ClothingShopView.cs 16 KB

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  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private DressUpObjUI _dressUpObjUI;
  20. private ValueBarController _valueBarController;
  21. private List<ShopCfg> _dataList;
  22. private GImage _comSelected;
  23. private ShopCfg _cfgSelected;
  24. private const int MAX_COUNT = 99;
  25. private const int INIT_COUNT = 1;
  26. private int _scoreType;
  27. private int _storeId = 1;
  28. private GObject _selectedListItem;
  29. private int _selectedItemId;//打开界面时选中的物品id
  30. private int _selectedType = 0;//打开界面时选中的物品类型
  31. private int _selectedItemCount;
  32. private int _selectedId;
  33. public override void Dispose()
  34. {
  35. if (_valueBarController != null)
  36. {
  37. _valueBarController.Dispose();
  38. _valueBarController = null;
  39. }
  40. if (_comSelected != null)
  41. {
  42. _comSelected.RemoveFromParent();
  43. _comSelected.Dispose();
  44. }
  45. if (_dressUpObjUI != null)
  46. {
  47. _dressUpObjUI.Dispose();
  48. _dressUpObjUI = null;
  49. }
  50. _cfgSelected = null;
  51. if (_ui != null)
  52. {
  53. _ui.Dispose();
  54. _ui = null;
  55. }
  56. base.Dispose();
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  62. _ui = UI_ClothingShopUI.Create();
  63. this.viewCom = _ui.target;
  64. isfullScreen = true;
  65. _valueBarController = new ValueBarController(_ui.m_valueBar);
  66. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  67. _comSelected = new GImage();
  68. _comSelected.x = -5;
  69. _comSelected.y = -3;
  70. _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "fzd_fzxzhong").asImage;
  71. _ui.m_listShop.itemRenderer = ListShopItemRender;
  72. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  73. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  74. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  75. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  76. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  77. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  78. }
  79. protected override void AddEventListener()
  80. {
  81. base.AddEventListener();
  82. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  83. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  84. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  85. }
  86. protected override void OnShown()
  87. {
  88. base.OnShown();
  89. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  90. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  91. _scoreType = 0;
  92. _selectedItemId = 0;
  93. _selectedType = 0;
  94. if (this.viewData != null)
  95. {
  96. //this.viewData[0]=storeId(商店Id)
  97. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  98. //this.viewData[2]=_selectedItemId
  99. //this.viewData[3]=_selectedItemCount
  100. object[] objs = this.viewData as object[];
  101. if (objs.Length > 0 && objs[0] != null)
  102. {
  103. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  104. }
  105. if (objs.Length > 1 && objs[1] != null)
  106. {
  107. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  108. }
  109. if (objs.Length > 2 && objs[2] != null)
  110. {
  111. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  112. long selectedItemCount = (long)objs[3];
  113. _selectedItemCount = (int)selectedItemCount;
  114. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  115. for (int i = 0; i < dataArray.Count; i++)
  116. {
  117. if (dataArray[i].itemId == _selectedItemId)
  118. {
  119. _selectedType = int.Parse(dataArray[i].typeIndex);
  120. _selectedId = dataArray[i].id;
  121. // ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  122. _ui.m_listType.selectedIndex = _selectedType;
  123. break;
  124. }
  125. }
  126. }
  127. }
  128. _ui.m_c1.selectedIndex = _storeId;
  129. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  130. _ui.m_listType.selectedIndex = _selectedType;
  131. _ui.m_listType.ScrollToView(_selectedType);
  132. UpdateList(false);
  133. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  134. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  135. UpdateCJGoodsCount();
  136. _valueBarController.OnShown();
  137. _valueBarController.Controller(5);
  138. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  139. {
  140. _valueBarController.Controller(5);
  141. }
  142. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  143. {
  144. _valueBarController.Controller(2);
  145. }
  146. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  147. {
  148. _valueBarController.Controller(3);
  149. }
  150. else if (_storeId == ConstStoreId.GALLERY_STORE_ID)
  151. {
  152. _valueBarController.Controller(8);
  153. }
  154. if (_selectedItemId > 0 && _selectedItemCount > 0)
  155. {
  156. ShopViewManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, ConstBuyType.TYPE_SHOP, _cfgSelected);
  157. }
  158. Timers.inst.AddUpdate(CheckGuide);
  159. }
  160. protected override void OnHide()
  161. {
  162. base.OnHide();
  163. _valueBarController.OnHide();
  164. _selectedItemId = 0;
  165. Timers.inst.Remove(CheckGuide);
  166. }
  167. protected override void RemoveEventListener()
  168. {
  169. base.RemoveEventListener();
  170. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  171. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  172. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  173. }
  174. private void OnClickBtnBack()
  175. {
  176. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  177. this.Hide();
  178. }
  179. private void OnclickBtnBuy()
  180. {
  181. int count = _selectedItemId > 0 && _cfgSelected.itemId == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  182. // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  183. count = Math.Max(1, count);
  184. ShopViewManager.Instance.BuyItem(_cfgSelected.id, count, ConstBuyType.TYPE_SHOP, _cfgSelected);
  185. }
  186. private void UpdateItemChange()
  187. {
  188. UpdateCJGoodsCount();
  189. UpdateList(false);
  190. }
  191. private void UpdateCJGoodsCount()
  192. {
  193. // int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  194. // LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  195. // _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
