LeagueSkillUpView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.League;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //联盟技能激活
  11. public class LeagueSkillUpView : BaseWindow
  12. {
  13. private UI_LeagueSkillUpUI _ui;
  14. private ValueBarController _valueBarController;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. private List<EffectUI> _effectUIs = new List<EffectUI>();
  19. private int _type;
  20. private int saveListPageIndex = 0;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. EffectUIPool.Recycle(_effectUI3);
  28. _effectUI3 = null;
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  45. _ui = UI_LeagueSkillUpUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  49. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  50. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  51. _ui.m_comSkill.m_list.SetVirtual();
  52. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  53. // _ui.m_comSkill.m_list.onTouchBegin.Add(OnDropDisSkillList);
  54. _ui.m_comSkill.m_list.onTouchEnd.Add(OnTouchEndSkillList);
  55. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  56. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  57. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  58. _ui.m_btnRule.data = 300017;
  59. _valueBarController = new ValueBarController(_ui.m_comValue);
  60. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  61. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA",110);
  62. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
  63. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  69. }
  70. protected override void OnShown()
  71. {
  72. base.OnShown();
  73. _type = (int)this.viewData;
  74. _valueBarController.OnShown();
  75. _valueBarController.Controller(11);
  76. _ui.m_t0.Play(() =>
  77. {
  78. _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  79. UpdateView(false);
  80. });
  81. }
  82. protected override void OnHide()
  83. {
  84. base.OnHide();
  85. _valueBarController.OnHide();
  86. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  87. _ui.m_comSkill.m_list.numItems = 0;
  88. _ui.m_t0.Stop();
  89. _ui.m_t1.Stop();
  90. DestroySkillAni();
  91. }
  92. private void DestroySkillAni()
  93. {
  94. for (int i = 0; i < _effectUIs.Count; i++)
  95. {
  96. EffectUIPool.Recycle(_effectUIs[i]);
  97. _effectUIs[i] = null;
  98. }
  99. _effectUIs.Clear();
  100. }
  101. protected override void RemoveEventListener()
  102. {
  103. base.RemoveEventListener();
  104. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  105. }
  106. private void OnBtnBackClick()
  107. {
  108. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  109. }
  110. private void OnBtnRightClick()
  111. {
  112. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  113. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  114. int nextPage = curPage + 1;
  115. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  116. DestroySkillAni();
  117. saveListPageIndex = nextPage * _ui.m_comSkill.m_list.lineCount;
  118. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  119. _ui.m_comSkill.m_list.RefreshVirtualList();
  120. Debug.Log("curPage:" + nextPage);
  121. }
  122. private void OnBtnLeftClick()
  123. {
  124. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  125. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  126. int lastPage = curPage - 1;
  127. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  128. DestroySkillAni();
  129. saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
  130. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  131. Debug.Log("curPage:" + lastPage);
  132. }
  133. private void UpdateView()
  134. {
  135. UpdateView(true);
  136. }
  137. private void UpdateView(bool showAni)
  138. {
  139. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  140. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  141. {
  142. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  143. {
  144. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  145. }
  146. else
  147. {
  148. bool isActive = true;
  149. List<LeagueSkillCfg> skillCfgs =
  150. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, LeagueDataManager.Instance.CurLayer);
  151. for (int i = 0; i < skillCfgs.Count; i++)
  152. {
  153. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  154. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].id) < 0)
  155. {
  156. isActive = false;
  157. break;
  158. }
  159. }
  160. if (isActive)
  161. {
  162. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  163. }
  164. else
  165. {
  166. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  167. }
  168. }
  169. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  170. }
  171. _ui.m_comSkill.m_listScore.numItems = 4;
  172. _ui.m_comSkill.m_list.RefreshVirtualList();
  173. _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  174. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  175. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  176. }
  177. private void RenderListScoreItem(int index, GObject obj)
  178. {
  179. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  180. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  181. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  182. UI_ListScoreItem.ProxyEnd();
  183. }
  184. private void RenderListItem(int index, GObject obj)
  185. {
  186. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  187. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  188. if (item.m_listSkill.data == null)
  189. {
  190. item.m_listSkill.itemRenderer = RenderListSkillItem;
  191. }
  192. if (LeagueDataManager.Instance.CurLayer == index + 1)
  193. {
  194. DestroySkillAni();
  195. }
  196. item.m_listSkill.data = skillCfgs;
  197. item.m_listSkill.numItems = skillCfgs.Count;
  198. UI_ListSkillLayerItem.ProxyEnd();
  199. }
  200. private void RenderListSkillItem(int index, GObject obj)
  201. {
  202. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  203. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  204. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  205. item.m_txtScore.text = "+" + skillCfgs[index].value.ToString();
  206. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  207. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  208. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  209. item.m_imgLock.visible = isLock;
  210. bool canActive = true;
  211. List<LeagueSkillCfg> lastSkillCfgs =
  212. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfgs[index].layer - 1);
  213. for (int i = 0; i < lastSkillCfgs.Count; i++)
  214. {
  215. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  216. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  217. {
  218. canActive = false;
  219. break;
  220. }
  221. }
  222. item.m_imgSuo.visible = !canActive;
  223. if (isLock && canActive && _effectUIs.Count <= index)
  224. {
  225. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn");
  226. _effectUIs.Add(_effectUI);
  227. }
  228. if (isLock && canActive)
  229. item.m_c1.selectedIndex = 1;
  230. else
  231. item.m_c1.selectedIndex = 0;
  232. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], false, "#FFFBF4");
  233. if (item.target.data == null)
  234. {
  235. item.target.onClick.Add(OnActiveSkill);
  236. }
  237. item.target.data = skillCfgs[index].id;
  238. UI_ListSkillItem.ProxyEnd();
  239. }
  240. private async void OnActiveSkill(EventContext context)
  241. {
  242. GObject obj = context.sender as GObject;
  243. int skillId = (int)obj.data;
  244. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  245. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  246. {
  247. return;
  248. }
  249. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  250. List<LeagueSkillCfg> lastSkillCfgs =
  251. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  252. for (int i = 0; i < lastSkillCfgs.Count; i++)
  253. {
  254. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  255. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  256. {
  257. return;
  258. }
  259. }
  260. long needCount = skillCfg.consumeArr[0][1];
  261. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  262. if (hasCount < needCount)
  263. {
  264. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  265. return;
  266. }
  267. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  268. if (result)
  269. {
  270. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  271. _ui.m_holderSkill.position = posInSkill;
  272. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.score - 1);
  273. Vector2 posInScore =
  274. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  275. _ui.m_holderScore.position = posInScore;
  276. _ui.m_t1.Play();
  277. UpdateView(true);
  278. }
  279. }
  280. private void OnTouchEndSkillList(EventContext context)
  281. {
  282. DestroySkillAni();
  283. _ui.m_comSkill.m_list.RefreshVirtualList();
  284. }
  285. // private void OnDropDisSkillList(EventContext context)
  286. // {
  287. //
  288. // }
  289. }
  290. }