StoryFightTargetView.cs 5.0 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. namespace GFGGame
  5. {
  6. public class StoryFightTargetView : BaseView
  7. {
  8. private UI_StoryFightTargetUI _ui;
  9. private GameObject _sceneObject;
  10. private GameObject _scenePrefab;
  11. private GameObject _sceneTargetObject;
  12. private GameObject _sceneTargetPrefab;
  13. public override void Dispose()
  14. {
  15. if (_sceneObject != null)
  16. {
  17. GameObject.Destroy(_scenePrefab);
  18. _sceneObject = null;
  19. }
  20. if (_sceneTargetObject != null)
  21. {
  22. GameObject.Destroy(_sceneTargetObject);
  23. _sceneTargetObject = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void Init()
  33. {
  34. base.Init();
  35. _ui = UI_StoryFightTargetUI.Create();
  36. viewCom = _ui.target;
  37. isfullScreen = true;
  38. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTarget"));
  39. _sceneTargetPrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTargetRole"));
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. if (_sceneObject == null)
  49. {
  50. _sceneObject = GameObject.Instantiate(_scenePrefab);
  51. }
  52. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
  53. MyDressUpHelper.dressUpObj.UpdateRoleView();
  54. FightRoleData roleData = FightDataManager.Instance.roleData;
  55. FightRoleData targetRoleData = null;
  56. FightRobotData targetRobotData = null;
  57. int fightType;
  58. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  59. {
  60. ArenaTargetData arenaTarget = ArenaDataManager.Instance.Targets[ArenaDataManager.Instance.SelectTargetIndex];
  61. if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  62. {
  63. fightType = ArenaFightTargetType.ROBOT;
  64. targetRobotData = ArenaDataManager.Instance.GetArenaRobotData(0, arenaTarget);
  65. _ui.m_targetName.m_txtName.text = targetRobotData.name;
  66. SceneController.UpdateFightTarget(targetRobotData.res, _sceneObject);
  67. }
  68. else
  69. {
  70. fightType = ArenaFightTargetType.PLAYER;
  71. targetRoleData = ArenaDataManager.Instance.GetArenaRoleData(0, arenaTarget);
  72. DressUpObj dressUpObj = new DressUpObj();
  73. if (_sceneTargetObject == null)
  74. {
  75. _sceneTargetObject = GameObject.Instantiate(_sceneTargetPrefab);
  76. }
  77. dressUpObj.setSceneObj(_sceneTargetPrefab, true);
  78. dressUpObj.UpdateRoleView();
  79. _sceneTargetObject.transform.SetParent(_sceneObject.transform);
  80. _sceneTargetObject.transform.SetSiblingIndex(2);
  81. _ui.m_targetName.m_txtName.text = targetRoleData.name;
  82. }
  83. string musicName = "fight";
  84. if (!string.IsNullOrEmpty(musicName))
  85. {
  86. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(musicName, "mp3"));
  87. }
  88. }
  89. else
  90. {
  91. fightType = ArenaFightTargetType.ROBOT;
  92. targetRobotData = FightDataManager.Instance.GetFightRobotData();
  93. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  94. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  95. if (!string.IsNullOrEmpty(fightCfg.music))
  96. {
  97. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
  98. }
  99. SceneController.UpdateFightTarget(targetRobotData.res, _sceneObject);
  100. _ui.m_targetName.m_txtName.text = targetRobotData.name;
  101. }
  102. _ui.m_roleName.m_txtName.text = RoleDataManager.roleName;
  103. Timers.inst.Add(1.1f, 1, (object param) =>
  104. {
  105. this.Hide();
  106. ViewManager.Show<StoryFightTargetScoreView>(new object[] { fightType, roleData, targetRoleData, targetRobotData });
  107. });
  108. }
  109. protected override void OnHide()
  110. {
  111. base.OnHide();
  112. if (_sceneObject != null)
  113. {
  114. GameObject.Destroy(_sceneObject);
  115. _sceneObject = null;
  116. }
  117. if (_sceneTargetObject != null)
  118. {
  119. GameObject.Destroy(_sceneTargetObject);
  120. _sceneTargetObject = null;
  121. }
  122. }
  123. }
  124. }