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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- namespace GFGGame
- {
- public class EnduringGiftBoxDataManager
- {
- //礼包配置id,状态:0未购买,1未领取,2已领取
- public static Dictionary<int, int> GiftBoxStateDic = new Dictionary<int, int>();
- //礼包配置id,剩余购买次数
- public static Dictionary<int, int> GiftBoxResidueNumDic = new Dictionary<int, int>();
- //当天体力剩余购买次数
- public static int PowerResidueNum = 0;
- //当天金币剩余购买次数
- public static int GoldResidueNum = 0;
- public static void InitData()
- {
- GiftBoxResidueNumDic.Clear();
- GiftBoxResidueNumDic.Clear();
- PowerResidueNum = 0;
- GoldResidueNum = 0;
- }
- public static void UpdateGiftBoxState(int giftCfgId, int state)
- {
- GiftBoxStateDic[giftCfgId] = state;
- }
- public static void UpdateGiftBoxResidueNum(int giftCfgId, int num)
- {
- GiftBoxStateDic[giftCfgId] = num;
- }
- public static void UpdatePowerResidueNum(int num)
- {
- PowerResidueNum = num;
- }
- public static void UpdateGoldResidueNum(int num)
- {
- GoldResidueNum = num;
- }
- public static void UpdateGiftBoxStateAndResidueNum(int giftCfgId, int state, int num)
- {
- GiftBoxStateDic[giftCfgId] = state;
- GiftBoxStateDic[giftCfgId] = num;
- }
- }
- }
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