TurnTableView.cs 24 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Text.RegularExpressions;
  10. namespace GFGGame
  11. {
  12. public class TurnTableView : BaseWindow
  13. {
  14. private UI_TurnTableUI _ui;
  15. private ValueBarController _valueBarController;
  16. private int activityID;
  17. private int propID;
  18. private int WaitTime;
  19. private float duratio;
  20. //这里固定旋转
  21. private float endValue;
  22. //这里获得偏移量
  23. private List<float> normalEndValue = new List<float>();
  24. public List<GLoader> pointerList = new List<GLoader>();
  25. //转盘物品
  26. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  27. //下面奖励物品
  28. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  29. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  30. public int wishType = 0;
  31. private EffectUI _effectUI1;
  32. private EffectUI _effectUI2;
  33. private EffectUI _effectUI3;
  34. private EffectUI _effectUI4;
  35. private EffectUI _effectUI5;
  36. private EffectUI _effectUI6;
  37. private EffectUI _effectUI7;
  38. private EffectUI _effectUISpecial;
  39. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  40. private Dictionary<string, EffectUI> _effectTableUIDic = new Dictionary<string, EffectUI>();
  41. public override void Dispose()
  42. {
  43. EffectUIPool.Recycle(_effectUI1);
  44. _effectUI1 = null;
  45. EffectUIPool.Recycle(_effectUI2);
  46. _effectUI2 = null;
  47. EffectUIPool.Recycle(_effectUI3);
  48. _effectUI3 = null;
  49. EffectUIPool.Recycle(_effectUI4);
  50. _effectUI4 = null;
  51. EffectUIPool.Recycle(_effectUI5);
  52. _effectUI4 = null;
  53. EffectUIPool.Recycle(_effectUI6);
  54. _effectUI4 = null;
  55. EffectUIPool.Recycle(_effectUI7);
  56. _effectUI4 = null;
  57. EffectUIPool.Recycle(_effectUISpecial);
  58. _effectUISpecial = null;
  59. foreach (var v in _effectUIDic)
  60. {
  61. EffectUIPool.Recycle(v.Value);
  62. }
  63. _effectUIDic.Clear();
  64. foreach (var v in _effectTableUIDic)
  65. {
  66. EffectUIPool.Recycle(v.Value);
  67. }
  68. _effectTableUIDic.Clear();
  69. if (_valueBarController != null)
  70. {
  71. _valueBarController.Dispose();
  72. _valueBarController = null;
  73. }
  74. if (_ui != null)
  75. {
  76. _ui.Dispose();
  77. }
  78. _ui = null;
  79. base.Dispose();
  80. }
  81. protected override void Init()
  82. {
  83. base.Init();
  84. packageName = UI_TurnTableUI.PACKAGE_NAME;
  85. _ui = UI_TurnTableUI.Create();
  86. viewCom = _ui.target;
  87. isfullScreen = true;
  88. isReturnView = true;
  89. _valueBarController = new ValueBarController(_ui.m_valueBar);
  90. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  91. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  92. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  93. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  94. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  95. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  96. endValue = 1080;
  97. duratio = 2.0f;
  98. WaitTime = 2600;
  99. AddEffect();
  100. }
  101. private void AddEffect()
  102. {
  103. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  104. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
  105. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
  106. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
  107. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec1, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  108. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec2, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  109. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec3, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  110. _effectUISpecial = EffectUIPool.CreateEffectUI(_ui.m_specialEffect, "ui_Activity", "HHYY_Select_Special/HHYY_Select_Special");
  111. }
  112. protected override void OnShown()
  113. {
  114. base.OnShown();
  115. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  116. if(pointerList == null || pointerList.Count < 3)
  117. {
  118. pointerList.Add(_ui.m_pointer0);
  119. pointerList.Add(_ui.m_pointer1);
  120. pointerList.Add(_ui.m_pointer2);
  121. }
  122. normalEndValue.Clear();
  123. activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  124. propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  125. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  126. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  127. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  128. _valueBarController.OnShown();
  129. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE});
