ItemExchangeView.cs 8.1 KB

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  1. using System;
  2. using System.Threading.Tasks;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. namespace GFGGame
  7. {
  8. public class ItemExchangeView : BaseWindow
  9. {
  10. private UI_ItemExchangeUI _ui;
  11. private ShopCfg _shopCfg;
  12. private int _goodIds;
  13. private long _buyCount = 0;
  14. private long _maxCanBuy = 0;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. }
  21. _ui = null;
  22. base.Dispose();
  23. }
  24. protected override void OnHide()
  25. {
  26. base.OnHide();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_ItemExchangeUI.PACKAGE_NAME;
  32. _ui = UI_ItemExchangeUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. this.modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _ui.m_btnAdd.target.onClick.Add(OnBtnPlusClick);
  38. _ui.m_btnMinus.target.onClick.Add(OnBtnMinusClick);
  39. _ui.m_btnMax.target.onClick.Add(OnBtnAllClick);
  40. _ui.m_btnConfirm.onClick.Add(OnBtnExchangeClick);
  41. _ui.m_btnCancle.onClick.Add(Hide);
  42. _ui.m_comBg.m_btnClose.onClick.Add(Hide);
  43. _ui.m_listItem.itemRenderer = ListItemRenderer;
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. _goodIds = (int)this.viewData;
  49. _shopCfg = ShopCfgArray.Instance.GetCfg(_goodIds);
  50. _buyCount = 1;
  51. if (_shopCfg.costType == CostType.RMB)
  52. {
  53. _maxCanBuy = 1;
  54. }
  55. else
  56. {
  57. long curMoneyCanBuy = ItemDataManager.GetItemNum(_shopCfg.costId) / _shopCfg.price;
  58. if (_shopCfg.maxBuyNum == 0)
  59. {
  60. _maxCanBuy = Math.Min(curMoneyCanBuy, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  61. }
  62. else
  63. {
  64. int lastBuyCount = _shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(_shopCfg.id);//剩余购买次数
  65. _maxCanBuy = Math.Min(curMoneyCanBuy, lastBuyCount);
  66. }
  67. }
  68. _maxCanBuy = Math.Max(1, _maxCanBuy);
  69. _ui.m_txtExchangeCount.visible = true;
  70. _ui.m_comCost.target.visible = true;
  71. UpdateStaticView();
  72. UpdateView();
  73. }
  74. private void UpdateStaticView()
  75. {
  76. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  77. _ui.m_comBg.m_txtTitle.text = itemCfg.name;
  78. _ui.m_txtDesc.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;
  79. _ui.m_txtOwned.SetVar("count", ItemDataManager.GetItemNum(_shopCfg.itemId).ToString()).FlushVars();
  80. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  81. _ui.m_loaRarity.visible = false;
  82. if (ItemUtilCS.IsDressUpItem(_shopCfg.itemId))
  83. {
  84. _ui.m_loaRarity.visible = true;
  85. RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, _shopCfg.itemId, false);
  86. }
  87. _ui.m_listItem.numItems = itemCfg.itemsArr.Length;
  88. _ui.m_listItem.visible = itemCfg.itemsArr.Length > 0;
  89. }
  90. private void ListItemRenderer(int index, GObject obj)
  91. {
  92. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  93. ItemData itemData = ItemUtil.createItemData(itemCfg.itemsArr[index]);
  94. if (obj.data == null)
  95. {
  96. obj.data = new ItemView(obj as GComponent);
  97. }
  98. (obj.data as ItemView).SetData(itemData);
  99. (obj.data as ItemView).ChangeTxtCountStyle();
  100. }
  101. private void UpdateView()
  102. {
  103. _ui.m_txtExchangeCount.text = string.Format("x{0}", _shopCfg.itemNum * _buyCount);
  104. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  105. _ui.m_txtCostCount.text = _buyCount.ToString();
