StorySkillView.cs 8.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StorySkillView : BaseView
  9. {
  10. private UI_StorySkillUI _ui;
  11. private Dictionary<int, int> skillScoreDic;
  12. private EffectUI _effectUI1;
  13. private EffectUI _effectUI2;
  14. private EffectUI _effectUI3;
  15. private EffectUI _effectUI4;
  16. private GGraph _m_effReduceScore;
  17. private Transition m_ReduceTxt;
  18. private bool isFirst;
  19. private GameObject mainCamera;
  20. private GameObject stageCamera;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. EffectUIPool.Recycle(_effectUI3);
  28. _effectUI3 = null;
  29. EffectUIPool.Recycle(_effectUI4);
  30. _effectUI4 = null;
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void OnInit()
  39. {
  40. base.OnInit();
  41. _ui = UI_StorySkillUI.Create();
  42. viewCom = _ui.target;
  43. isfullScreen = true;
  44. // this.modal = false;
  45. //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_holderBottom, "ui_fight_new", "CFKP_TX_down");
  46. //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_holderTop, "ui_fight_new", "CFKP_TX_up");
  47. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_addScore, "ui_fight_new", "CFKP_UP");
  48. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_reduceScore, "ui_fight_new", "CFKP_Down");
  49. _ui.m_comSkillShow.m_t0.ignoreEngineTimeScale = false;
  50. _ui.m_comSkillShow.m_t1.ignoreEngineTimeScale = false;
  51. _ui.m_t1.ignoreEngineTimeScale = false;
  52. isFirst = true;
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. skillScoreDic = (this.viewData as object[])[0] as Dictionary<int, int>;
  58. _m_effReduceScore = (this.viewData as object[])[1] as GGraph;
  59. if ((this.viewData as object[]).Length >= 3)
  60. {
  61. m_ReduceTxt = (this.viewData as object[])[2] as Transition;
  62. }
  63. UpdateView();
  64. }
  65. private void UpdateView()
  66. {
  67. if (skillScoreDic.Count > 0)
  68. {
  69. int skillId = 0;
  70. foreach (int key in skillScoreDic.Keys)
  71. {
  72. skillId = key;
  73. break;
  74. }
  75. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  76. _ui.m_comSkillShow.m_txtName.text = skillCfg.name;
  77. _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
  78. _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
  79. _ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
  80. _ui.m_comSkillShow.m_SkillScore.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
  81. string res = skillCfg.res;
  82. res = ItemCfgArray.Instance.GetCfg(skillCfg.cardId).res;
  83. _ui.m_comSkillShow.m_comSkillCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
  84. _ui.m_comSkillShow.m_t0.timeScale = FightDataManager.Instance.fightSpeed;
  85. _ui.m_comSkillShow.m_t0.Play(() =>
  86. {
  87. if (skillScoreDic[skillId] > 0)
  88. {
  89. _ui.m_comSkillShow.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
  90. _ui.m_comSkillShow.m_t1.Play(() =>
  91. {
  92. skillScoreDic.Remove(skillId);
  93. UpdateView();
  94. });
  95. }
  96. else
  97. {
  98. _ui.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
  99. _ui.m_t1.Play(() =>
  100. {
  101. skillScoreDic.Remove(skillId);
  102. UpdateView();
  103. });
  104. }
  105. });
  106. //战斗卡牌特效处理
  107. Timers.inst.Add(0.5f, 1, SetEffVisible);
  108. }
  109. else
  110. {
  111. this.Hide();
  112. }
  113. }
  114. protected override void OnHide()
  115. {
  116. base.OnHide();
  117. _ui.m_comSkillShow.m_addScore.visible = false;
  118. _ui.m_comSkillShow.m_reduceScore.visible = false;
  119. if (_m_effReduceScore != null)
  120. {
  121. _m_effReduceScore.visible = false;
  122. }
  123. SetCamera(false);
  124. Timers.inst.Remove(SetEffReduceScore);
  125. Timers.inst.Remove(SetEffVisible);
  126. _ui.m_comSkillShow.m_t0.Stop(true, false);
  127. _ui.m_comSkillShow.m_t1.Stop(true, false);
  128. _ui.m_t1.Stop(true, false);
  129. _ui.m_t2.Play();
  130. EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
  131. }
  132. private void SetEffReduceScore(object param)
  133. {
  134. _m_effReduceScore.visible = true;
  135. m_ReduceTxt.Play();
  136. }
  137. private void SetEffVisible(object param)
  138. {
  139. if (skillScoreDic.Count == 0)
  140. {
  141. return;
  142. }
  143. int skillId = 0;
  144. foreach (int key in skillScoreDic.Keys)
  145. {
  146. skillId = key;
  147. break;
  148. }
  149. //战斗卡牌特效处理
  150. if (skillScoreDic[skillId] > 0)
  151. {
  152. _ui.m_comSkillShow.m_SkillScore.color = new Color(0.973f, 0.784f, 0.431f, 1.000f);
  153. _ui.m_comSkillShow.m_reduceScore.visible = false;
  154. _ui.m_comSkillShow.m_addScore.visible = true;
  155. SetCamera(true);
  156. }
  157. else if (skillScoreDic[skillId] < 0)
  158. {
  159. _ui.m_comSkillShow.m_SkillScore.color = new Color(0.906f, 0.894f, 0.894f, 1.000f);
  160. _ui.m_comSkillShow.m_addScore.visible = false;
  161. _ui.m_comSkillShow.m_reduceScore.visible = true;
  162. Timers.inst.Add(1.5f, 1, SetEffReduceScore);
  163. }
  164. }
  165. private void SetCamera(bool isshake)
  166. {
  167. if (isFirst)
  168. {
  169. mainCamera = Camera.main.gameObject;
  170. mainCamera.AddComponent<SC_shakeCamera>();
  171. mainCamera.AddComponent<shakecameraControl>();
  172. stageCamera = GameObject.Find("Stage Camera").gameObject;
  173. stageCamera.AddComponent<SC_shakeCamera>();
  174. stageCamera.AddComponent<shakecameraControl>();
  175. mainCamera.GetComponent<SC_shakeCamera>().enabled = false;
  176. mainCamera.GetComponent<shakecameraControl>().enabled = false;
  177. stageCamera.GetComponent<SC_shakeCamera>().enabled = false;
  178. stageCamera.GetComponent<shakecameraControl>().enabled = false;
  179. isFirst = false;
  180. }
  181. if (isshake)
  182. {
  183. mainCamera.GetComponent<SC_shakeCamera>().enabled = true;
  184. mainCamera.GetComponent<shakecameraControl>().enabled = true;
  185. stageCamera.GetComponent<SC_shakeCamera>().enabled = true;
  186. stageCamera.GetComponent<shakecameraControl>().enabled = true;
  187. }
  188. else
  189. {
  190. mainCamera.GetComponent<SC_shakeCamera>().enabled = false;
  191. mainCamera.GetComponent<shakecameraControl>().enabled = false;
  192. stageCamera.GetComponent<SC_shakeCamera>().enabled = false;
  193. stageCamera.GetComponent<shakecameraControl>().enabled = false;
  194. }
  195. }
  196. }
  197. }