  130. UpdateView();
  131. UpdateRewardItem();
  132. UpdateReward();
  133. UpdateTime(null);
  134. Timers.inst.Add(1, 0, UpdateTime);
  135. }
  136. protected override void OnHide()
  137. {
  138. base.OnHide();
  139. Timers.inst.Remove(UpdateTime);
  140. _ui.m_btnStartOne.touchable = true;
  141. _ui.m_btnStartThree.touchable = true;
  142. _valueBarController.OnHide();
  143. pointerList.Clear();
  144. ActivityDataManager.Instance.threeTurnResult.Clear();
  145. ActivityDataManager.Instance.TurnRewardList.Clear();
  146. }
  147. protected override void AddEventListener()
  148. {
  149. base.AddEventListener();
  150. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  151. EventAgent.AddEventListener(ConstMessage.TurnTable_DateCHANGE, UpdateReward);
  152. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  153. }
  154. protected override void RemoveEventListener()
  155. {
  156. base.RemoveEventListener();
  157. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  158. EventAgent.RemoveEventListener(ConstMessage.TurnTable_DateCHANGE, UpdateReward);
  159. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  160. }
  161. private void ShowReward()
  162. {
  163. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  164. {
  165. ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  166. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  167. }
  168. }
  169. private void UpdateTime(object param = null)
  170. {
  171. //=====限时礼包倒计时
  172. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  173. if (activityInfoByTypeList.Count == 0)
  174. {
  175. Timers.inst.Remove(UpdateTime);
  176. _ui.m_gift.visible = false;
  177. }
  178. else
  179. {
  180. _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
  181. }
  182. //=====限时礼包倒计时END
  183. }
  184. private void UpdateView()
  185. {
  186. ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  187. if (activiyCfg != null)
  188. {
  189. _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
  190. }
  191. //还要判断是否已购买,和时间
  192. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  193. if (activityInfoByTypeList.Count == 0)
  194. {
  195. return;
  196. }
  197. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfoByTypeList[0].ActivityId);
  198. var shopCfgId = activityOpenCfg.paramsArr[0];
  199. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  200. if(shopCfg == null)
  201. {
  202. return;
  203. }
  204. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  205. if (activityInfoByTypeList.Count == 0)
  206. {
  207. _ui.m_gift.visible = false;
  208. }
  209. else if(remainBuyNum != 0)
  210. {
  211. _ui.m_gift.visible = true;
  212. }
  213. else
  214. {
  215. _ui.m_gift.visible = false;
  216. }
  217. }
  218. //更新转盘上物品
  219. private void UpdateRewardItem()
  220. {
  221. if(rewardItemList.Count < 10)
  222. {
  223. //现在转盘上只有十个item
  224. Debug.LogError("奖励不足10个");
  225. return;
  226. }
  227. for(int i = 0;i< 10;i++)
  228. {
  229. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  230. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  231. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  232. if (!_effectTableUIDic.ContainsKey("item" + i))
  233. {
  234. _effectTableUIDic.Add("item" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Select/HHYY_Select"));
  235. }
  236. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  237. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  238. rewardItem.m_c1.selectedIndex = 0;
  239. rewardItem.m_effect.visible = false;
  240. if (rewardItem.target.data == null)
  241. {
  242. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  243. }
  244. rewardItem.target.data = itemCfg.id;
  245. UI_rewardItem.ProxyEnd();
  246. }
  247. }
  248. //更新下面次数的物品
  249. private void UpdateReward()
  250. {
  251. if(ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  252. {
  253. _ui.m_specialEffect.visible = true;
  254. }
  255. else
  256. {
  257. _ui.m_specialEffect.visible = false;
  258. }
  259. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  260. _ui.m_reward.m_bar.max = rewardList.Count;
  261. _ui.m_reward.m_bar.value = GetRewardIndex();
  262. float value =(float) GetRewardIndex() / (float)rewardList.Count;
  263. _ui.m_reward.target.scrollPane.SetPercX(value, false);
  264. for (int i = 0; i < rewardList.Count; i++)
  265. {
  266. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  267. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  268. if(!_effectUIDic.ContainsKey("itemj" + i))
