GameController.cs 14 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using GFGGame.Launcher;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static async void Start()
  11. {
  12. //GameObject对象池
  13. PrefabManager.Instance.Init();
  14. //字体
  15. await FontLoader.Instance.Init();
  16. //通用资源
  17. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common"));
  18. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  19. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  20. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Common"));
  21. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("CommonGame"));
  22. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Main"));
  23. //界面
  24. ViewManager.Init();
  25. //日志
  26. LogController.Instance.Init();
  27. //全局
  28. GameGlobal.Init();
  29. //sqlite
  30. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  31. //全局点击效果
  32. ViewGlobal.CreatClickEffect();
  33. GMController.AddShowGMViewEventListener();
  34. //获取游戏配置
  35. GetGameCfg();
  36. }
  37. /// <summary>
  38. /// 获取游戏配置
  39. /// </summary>
  40. public static void GetGameCfg()
  41. {
  42. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  43. url = url + "?t=" + TimeHelper.ClientNow();
  44. HttpTool.Instance.Get(url, (string data) =>
  45. {
  46. //初始化游戏配置
  47. GameConfig.InitData(data);
  48. //显示登录
  49. LoginController.ShowLogin();
  50. //_ = ItemCfgArray.Instance.GetAllDataAsync();
  51. InitAllCfgsCache.Instance.InitAll();
  52. });
  53. }
  54. public static bool CheckLoginCache(bool doLogin)
  55. {
  56. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  57. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  58. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  59. if (lastLoginIsVisitor)
  60. {
  61. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  62. if (id >= 0)
  63. {
  64. if (doLogin)
  65. {
  66. //LoginProxy.LoginAsVisitor();
  67. }
  68. return true;
  69. }
  70. }
  71. else if (!string.IsNullOrEmpty(account))
  72. {
  73. if (!string.IsNullOrEmpty(password))
  74. {
  75. if (doLogin)
  76. {
  77. LoginController.Login(account, password, true).Coroutine();
  78. }
  79. return true;
  80. }
  81. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  82. {
  83. if (doLogin)
  84. {
  85. LoginController.LoginTest(account).Coroutine();
  86. }
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. public static void CheckSpecialAccount(string account)
  93. {
  94. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  95. }
  96. public static void ShowCreateRole()
  97. {
  98. ViewManager.Show<CreateRoleView>();
  99. }
  100. public static async ETTask PreEnterGameAsync()
  101. {
  102. QDManager.OnEnterGame();
  103. RoleDataHandler.StartUpdate();
  104. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  105. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  106. await ItemProxy.GetItemInfos();
  107. await RoleLimitSProxy.ReqUnitLimitInfos();
  108. await InstanceZonesSProxy.GetInstanceZonesInfos();
  109. await StorageSProxy.ReqGetClientValues();
  110. await SuitFosterProxy.SendGetSuitInfos();
  111. await ActivitySProxy.ReqSevenDayLoginInfos();
  112. // await RechargeSProxy.ReqRequestGiftBagInfo();
  113. await ShopSProxy.ReqShopInfo();
  114. await StudioSProxy.ReqStudioInfos();
  115. await RoleInfoSProxy.ReqPersonalInfo();
  116. await ActivityGlobalSProxy.GetActivityInfo();
  117. await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
  118. await LeagueSproxy.GetTeapartyInfos();
  119. await LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId);
  120. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  121. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  122. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  123. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  124. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  125. {
  126. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  127. .SetLeftButton(true, "不用", (obj) =>
  128. {
  129. EnterGame();
  130. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  131. })
  132. .SetRightButton(true, "跳过", (obj) =>
  133. {
  134. GameGlobal.skipGuide = true;
  135. EnterGame();
  136. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  137. });
  138. }
  139. else
  140. {
  141. if (skipGuide == 2) GameGlobal.skipGuide = true;
  142. EnterGame();
  143. }
  144. }
  145. private static void EnterGame()
  146. {
  147. LoadingView.Instance.GetUI();
  148. LoadingView.Instance.SetProgress(100, () =>
  149. {
  150. ViewManager.Hide<LoadingView>();
  151. // LoadingView.Instance.Close();
  152. GameGlobal.isEnterGame = true;
  153. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  154. {
  155. ViewManager.Show<MainUIView>();
  156. }
  157. else
  158. {
  159. MainStoryDataManager.currentChapterCfgId = 10001;
  160. // GameGlobal.isFirstEntry == true
  161. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  162. {
  163. GameGlobal.isFirstEntry = false;
  164. // StoryController.ShowPriorStoryDialog();
