TaskAchieveView.cs 3.4 KB

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  1. using FairyGUI;
  2. using UI.Task;
  3. namespace GFGGame
  4. {
  5. public class TaskAchieveView : BaseWindow
  6. {
  7. private UI_TaskAchieveUI _ui;
  8. public override void Dispose()
  9. {
  10. if (_ui != null)
  11. {
  12. _ui.Dispose();
  13. _ui = null;
  14. }
  15. base.Dispose();
  16. }
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. packageName = UI_TaskAchieveUI.PACKAGE_NAME;
  21. _ui = UI_TaskAchieveUI.Create();
  22. viewCom = _ui.target;
  23. isfullScreen = true;
  24. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("chengjiu_bg");
  25. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  26. _ui.m_listAchieveItem.itemRenderer = RenderListAchieveItem;
  27. //_ui.m_listAchieveItem.onClickItem.Add(OnClickListRarityItem);
  28. }
  29. private void OnBtnBackClick()
  30. {
  31. ViewManager.Hide<TaskAchieveView>();
  32. }
  33. private void OnClickListRarityItem(EventContext context)
  34. {
  35. int subIndex = (int)(context.sender as GObject).data;
  36. if (subIndex > 3)
  37. PromptController.Instance.ShowFloatTextPrompt("ÔÝ먦Æô");
  38. else
  39. ViewManager.Show<TaskAchieveDetailView>(subIndex);
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateInfo);
  45. EventAgent.AddEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateRewardState);
  46. }
  47. protected override void RemoveEventListener()
  48. {
  49. base.RemoveEventListener();
  50. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateInfo);
  51. EventAgent.RemoveEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateRewardState);
  52. }
  53. private void UpdateRewardState()
  54. {
  55. _ui.m_listAchieveItem.numItems = 6;
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. UpdateInfo();
  61. }
  62. protected async void UpdateInfo()
  63. {
  64. var result = await TaskSProxy.GetTaskTypePro();
  65. if (!result) return;
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. }
  71. private void RenderListAchieveItem(int index, GObject obj)
  72. {
  73. UI_AchieveItem listItem = UI_AchieveItem.Proxy(obj);
  74. if(index >= 4)
  75. listItem.m_AchieveType.selectedIndex = 4;
  76. else
  77. listItem.m_AchieveType.selectedIndex = index;
  78. if (listItem.target.data == null)
  79. {
  80. listItem.target.onClick.Add(OnClickListRarityItem);
  81. }
  82. listItem.target.data = index;
  83. var taskTypeProList = TaskDataManager.Instance.GetAchievementTaskTypeProList();
  84. foreach (var info in taskTypeProList) {
  85. if (info.AchievementType == index+1) {
  86. listItem.m_achieveBar.max = info.AllTaskNum;
  87. listItem.m_achieveBar.value = info.CompleteTaskNum;
  88. break;
  89. }
  90. }
  91. RedDotController.Instance.SetComRedDot(listItem.target, TaskDataManager.Instance.CheckTaskSubRewardCanGet(TaskFuncType.Achievement, index),"",-30,120);
  92. UI_AchieveItem.ProxyEnd();
  93. }
  94. }
  95. }