LeagueDataManager.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight = 2;// 2:无人答对
  10. public static int Ending = 3;// 3:答题结束
  11. }
  12. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  13. {
  14. public int Type = 2;// 1:已经加入军团 2:未加入军团
  15. public int MaxFinishType { get { return GetSkillCurType(); } }
  16. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  17. public LeagueData LeagueData;//联盟信息
  18. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  19. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  20. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  21. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  22. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  23. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  24. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  25. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  26. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  27. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//1:周排行 2:上周排行
  28. public void Clear()
  29. {
  30. Type = 2;
  31. ListDatas.Clear();
  32. LeagueData = null;
  33. ListApplyDatas.Clear();
  34. ListLogDatas.Clear();
  35. ListAnsweringDatas.Clear();
  36. LastAnswerRoleData = null;
  37. }
  38. public void SetNumeric(int type, long value)
  39. {
  40. LeagueNumber[type] = value;
  41. }
  42. public long GetNumeriValue(int type)
  43. {
  44. if (LeagueNumber.TryGetValue(type, out long value))
  45. {
  46. return value;
  47. }
  48. return 0;
  49. }
  50. public string GetMemberTitle(int pos)
  51. {
  52. string title = "";
  53. switch (pos)
  54. {
  55. case LeaguePos.Owner:
  56. title = "社长";
  57. break;
  58. case LeaguePos.SubOwner:
  59. title = "副社长";
  60. break;
  61. case LeaguePos.Flower:
  62. title = "御史";
  63. break;
  64. case LeaguePos.Member:
  65. title = "成员";
  66. break;
  67. }
  68. return title;
  69. }
  70. public int GetMyPos()
  71. {
  72. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  73. {
  74. return memberData.Pos;
  75. }
  76. return LeaguePos.Member;
  77. }
  78. // //判断一个玩家是否是会长副会长
  79. // public bool CheckPlayerIsLeader()
  80. // {
  81. // }
  82. /// <summary>
  83. /// 根据祈福类型获取祈福次数
  84. /// </summary>
  85. /// <returns></returns>
  86. public int GetPrayTimesByType(int prayType)
  87. {
  88. int curCount = 0;
  89. switch (prayType)
  90. {
  91. case LeaguePrayType.First:
  92. curCount = RoleDataManager.LeagueType1PrayTimes;
  93. break;
  94. case LeaguePrayType.Second:
  95. curCount = RoleDataManager.LeagueType2PrayTimes;
  96. break;
  97. case LeaguePrayType.Third:
  98. curCount = RoleDataManager.LeagueType3PrayTimes;
  99. break;
  100. }
  101. return curCount;
  102. }
  103. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  104. {
  105. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  106. if (value == null) return null;
  107. return value.RoleInfo;
  108. }
  109. //输入属性类型,获取联盟技能该属性加成总值
  110. public int GetAllSkillScore(int scoreType)
  111. {
  112. int score = 0;
  113. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  114. {
  115. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  116. }
  117. return score;
  118. }
  119. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  120. public int GetSkillScoreByType(int skillType, int scoreType)
  121. {
  122. int score = 0;
  123. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  124. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  125. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  126. }
  127. //检测一个技能是否激活
  128. public bool CheckIsSkillActive(int skillType, int skillId)
  129. {
  130. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  131. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  132. }
  133. private int GetSkillCurType()
  134. {
  135. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  136. for (int i = 0; i < skillCountCfgs.Length; i++)
  137. {
  138. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  139. }
  140. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  141. }
  142. //根据技能类型获取该类型进度
  143. public double GetSkillProgressByType(int skillType)
  144. {
  145. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  146. // if (skillCountCfg.type - CurType < 0) return 100;
  147. // if (skillCountCfg.type - CurType > 0) return 0;
  148. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  149. float maxCount = skillCountCfg.skillCount;
  150. return Math.Round(count / maxCount * 100, 2); ;
  151. }
  152. //获取联盟礼包领取数据
  153. public List<LeagueGiftGetData> GetGiftGetDatas()
  154. {
  155. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  156. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  157. {
  158. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  159. bool isBuy = false;
  160. bool isGet = false;
  161. switch (welfareCfg.type)
  162. {
  163. case LeagueWelfareType.Day:
  164. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  165. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  166. break;
  167. case LeagueWelfareType.Week:
  168. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  169. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  170. break;
  171. case LeagueWelfareType.SuperWeek:
  172. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  173. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  174. break;
  175. case LeagueWelfareType.SuperDay:
  176. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  177. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  178. break;
  179. }
  180. if (isBuy)
  181. {
  182. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  183. giftGetData.Type = welfareCfg.type;
  184. giftGetData.IsGet = isGet;
  185. giftGetData.GiftCfg = welfareCfg;
  186. getDatas.Add(giftGetData);
  187. }
  188. }
  189. return getDatas;
  190. }
  191. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  192. {
  193. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  194. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  195. {
  196. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  197. int buyCount = 0;
  198. long endTime = 0;
  199. switch (welfareCfg.type)
  200. {
  201. case LeagueWelfareType.Day:
  202. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  203. break;
  204. case LeagueWelfareType.Week:
  205. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  206. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekEndTime);
  207. break;
  208. case LeagueWelfareType.SuperWeek:
  209. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  210. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeekEndTime);
  211. break;
  212. case LeagueWelfareType.SuperDay:
  213. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  214. break;
  215. }
  216. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  217. giftBuyData.Type = welfareCfg.type;
  218. giftBuyData.BuyCount = buyCount;
  219. giftBuyData.EndTime = endTime;
  220. giftBuyData.GiftCfg = welfareCfg;
  221. giftBuyDatas.Add(giftBuyData);
  222. }
  223. return giftBuyDatas;
  224. }
  225. }
  226. }