  165. StoryController.ShowLevelView(100001001);
  166. }
  167. else
  168. {
  169. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  170. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  171. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  172. }
  173. }
  174. Timers.inst.Add(1f, 1, AfterEnterGame);
  175. });
  176. }
  177. private static async void AfterEnterGame(object param)
  178. {
  179. ItemHelper.GetItemAttributeInfos().Coroutine();
  180. MainStorySProxy.GetStoryInfos().Coroutine();
  181. CardSProxy.GetCardInfos().Coroutine();
  182. TaskSProxy.GetTaskInfos();
  183. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  184. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  185. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  186. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  187. MailSProxy.ReqMailCount().Coroutine();
  188. FriendSProxy.ReqAllFriendInfos().Coroutine();
  189. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  190. TravelSProxy.ReqTravelInfo().Coroutine();
  191. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  192. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  193. ArenaDataManager.Instance.ReqArenaInfo();
  194. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  195. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  196. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  197. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  198. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  199. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  200. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  201. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  202. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  203. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  204. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  205. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  206. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  207. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  208. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  209. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  210. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  211. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  212. {
  213. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  214. if (result1)
  215. {
  216. ViewManager.Show<FieldFightEndView>();
  217. }
  218. }
  219. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  220. }
  221. public static void QuitToLoginView(bool logout)
  222. {
  223. GameGlobal.DataInited = false;
  224. QDManager.OnQuitToLoginView();
  225. GameGlobal.isVisitor = false;
  226. GameGlobal.antiAddiction = true;
  227. GameGlobal.userId = 0;
  228. GameGlobal.userAge = 0;
  229. GameGlobal.skipGuide = false;
  230. GuideDataManager.currentGuideId = 0;
  231. MainDataManager.Instance.ViewType = 0;
  232. RoleDataHandler.StopUpdate();
  233. CardDataManager.Clear();
  234. ItemDataManager.Clear();
  235. DecomposeDataManager.Instance.Clear();
  236. PhotographDataManager.Instance.Clear();
  237. SkillDataManager.Instance.Clear();
  238. SuitFosterDataManager.Instance.Clear();
  239. StudioDataManager.Instance.Clear();
  240. StorageDataManager.Instance.Clear();
  241. ShopDataManager.Instance.Clear();
  242. DressUpMenuItemDataManager.Clear();
  243. GuideDataManager.Clear();
  244. GetSuitItemController.Clear();
  245. FriendDataManager.Instance.Clear();
  246. RedDotController.Instance.Clear();
  247. BagDataManager.Instance.Clear();
  248. PoemPhotoDataManager.Instance.Clear();
  249. PoemGalleryDataManager.Instance.Clear();
  250. RoleInfoManager.Instance.Clear();
  251. DailyTaskDataManager.Instance.Clear();
  252. TravelDataManager.Instance.Clear();
  253. ArenaDataManager.Instance.Clear();
  254. ChatDataManager.Instance.Clear();
  255. ActivityDataManager.Instance.Clear();
  256. ActivityGlobalDataManager.Instance.Clear();
  257. EnduringGiftBoxDataManager.Instance.Clear();
  258. LimitedTimeGiftBoxDataManager.Instance.Clear();
  259. BattlePassTaskDataManager.Instance.Clear();
  260. TaskDataManager.Instance.Clear();
  261. LeagueDataManager.Instance.Clear();
  262. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  263. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  264. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  265. if (logout)
  266. {
  267. QDManager.Logout();
  268. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  269. }
  270. ViewManager.Hide<GuideView>();
  271. ViewManager.Show<LoginView>(null, null, true);
  272. }
  273. //断线重连后需要处理的事情
  274. public static void OnReconnected()
  275. {
  276. //重连成功请求邮件和公告等离线后会变更的数据
  277. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  278. MailSProxy.ReqMailCount().Coroutine();
  279. FriendSProxy.ReqAllFriendInfos().Coroutine();
  280. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  281. TaskSProxy.GetTaskInfos();
  282. }
  283. public static void GoBackToMainView()
  284. {
  285. MainDataManager.Instance.ViewType = 0;
  286. ViewManager.Show<MainUIView>(null, null, true);
  287. }
  288. }
  289. }