  229. /// index=0:搭配战力
  230. /// index=1:卓越点击战力
  231. /// index=2:卡牌战力/技能战力
  232. /// </summary>
  233. /// <param name="roleType"></param>
  234. /// <param name="roleDatas"></param>
  235. /// <param name="robotDatas"></param>
  236. /// <returns></returns>
  237. public List<long> GetFightScoreList(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
  238. {
  239. List<long> fightScoreDatas = new List<long>();
  240. long itemSum = 0;
  241. long clickScore = 0;
  242. long skillScore = 0;
  243. for (int i = 0; i < ThemeList.Count; i++)
  244. {
  245. if (roleType == ArenaFightTargetType.PLAYER)
  246. {
  247. itemSum += GetItemScoreSum(roleDatas[i].itemScoreList);
  248. clickScore += GetPerfectClickScore(roleDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  249. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, roleDatas[i].baseScore, roleDatas[i].cardId, roleDatas[i].cardScore, roleDatas[i].skillLvs);
  250. }
  251. else
  252. {
  253. itemSum += GetItemScoreSum(robotDatas[i].itemScoreList);
  254. clickScore += GetRobotPerfectClickScore(robotDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  255. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, robotDatas[i].baseScore, robotDatas[i].cardId, robotDatas[i].cardScore, robotDatas[i].skillLvs);
  256. }
  257. }
  258. fightScoreDatas.Add(itemSum);
  259. fightScoreDatas.Add(clickScore);
  260. fightScoreDatas.Add(skillScore);
  261. return fightScoreDatas;
  262. }
  263. /// <summary>
  264. /// 所有部件主属性和
  265. /// </summary>
  266. /// <returns></returns>
  267. public long GetItemScoreSum(List<int> itemScoreList)
  268. {
  269. long scoreSum = 0;
  270. for (int i = 0; i < itemScoreList.Count; i++)
  271. {
  272. scoreSum += (long)itemScoreList[i];
  273. }
  274. return scoreSum;
  275. }
  276. //玩家卓越点击战力
  277. private long GetPerfectClickScore(FightRoleData roleData)
  278. {
  279. long clickScore = 0;
  280. foreach (int key in roleData.pardScoreListDic.Keys)
  281. {
  282. clickScore += (long)ScoreSystemData.Instance.GetPartScore(roleData, key, ClickType.PREFACT_CLICK, 0);
  283. }
  284. return clickScore;
  285. }
  286. //机器人卓越点击战力
  287. private long GetRobotPerfectClickScore(FightRobotData robotData)
  288. {
  289. long clickScore = 0;
  290. FightScoreCfg[] scoreCfg = FightScoreCfgArray.Instance.dataArray;
  291. for (int i = 0; i < scoreCfg.Length; i++)
  292. {
  293. clickScore += (long)ScoreSystemData.Instance.GetRobotPartScore(robotData, i + 1, ClickType.PREFACT_CLICK, 0);
  294. }
  295. return clickScore;
  296. }
  297. /************************************************************************************************************/
  298. public void SetTestInfo()
  299. {
  300. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  301. Targets[0].RoleDressupList[0].cardId = 2000009;
  302. Targets[0].RoleDressupList[0].cardScore = 100;
  303. Targets[0].RoleDressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  304. Targets[0].RoleDressupList[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  305. Targets[0].RoleDressupList[1].cardId = 2000009;
  306. Targets[0].RoleDressupList[1].cardScore = 100;
  307. Targets[0].RoleDressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  308. Targets[0].RoleDressupList[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }; Targets[0].RoleDressupList[2].cardId = 2000009;
  309. Targets[0].RoleDressupList[2].cardScore = 100;
  310. Targets[0].RoleDressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  311. Targets[0].RoleDressupList[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  312. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  313. Targets[1].RoleDressupList[0].cardId = 2000009;
  314. Targets[1].RoleDressupList[0].cardScore = 100;
  315. Targets[1].RoleDressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  316. Targets[1].RoleDressupList[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  317. Targets[1].RoleDressupList[1].cardId = 2000009;
  318. Targets[1].RoleDressupList[1].cardScore = 100;
  319. Targets[1].RoleDressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  320. Targets[1].RoleDressupList[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }; Targets[1].RoleDressupList[2].cardId = 2000009;
  321. Targets[1].RoleDressupList[2].cardScore = 100;
  322. Targets[1].RoleDressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  323. Targets[1].RoleDressupList[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  324. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
  325. Targets[2].RobotDressupList[0] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  326. Targets[2].RobotDressupList[1] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  327. Targets[2].RobotDressupList[2] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  328. DressupList.Add(new FightRoleData());
  329. DressupList[0].tags = new string[] { Tag };
  330. DressupList.Add(new FightRoleData());
  331. DressupList.Add(new FightRoleData());
  332. // DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  333. // DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  334. // DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  335. }
  336. private ArenaTargetProto GetArenaTargetProto()
  337. {
  338. ArenaTargetProto proto = new ArenaTargetProto();
  339. proto.Grade = 1;
  340. proto.RankInGrade = 10000;
  341. proto.Type = ArenaFightTargetType.PLAYER;
  342. proto.RoleInfo = new OtherRoleInfoProto();
  343. proto.RoleInfo.RoleName = "玩家";
  344. proto.RoleInfo.HeadItemId = 5000002;
  345. proto.RoleInfo.RoleLvl = 10;
  346. ArenaDressupProto dressupProto0 = new ArenaDressupProto();
  347. dressupProto0.CardId = 2000009;
  348. dressupProto0.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201005).partsArr);
  349. proto.PlayerDressupList.Add(dressupProto0);
  350. ArenaDressupProto dressupProto1 = new ArenaDressupProto();
  351. dressupProto1.CardId = 2000010;
  352. dressupProto1.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201006).partsArr);
  353. proto.PlayerDressupList.Add(dressupProto1);
  354. ArenaDressupProto dressupProto2 = new ArenaDressupProto();
  355. dressupProto2.CardId = 2000011;
  356. dressupProto2.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201007).partsArr);
  357. proto.PlayerDressupList.Add(dressupProto2);
  358. return proto;
  359. }
  360. private ArenaTargetProto GetArenaTargetProto1()
  361. {
  362. ArenaTargetProto proto = new ArenaTargetProto();
  363. proto.Grade = 1;
  364. proto.RankInGrade = 10000;
  365. proto.Type = ArenaFightTargetType.ROBOT;
  366. proto.RoleInfo = new OtherRoleInfoProto();
  367. proto.RoleInfo.RoleName = "机器人";
  368. ArenaRobotProto robotProto = new ArenaRobotProto();
  369. robotProto.RobotId = 5;
  370. robotProto.Random = 9000;
  371. robotProto.CardIdList = new List<int>() { 2000009, 2000010, 20000011 };
  372. robotProto.SuitList = new List<int>() { 201011, 201012, 201013 };
  373. proto.RobotDressupInfo = robotProto;
  374. return proto;
  375. }
  376. }
  377. }