LeagueDataManager.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  7. {
  8. public int Type = 2;// 1:已经加入军团 2:未加入军团
  9. public int MaxFinishType { get { return GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxType); } }
  10. public int MaxFinishLayer { get { return GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer); } }
  11. public LeagueData LeagueData;//联盟信息
  12. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  13. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  14. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  15. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  16. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  17. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  18. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  19. public Dictionary<long, int> ListAnswerintDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  20. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//1:周排行 2:上周排行
  21. public void Clear()
  22. {
  23. Type = 2;
  24. ListDatas.Clear();
  25. LeagueData = null;
  26. ListApplyDatas.Clear();
  27. ListLogDatas.Clear();
  28. }
  29. public void SetNumeric(int type, long value)
  30. {
  31. LeagueNumber[type] = value;
  32. }
  33. public long GetNumeriValue(int type)
  34. {
  35. if (LeagueNumber.TryGetValue(type, out long value))
  36. {
  37. return value;
  38. }
  39. return 0;
  40. }
  41. public string GetMemberTitle(int pos)
  42. {
  43. string title = "";
  44. switch (pos)
  45. {
  46. case LeaguePos.Owner:
  47. title = "社长";
  48. break;
  49. case LeaguePos.SubOwner:
  50. title = "副社长";
  51. break;
  52. case LeaguePos.Flower:
  53. title = "御史";
  54. break;
  55. case LeaguePos.Member:
  56. title = "成员";
  57. break;
  58. }
  59. return title;
  60. }
  61. public int GetMyPos()
  62. {
  63. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  64. {
  65. return memberData.Pos;
  66. }
  67. return LeaguePos.Member;
  68. }
  69. // //判断一个玩家是否是会长副会长
  70. // public bool CheckPlayerIsLeader()
  71. // {
  72. // }
  73. /// <summary>
  74. /// 根据祈福类型获取祈福次数
  75. /// </summary>
  76. /// <returns></returns>
  77. public int GetPrayTimesByType(int prayType)
  78. {
  79. int curCount = 0;
  80. switch (prayType)
  81. {
  82. case LeaguePrayType.First:
  83. curCount = RoleDataManager.LeagueType1PrayTimes;
  84. break;
  85. case LeaguePrayType.Second:
  86. curCount = RoleDataManager.LeagueType2PrayTimes;
  87. break;
  88. case LeaguePrayType.Third:
  89. curCount = RoleDataManager.LeagueType3PrayTimes;
  90. break;
  91. }
  92. return curCount;
  93. }
  94. //输入属性类型,获取联盟技能该属性加成总值
  95. public int GetAllSkillScore(int scoreType)
  96. {
  97. int score = 0;
  98. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  99. {
  100. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  101. }
  102. return score;
  103. }
  104. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  105. public int GetSkillScoreByType(int skillType, int scoreType)
  106. {
  107. int score = 0;
  108. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  109. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  110. }
  111. //检测一个技能是否激活
  112. public bool CheckIsSkillActive(int skillType, int skillId)
  113. {
  114. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  115. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  116. }
  117. //根据技能类型获取该类型进度
  118. public double GetSkillProgressByType(int skillType)
  119. {
  120. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  121. // int maxFinishType = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxType);
  122. if (skillCountCfg.type - MaxFinishType <= 0) return 100;
  123. if (skillCountCfg.type - MaxFinishType > 1) return 0;
  124. // int layer = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer);
  125. if (MaxFinishLayer == 0) return 0;
  126. List<LeagueSkillCfg> firstSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(skillType, 1);
  127. int startId = firstSkillCfgs[0].id;
  128. List<LeagueSkillCfg> curSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(skillType, MaxFinishLayer + 1);
  129. int curId = curSkillCfgs[0].id;
  130. for (int i = 0; i < curSkillCfgs.Count; i++)
  131. {
  132. if (SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(curSkillCfgs[i].id) < 0)
  133. {
  134. curId = curSkillCfgs[i].id;
  135. break;
  136. }
  137. }
  138. float count = curId - startId;
  139. float maxCount = skillCountCfg.skillCount;
  140. return Math.Round(count / maxCount * 100, 1); ;
  141. }
  142. //获取联盟礼包领取数据
  143. public List<LeagueGiftGetData> GetGiftGetDatas()
  144. {
  145. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  146. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  147. {
  148. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  149. bool isBuy = false;
  150. bool isGet = false;
  151. switch (welfareCfg.type)
  152. {
  153. case LeagueWelfareType.Day:
  154. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  155. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  156. break;
  157. case LeagueWelfareType.Week:
  158. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  159. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  160. break;
  161. case LeagueWelfareType.SuperWeek:
  162. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  163. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  164. break;
  165. case LeagueWelfareType.SuperDay:
  166. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  167. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  168. break;
  169. }
  170. if (isBuy)
  171. {
  172. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  173. giftGetData.Type = welfareCfg.type;
  174. giftGetData.IsGet = isGet;
  175. giftGetData.GiftCfg = welfareCfg;
  176. getDatas.Add(giftGetData);
  177. }
  178. }
  179. return getDatas;
  180. }
  181. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  182. {
  183. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  184. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  185. {
  186. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  187. int buyCount = 0;
  188. long endTime = 0;
  189. switch (welfareCfg.type)
  190. {
  191. case LeagueWelfareType.Day:
  192. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  193. break;
  194. case LeagueWelfareType.Week:
  195. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  196. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekEndTime);
  197. break;
  198. case LeagueWelfareType.SuperWeek:
  199. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  200. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeekEndTime);
  201. break;
  202. case LeagueWelfareType.SuperDay:
  203. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  204. break;
  205. }
  206. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  207. giftBuyData.Type = welfareCfg.type;
  208. giftBuyData.BuyCount = buyCount;
  209. giftBuyData.EndTime = endTime;
  210. giftBuyData.GiftCfg = welfareCfg;
  211. giftBuyDatas.Add(giftBuyData);
  212. }
  213. return giftBuyDatas;
  214. }
  215. }
  216. }