  196. // _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
  197. // int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  198. // LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  199. // _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
  200. // _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
  201. }
  202. private void UpdateRole(bool tween)
  203. {
  204. _dressUpObjUI.ResetSceneObj(70, false, true, null, false);
  205. _dressUpObjUI.dressUpObj.AddOrRemove(_cfgSelected.itemId, true, DressUpOption.Add);
  206. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  207. int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemId);
  208. float duration = DURATION;
  209. if (!tween)
  210. {
  211. duration = 0;
  212. }
  213. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  214. {
  215. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  216. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  217. }
  218. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  219. {
  220. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  221. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  222. }
  223. else
  224. {
  225. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  226. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  227. }
  228. }
  229. private void UpdateList(bool tween)
  230. {
  231. _ui.m_listShop.RemoveChildrenToPool();
  232. int typeIndex = _ui.m_listType.selectedIndex;
  233. _dataList = ShopDataManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  234. _ui.m_listShop.numItems = _dataList.Count;
  235. if (_ui.m_listShop.numItems > 0)
  236. {
  237. ShopCfg clothingShopCfg = ShopCfgArray.Instance.GetCfg(_selectedId);
  238. int itemIndex = 0;
  239. if (_selectedItemId > 0 && clothingShopCfg != null)
  240. {
  241. // itemIndex = _dataList.IndexOf(clothingShopCfg);
  242. for (int i = 0; i < _dataList.Count; i++)
  243. {
  244. if (_dataList[i].id == _selectedId)
  245. {
  246. itemIndex = i;
  247. break;
  248. }
  249. }
  250. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  251. // _selectedItemId = 0;
  252. }
  253. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  254. }
  255. }
  256. private void OnClickListTypeItem(EventContext context)
  257. {
  258. UpdateList(true);
  259. }
  260. private void OnClickListShopItem(EventContext context)
  261. {
  262. _selectedItemId = 0;
  263. // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  264. // selectedListItem.m_grpSelect.visible = false;
  265. UpdateSelectedItemInfo(context.data as GComponent, true);
  266. }
  267. private void ListShopItemRender(int index, GObject item)
  268. {
  269. UI_ListClothingShopItem listItem = UI_ListClothingShopItem.Proxy(item);
  270. ShopCfg cfg = _dataList[index];
  271. listItem.target.data = cfg;
  272. // listItem.m_grpSelect.visible = false;
  273. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);
  274. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  275. string itemName = itemCfg.name;
  276. listItem.m_txtName.text = itemName;
  277. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemId, false);
  278. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costId);
  279. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  280. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemId) > 0;
  281. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costId) >= cfg.price ? StringUtil.GetColorText(cfg.price.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.price.ToString(), "#F2989B");
  282. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (itemCfg.mainScore));
  283. UI_ListClothingShopItem.ProxyEnd();
  284. }
  285. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  286. {
  287. _selectedListItem = listItem;
  288. listItem.AddChildAt(_comSelected, 1);
  289. // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem);
  290. // item.m_grpSelect.visible = true;
  291. // item.target.AddChild()
  292. ShopCfg cfg = listItem.data as ShopCfg;
  293. if (_cfgSelected != null)
  294. {
  295. _dressUpObjUI.dressUpObj.AddOrRemove(_cfgSelected.itemId, true);
  296. }
  297. _cfgSelected = cfg;
  298. UpdateRole(tween);
  299. UpdateSelectedItemInfo();
  300. }
  301. private void UpdateSelectedItemInfo()
  302. {
  303. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemId);
  304. string itemName = itemCfg.name;
  305. _ui.m_compItemInfo.m_txtName.text = itemName;
  306. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  307. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemId, false);
  308. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costId);
  309. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  310. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.price;
  311. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  312. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  313. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  314. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  315. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemId)).FlushVars();
  316. UI_ListClothingShopItem listItem = UI_ListClothingShopItem.Proxy(_selectedListItem);
  317. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemId) > 0;
  318. UI_ListClothingShopItem.ProxyEnd();
  319. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  320. }
  321. private void RenderListTagItem(int index, GObject obj)
  322. {
  323. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemId);
  324. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  325. ItemUtil.UpdateTag(item.m_comTag.target, itemCfg.tagsArr[index][0]);
  326. item.m_txtTagScore.text = itemCfg.tagsArr[index][1].ToString();
  327. UI_ListTagItem.ProxyEnd();
  328. }
  329. private void CheckGuide(object param)
  330. {
  331. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  332. {
  333. UpdateToCheckGuide(null);
  334. }
  335. else
  336. {
  337. Timers.inst.Remove(CheckGuide);
  338. }
  339. }
  340. protected override void UpdateToCheckGuide(object param)
  341. {
  342. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  343. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装。");
  344. }
  345. }
  346. }