  269. {
  270. _effectUIDic.Add("itemj" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Line_Full/HHYY_Line_Full"));
  271. }
  272. rewardItem.m_effect.SetScale(1, 1);
  273. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  274. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  275. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  276. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  277. {
  278. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  279. {
  280. rewardItem.m_effect.visible = false;
  281. rewardItem.m_c1.selectedIndex = 0;
  282. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  283. }
  284. else
  285. {
  286. rewardItem.m_effect.visible = true;
  287. rewardItem.m_c1.selectedIndex = 1;
  288. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  289. }
  290. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  291. {
  292. rewardItem.m_effect.visible = false;
  293. rewardItem.m_c1.selectedIndex = 2;
  294. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  295. }
  296. }
  297. //if (i == rewardList.Count - 1)
  298. //{
  299. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  300. //}
  301. //else
  302. {
  303. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  304. }
  305. if(rewardItem.target.data == null)
  306. {
  307. rewardItem.target.onClick.Add(OnClickRewardItem);
  308. }
  309. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  310. rewardItem.target.data = dateList;
  311. UI_rewardItem.ProxyEnd();
  312. }
  313. }
  314. private void OnClickTableRewardItem(EventContext context)
  315. {
  316. int id = (int)(context.sender as GObject).data;
  317. GoodsItemTipsController.ShowItemTips(id);
  318. }
  319. private async void OnClickRewardItem(EventContext context)
  320. {
  321. List<int> idList = (List<int>)(context.sender as GObject).data;
  322. //判断是否可领取
  323. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  324. {
  325. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  326. if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
  327. {
  328. GoodsItemTipsController.ShowItemTips(idList[0]);
  329. }
  330. else
  331. {
  332. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  333. if (result)
  334. {
  335. }
  336. }
  337. }
  338. }
  339. private void OnClickBtnClose(object param)
  340. {
  341. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  342. }
  343. private async void OnClickBtnStartOne()
  344. {
  345. ItemData item;
  346. if (BagDataManager.Instance.GetBagData().TryGetValue(propID, out item))
  347. {
  348. if (item.num >= 1)
  349. {
  350. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  351. if (result)
  352. {
  353. wishType = 0;
  354. _ui.m_btnStartOne.touchable = false;
  355. _ui.m_btnStartThree.touchable = false;
  356. await TurnStart(0);
  357. await Task.Delay(WaitTime);
  358. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  359. ActivityDataManager.Instance.TurnRewardList.Clear();
  360. UpdateReward();
  361. _ui.m_btnStartOne.touchable = true;
  362. _ui.m_btnStartThree.touchable = true;
  363. }
  364. else
  365. {
  366. //Debug.LogError("许愿失败");
  367. }
  368. }
  369. else
  370. {
  371. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  372. TurnTipsController.Show(propID, 1, null, true);
  373. else
  374. {
  375. OnBuyItem(propID, 1);
  376. }
  377. }
  378. }
  379. else
  380. {
  381. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  382. TurnTipsController.Show(propID, 1, null, true);
  383. else
  384. {
  385. OnBuyItem(propID, 1);
  386. }
  387. }
  388. }
  389. private async void OnClickBtnStartThree()
  390. {
  391. ItemData item;
  392. if (BagDataManager.Instance.GetBagData().TryGetValue(propID, out item))
  393. {
  394. if(item.num >= 3)
  395. {
  396. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  397. if (result)
  398. {
  399. _ui.m_btnStartOne.touchable = false;
  400. _ui.m_btnStartThree.touchable = false;
  401. await TurnStart(0);
  402. await Task.Delay(WaitTime);
  403. await TurnStart(1);
  404. await Task.Delay(WaitTime);
  405. await TurnStart(2);
  406. await Task.Delay(WaitTime);
  407. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  408. ActivityDataManager.Instance.TurnRewardList.Clear();
  409. _ui.m_btnStartOne.touchable = true;
  410. _ui.m_btnStartThree.touchable = true;
  411. UpdateReward();
  412. }
  413. else
  414. {
  415. //Debug.LogError("许愿失败");
  416. }
  417. }
  418. else
  419. {