  106. _ui.m_btnMinus.m_c1.selectedIndex = _buyCount == 1 ? 1 : 0;
  107. _ui.m_btnMinus.target.touchable = _buyCount == 1 ? false : true;
  108. // int hasCount = ItemDataManager.GetItemNum(cfg.itemId);
  109. _ui.m_btnAdd.m_c1.selectedIndex = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? 1 : 0;
  110. _ui.m_btnAdd.target.touchable = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? false : true;
  111. _ui.m_btnMax.m_c1.selectedIndex = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? 1 : 0;
  112. _ui.m_btnMax.target.touchable = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? false : true;
  113. _ui.m_txtShow.text = "选择购买数量";
  114. _ui.m_txtTips.text = string.Format("确定购买{0}个{1}?", _buyCount, itemCfg.name);
  115. if (_shopCfg.costType == CostType.RMB)
  116. {
  117. _ui.m_comCost.target.visible = false;
  118. _ui.m_txtRmbCost.visible = true;
  119. _ui.m_txtRmbCost.text = string.Format("¥ {0}", _shopCfg.price);
  120. // _ui.m_txtRmbCost.SetVar("value", _shopCfg.price.ToString()).FlushVars();
  121. }
  122. else
  123. {
  124. _ui.m_comCost.target.visible = true;
  125. _ui.m_txtRmbCost.visible = false;
  126. ItemUtil.UpdateItemNeedNum(_ui.m_comCost.target, _shopCfg.costId, (int)_buyCount * _shopCfg.price);
  127. }
  128. }
  129. private void OnBtnPlusClick()
  130. {
  131. _buyCount++;
  132. _buyCount = Math.Min(_buyCount, _maxCanBuy);
  133. UpdateView();
  134. }
  135. private void OnBtnMinusClick()
  136. {
  137. // if (_buyCount == 1)
  138. // {
  139. // PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");
  140. // return;
  141. // }
  142. _buyCount--;
  143. _buyCount = Math.Max(1, _buyCount);
  144. UpdateView();
  145. }
  146. private void OnBtnAllClick()
  147. {
  148. _buyCount = Math.Max(1, _maxCanBuy);
  149. UpdateView();
  150. }
  151. private void OnBtnExchangeClick()
  152. {
  153. ShopCfg cfg = ShopCfgArray.Instance.GetCfg(_goodIds);
  154. if (cfg.costType != CostType.RMB)
  155. {
  156. int costId = cfg.costId;
  157. if (cfg.menu1 == ConstStoreTabId.STORE_ARENA && cfg.menu2 != ArenaDataManager.Instance.SeasonId && cfg.menu2 != ConstStoreSubId.STORE_ARENA_ITEM)
  158. {
  159. costId = cfg.oldSeasonCostId;
  160. }
  161. if (costId == ConstItemID.ARENA_PAST_COST && ItemDataManager.GetItemNum(costId) < cfg.price
  162. && ItemDataManager.GetItemNum(costId) + ItemDataManager.GetItemNum(ConstItemID.ARENA_CUR_COST) >= cfg.price)
  163. {
  164. string oldSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_PAST_COST).name;
  165. string curSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_CUR_COST).name;
  166. string strTips = string.Format("{0}不足,是否确定将{1}1:1转化为花签够买该商品?", oldSeasonName, curSeasonName);
  167. AlertUI.Show(strTips, "")
  168. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  169. {
  170. ReqBuyGoodsAsync(_goodIds);
  171. });
  172. return;
  173. }
  174. else if (ItemDataManager.GetItemNum(costId) < cfg.price)
  175. {
  176. PromptController.Instance.ShowFloatTextPrompt("道具不足");
  177. return;
  178. }
  179. }
  180. ReqBuyGoodsAsync(_goodIds);
  181. }
  182. private async void ReqBuyGoodsAsync(int _goodIds)
  183. {
  184. bool result = await ShopSProxy.ReqShopBuy(_goodIds, _buyCount);
  185. if (result)
  186. {
  187. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  188. this.Hide();
  189. }
  190. }
  191. }
  192. }