TaskDataManager.cs 9.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TaskInfo
  7. {
  8. public int ID;
  9. public int State; //任务奖励状态 由ConstBonusStatus定义
  10. public long Progress; //进度
  11. }
  12. public class TaskDataManager : SingletonBase<TaskDataManager>
  13. {
  14. //解锁的任务列表
  15. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  16. //已解锁的任务类型对应的任务id列表
  17. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  18. //获取某个类型任务数据
  19. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  20. {
  21. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  22. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  23. : new Dictionary<int, TaskInfo>();
  24. }
  25. public void UpdateTaskInfo(int taskId, TaskInfo info)
  26. {
  27. //获取任务配置
  28. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  29. if (cfg == null)
  30. {
  31. Log.Error($"出现了没有配置的任务id{taskId}");
  32. return;
  33. }
  34. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  35. if (taskInfo == null)
  36. {
  37. TaskInfosDic.Add(taskId, info);
  38. TaskType2TaskIdListDic.TryGetValue(cfg.funcType, out var taskIds);
  39. if (taskIds == null)
  40. {
  41. taskIds = new List<int>();
  42. TaskType2TaskIdListDic.Add(cfg.funcType, taskIds);
  43. }
  44. taskIds.Add(taskId);
  45. }
  46. else
  47. {
  48. TaskInfosDic[taskId] = info;
  49. }
  50. }
  51. //RemoveTaskInfo
  52. public void RemoveTaskInfo(int taskId)
  53. {
  54. TaskInfosDic.Remove(taskId);
  55. //获取任务配置
  56. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  57. if (cfg == null)
  58. {
  59. Log.Error($"出现了没有配置的任务id{taskId}");
  60. return;
  61. }
  62. var funcType = cfg.funcType;
  63. TaskType2TaskIdListDic.TryGetValue(funcType, out var taskIds);
  64. if (taskIds == null) return;
  65. taskIds.Remove(taskId);
  66. if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(funcType);
  67. }
  68. public void UpdateTaskState(int taskId, int state)
  69. {
  70. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  71. if (taskInfo == null)
  72. {
  73. Log.Error($"出现了不存在的任务id{taskId}");
  74. return;
  75. }
  76. taskInfo.State = state;
  77. }
  78. /// <summary>
  79. /// 获取任务列表
  80. /// </summary>
  81. /// <returns></returns>
  82. public List<TaskCfg> GetTaskCfgs(int taskType)
  83. {
  84. var cfgs = new List<TaskCfg>();
  85. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  86. if (taskIds == null) return cfgs;
  87. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  88. cfgs.Sort((a, b) =>
  89. {
  90. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  91. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  92. if (stateA > stateB) return -1;
  93. else if (stateA == stateB) {
  94. if(a.id > b.id)
  95. return 1;
  96. else
  97. return -1;
  98. }
  99. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  100. });
  101. return cfgs;
  102. }
  103. /// <summary>
  104. /// 获取任务列表
  105. /// </summary>
  106. /// <returns></returns>
  107. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  108. {
  109. var cfgs = new List<TaskCfg>();
  110. if (taskIds == null) return cfgs;
  111. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  112. cfgs.Sort((a, b) =>
  113. {
  114. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  115. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  116. if (stateA > stateB) return -1;
  117. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  118. });
  119. return cfgs;
  120. }
  121. /// <summary>
  122. /// 根据任务id获取任务状态
  123. /// </summary>0未完成,1可领取,2已领取
  124. /// <param name="taskId"></param>
  125. /// <returns></returns>
  126. public int GetTaskStateById(int taskId)
  127. {
  128. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  129. }
  130. /// <summary>
  131. /// 根据任务id获取任务进度
  132. /// </summary>
  133. /// <param name="taskId"></param>
  134. /// <returns></returns>
  135. public long GetTaskProgressById(int taskId)
  136. {
  137. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  138. }
  139. public string GetTaskDesc(int taskId)
  140. {
  141. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  142. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  143. switch ((ConstTaskType)activeRewardCfg.id)
  144. {
  145. case ConstTaskType.CompleteInstanceZones:
  146. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  147. if (taskCfg.paramsArr.Length > 1)
  148. {
  149. name = EctypeCfgArray.Instance
  150. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  151. }
  152. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  153. case ConstTaskType.UseItem:
  154. case ConstTaskType.AddItem:
  155. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  156. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  157. case ConstTaskType.Suitsynthesis:
  158. var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  159. return string.Format(activeRewardCfg.desc, suitCfg.name);
  160. case ConstTaskType.UpgradeCardLvl:
  161. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]);
  162. case ConstTaskType.UpgradeCardStar:
  163. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]/5);
  164. case ConstTaskType.FinishStory:
  165. case ConstTaskType.FinishInstanceZones:
  166. {
  167. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  168. }
  169. case ConstTaskType.PlayTheLuckyBox:
  170. var luckyBoxId = taskCfg.paramsArr[0];
  171. var luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  172. return string.Format(activeRewardCfg.desc, luckyBoxCfg.name, taskCfg.GetTargetCount());
  173. case ConstTaskType.UpgradeCardSkill:
  174. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.GetTargetCount());
  175. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  176. }
  177. }
  178. public bool CheckTaskRewardCanGet(int taskFuncType)
  179. {
  180. var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskFuncType);
  181. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  182. {
  183. if (taskFuncType == TaskFuncType.BattlePass && !BattlePassTaskDataManager.Instance.GetIsBuy())
  184. {
  185. return false;
  186. }
  187. else
  188. {
  189. return true;
  190. }
  191. }
  192. return false;
  193. }
  194. public bool CheckTaskSubRewardCanGet(int taskFuncType, int taskFuncSub)
  195. {
  196. var _cfgsAll = TaskDataManager.Instance.GetTaskCfgs(taskFuncType);
  197. foreach (var info in _cfgsAll)
  198. {
  199. if (info.achievementType == taskFuncSub + 1) {
  200. if (TaskDataManager.Instance.GetTaskStateById(info.id) == 1)
  201. return true;
  202. }
  203. }
  204. return false;
  205. }
  206. public void Clear()
  207. {
  208. TaskInfosDic.Clear();
  209. TaskType2TaskIdListDic.Clear();
  210. }
  211. public int[][] GetReward(TaskCfg taskCfg)
  212. {
  213. var activityId = taskCfg.activityId;
  214. if (activityId == 0) return taskCfg.rewardsArr;
  215. return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)
  216. ? taskCfg.rewardsArr
  217. : taskCfg.activityRewardsArr;
  218. }
  219. private List<AchievementTaskTypePro> saveAchievementTaskTypeProList;
  220. public void SaveAchievementTaskTypeProList(List<AchievementTaskTypePro> AchievementTaskTypeProList)
  221. {
  222. saveAchievementTaskTypeProList = AchievementTaskTypeProList;
  223. }
  224. public List<AchievementTaskTypePro> GetAchievementTaskTypeProList()
  225. {
  226. return saveAchievementTaskTypeProList;
  227. }
  228. }
  229. }