LimitChargeView.cs 5.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyWelfare;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LimitChargeView : BaseWindow
  10. {
  11. private UI_LimitChargeUI _ui;
  12. private List<ActivityRechargeCfg> _rechargeCfgs;
  13. private ActivityInfo _activityInfo;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_LimitChargeUI.PACKAGE_NAME;
  27. _ui = UI_LimitChargeUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  32. _ui.m_btnCharge.onClick.Add(OnBtnChargeClick);
  33. ActivityOpenCfg openCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.actLimitChargeId);
  34. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(openCfg.res);
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  40. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(ActivityDataManager.Instance.actLimitChargeId);
  46. UpdateView();
  47. Timers.inst.Add(1, 0, UpdateTime);
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  53. Timers.inst.Remove(UpdateTime);
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. base.RemoveEventListener();
  58. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  59. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  60. }
  61. private void OnBtnBackClick()
  62. {
  63. ViewManager.GoBackFrom(typeof(LimitChargeView).FullName);
  64. }
  65. private void UpdateTime(object param)
  66. {
  67. ActivityOpenCfg openCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.actLimitChargeId);
  68. long curTime = TimeHelper.ServerNow();
  69. long endTime = TimeUtil.DateTimeToTimestamp(openCfg.endTime);
  70. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  71. }
  72. private void OnBtnChargeClick()
  73. {
  74. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  75. }
  76. private void UpdateView()
  77. {
  78. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(ActivityDataManager.Instance.actLimitChargeId);
  79. _rechargeCfgs = SoreCfg(_rechargeCfgs);
  80. _ui.m_list.numItems = _rechargeCfgs.Count;
  81. }
  82. private void RenderListItem(int index, GObject obj)
  83. {
  84. UI_ListChargeItem item = UI_ListChargeItem.Proxy(obj);
  85. int limitChargeExp = GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  86. item.m_txtTitle.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].value, limitChargeExp, _rechargeCfgs[index].value);
  87. if (limitChargeExp >= _rechargeCfgs[index].value)
  88. {
  89. item.m_c1.selectedIndex = _activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].id) >= 0 ? 2 : 1;
  90. }
  91. else
  92. {
  93. item.m_c1.selectedIndex = 0;
  94. }
  95. if (item.m_btnGet.data == null)
  96. {
  97. item.m_btnGet.onClick.Add(OnBtnGetClick);
  98. }
  99. item.m_btnGet.data = _rechargeCfgs[index].id;
  100. if (item.m_listRewards.data == null)
  101. {
  102. item.m_listRewards.itemRenderer = RenderListRewardItem;
  103. }
  104. item.m_listRewards.data = _rechargeCfgs[index].bonusArr;
  105. item.m_listRewards.numItems = _rechargeCfgs[index].bonusArr.Length;
  106. UI_ListChargeItem.ProxyEnd();
  107. }
  108. private void RenderListRewardItem(int index, GObject obj)
  109. {
  110. int[] reward = GlobalCfgArray.globalCfg.firstChargeBonusArr[index];
  111. ItemData itemData = ItemUtil.createItemData(reward);
  112. if (obj.data == null)
  113. {
  114. obj.data = new ItemView(obj as GComponent);
  115. }
  116. (obj.data as ItemView).SetData(itemData);
  117. }
  118. private void OnBtnGetClick(EventContext context)
  119. {
  120. GObject obj = context.sender as GObject;
  121. int id = (int)obj.data;
  122. ActivityGlobalSProxy.ReqGetActivityBonus(ActivityDataManager.Instance.actLimitChargeId, id).Coroutine();
  123. }
  124. private List<ActivityRechargeCfg> SoreCfg(List<ActivityRechargeCfg> rechargeCfgs)
  125. {
  126. rechargeCfgs.Sort((ActivityRechargeCfg a, ActivityRechargeCfg b) =>
  127. {
  128. int limitChargeExp = GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  129. int stateA = _activityInfo.GetRewards.IndexOf(a.id);
  130. int stateB = _activityInfo.GetRewards.IndexOf(b.id);
  131. if (limitChargeExp >= a.value && limitChargeExp < b.value && stateA < 0) return -1;
  132. if (limitChargeExp >= b.value && limitChargeExp < a.value && stateB < 0) return 1;
  133. if (stateA >= 0 && stateB < 0) return 1;
  134. if (stateB >= 0 && stateA < 0) return -1;
  135. return a.id - b.id;
  136. });
  137. return rechargeCfgs;
  138. }
  139. }
  140. }