  420. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  421. TurnTipsController.Show(propID, 3,null, true);
  422. else
  423. {
  424. OnBuyItem(propID, 3);
  425. }
  426. }
  427. }
  428. else
  429. {
  430. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  431. TurnTipsController.Show(propID, 3, null, true);
  432. else
  433. {
  434. OnBuyItem(propID, 3);
  435. }
  436. }
  437. }
  438. private async void OnBuyItem(int itemId, long count)
  439. {
  440. var _result = await ItemExchangeSProxy.ItemExchange(itemId, count);
  441. if (_result)
  442. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(itemId, count));
  443. }
  444. private void OnClickBtnShop()
  445. {
  446. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  447. }
  448. private void OnClickBtnReward()
  449. {
  450. ViewManager.Show<TurnSpecialTipsView>();
  451. }
  452. private void OnClickBtnGift()
  453. {
  454. var activityInfoByTypeList =
  455. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  456. var list = activityInfoByTypeList
  457. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  458. if (list.Count == 0)
  459. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  460. else
  461. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  462. }
  463. private async ETTask TurnStart(int Round)
  464. {
  465. UpdateRewardItem();
  466. GetOffSetValue(Round);
  467. if (normalEndValue.Count >= 3)
  468. {
  469. TurnTable(0, normalEndValue[0], Round);
  470. }
  471. await Task.Delay(200);
  472. if(normalEndValue.Count >= 2)
  473. {
  474. TurnTable(1, normalEndValue[1], Round);
  475. }
  476. await Task.Delay(200);
  477. if (normalEndValue.Count >= 3)
  478. {
  479. TurnTable(2, normalEndValue[2], Round);
  480. }
  481. }
  482. private void TurnTable(int index,float OffValue,int Round)
  483. {
  484. pointerList[index].rotation = pointerList[index].rotation % 360;
  485. float selfEndValue = pointerList[index].rotation;
  486. selfEndValue += endValue + OffValue;
  487. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  488. }
  489. private void SetItemSelect(int index,int Round)
  490. {
  491. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  492. int i = GetItemIndexRota(id);
  493. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  494. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  495. rewardItem.m_c1.selectedIndex = 1;
  496. rewardItem.m_effect.visible = true;
  497. UI_rewardItem.ProxyEnd();
  498. }
  499. private void GetOffSetValue(int index)
  500. {
  501. normalEndValue.Clear();
  502. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  503. {
  504. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  505. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  506. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  507. }
  508. else
  509. {
  510. ET.Log.Error("未获得奖励");
  511. }
  512. }
  513. //通过获得的物品id和当前指针位置获得偏移角度
  514. private float GetOffSet(int itemID,int index)
  515. {
  516. float currentRota = pointerList[index].rotation % 360;
  517. float OffSetOne = 360 - currentRota;
  518. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  519. float OffSet;
  520. if(currentRota > OffSetTwo)
  521. {
  522. OffSet = OffSetTwo + OffSetOne;
  523. }
  524. else if (currentRota < OffSetTwo)
  525. {
  526. OffSet = OffSetTwo - currentRota;
  527. }
  528. else
  529. {
  530. OffSet = 0;
  531. }
  532. return OffSet;
  533. }
  534. private int GetItemIndexRota(int id)
  535. {
  536. for(int i = 0;i<rewardItemList.Count;i++)
  537. {
  538. if(id == rewardItemList[i].item)
  539. {
  540. return i;
  541. }
  542. }
  543. return 0;
  544. }
  545. private int GetRewardIndex()
  546. {
  547. for (int i = 0; i < rewardList.Count - 1; i++)
  548. {
  549. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  550. {
  551. return 0;
  552. }
  553. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  554. {
  555. return rewardList.Count;
  556. }
  557. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  558. {
  559. return i + 1;
  560. }
  561. }
  562. return 0;
  563. }
  564. private string GetTImeText(string time)
  565. {
  566. string pattern = @"\[(.*?)\]";
  567. // 创建一个Regex对象
  568. Regex regex = new Regex(pattern);
  569. // 匹配输入字符串中的所有内容
  570. MatchCollection matches = Regex.Matches(time, pattern);
  571. // 存储所有提取的内容
  572. string TimeText = matches[0].Groups[1].Value;
  573. for(int i = 1;i< matches.Count; i++)
  574. {
  575. TimeText += "-" + matches[i].Groups[1].Value;
  576. }
  577. return TimeText;
  578. }
  579. }
  580. }