ViewManager.cs 17 KB

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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. using System;
  4. using FairyGUI;
  5. using System.Linq;
  6. using ET;
  7. using YooAsset;
  8. using System.Threading.Tasks;
  9. namespace GFGGame
  10. {
  11. public class ViewStructure
  12. {
  13. public string name;
  14. public object viewData;
  15. public IUIView iUIView;
  16. }
  17. /// <summary>
  18. /// 视图管理类
  19. /// 管理视图的显示、隐藏
  20. /// </summary>
  21. public class ViewManager
  22. {
  23. private static List<ViewStructure> _viewStack;
  24. private static Dictionary<string, IUIView> _viewDic;
  25. private static GComponent _bottomLayer;
  26. private static GComponent _topLayer;
  27. private static GComponent _guideLayer;
  28. private static GComponent _modalLayer;
  29. private static GComponent _alertLayer;
  30. private static GComponent _debugLayer;
  31. private static GComponent _floatLayer;
  32. private static Dictionary<string, List<object[]>> _goBackDatas = new Dictionary<string, List<object[]>>();
  33. public static void Init()
  34. {
  35. //设置CustomLoader
  36. UIObjectFactory.SetLoaderExtension(typeof(GFGGLoader));
  37. //通用资源,单独加,增加一次引用,不会被释放
  38. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common"));
  39. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  40. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  41. //await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Common"));
  42. UIConfig.buttonSound = (NAudioClip)UIPackage.GetItemAsset("Common", "click");
  43. UIConfig.defaultFont = "FZKTJW--GB1-0";
  44. //默认关闭点击窗口移至顶层的功能,不可打开,如哪个界面需要在界面中单独设置
  45. UIConfig.bringWindowToFrontOnClick = false;
  46. _viewDic = new Dictionary<string, IUIView>();
  47. _viewStack = new List<ViewStructure>();
  48. //初始化视图层容器
  49. _bottomLayer = CreateLayer("BottomLayer");
  50. //_bottomLayer.sortingOrder = ConstSortingOrder.Bottom;
  51. _topLayer = CreateLayer("TopLayer");
  52. _topLayer.sortingOrder = ConstSortingOrder.TOP;
  53. _guideLayer = CreateLayer("GuideLayer");
  54. _guideLayer.sortingOrder = ConstSortingOrder.Guide;
  55. _modalLayer = CreateLayer("ModalLayer");
  56. _modalLayer.sortingOrder = ConstSortingOrder.Modal;
  57. _alertLayer = CreateLayer("AlertLayer");
  58. _alertLayer.sortingOrder = ConstSortingOrder.Alert;
  59. //debug层
  60. _debugLayer = CreateLayer("DebugLayer");
  61. _debugLayer.sortingOrder = ConstSortingOrder.Debug;
  62. _floatLayer = CreateLayer("FloatLayer");
  63. _floatLayer.sortingOrder = ConstSortingOrder.Float;
  64. SetMaskAlpha(0.6f);
  65. }
  66. public static void AddChildToBottomLayer(GObject gObject)
  67. {
  68. _bottomLayer.AddChild(gObject);
  69. }
  70. public static void AddChildToTopLayer(GObject gObject)
  71. {
  72. _topLayer.AddChild(gObject);
  73. }
  74. public static void AddChildToGuideLayer(GObject gObject)
  75. {
  76. _guideLayer.AddChild(gObject);
  77. }
  78. public static void AddChildToModalLayer(GObject gObject)
  79. {
  80. _modalLayer.AddChild(gObject);
  81. }
  82. public static void AddChildToAlertLayer(GObject gObject)
  83. {
  84. _alertLayer.AddChild(gObject);
  85. }
  86. public static void AddChildToDebugLayer(GObject gObject)
  87. {
  88. _debugLayer.AddChild(gObject);
  89. }
  90. public static void AddChildToFloatLayer(GObject gObject)
  91. {
  92. _floatLayer.AddChild(gObject);
  93. }
  94. /// <summary>
  95. /// 显示一个视图
  96. /// </summary>
  97. /// <param name="viewName">要显示的视图名称</param>
  98. /// <param name="viewData">要传递给视图的参数</param>
  99. /// <param name="goBackParams">从该视图返回的视图信息</param>
  100. /// <param name="hideOthers">是否关闭其他视图</param>
  101. public static bool Show(string fullViewName, object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false)
  102. {
  103. string name = GetName(fullViewName);
  104. if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))
  105. {
  106. return false;
  107. }
  108. if (hideOthers)
  109. {
  110. for (int i = _viewStack.Count - 1; i >= 0; i--)
  111. {
  112. if (_viewStack[i].name != "MainUIView")
  113. _viewStack.RemoveAt(i);
  114. }
  115. HideAllView(name);
  116. }
  117. IUIView obj = null;
  118. if (_viewDic.ContainsKey(name))
  119. {
  120. obj = _viewDic[name];
  121. }
  122. else
  123. {
  124. obj = CreateViewInstance(fullViewName) as IUIView;
  125. obj.viewName = name;
  126. _viewDic.Add(name, obj);
  127. }
  128. if (obj != null)
  129. {
  130. IUIView view = (IUIView)obj;
  131. view.viewData = viewData;
  132. if (!view.isShowing)
  133. {
  134. view.Show();
  135. }
  136. else
  137. {
  138. view.Refresh();
  139. }
  140. LogUtil.LogDev("当前打开:" + name);
  141. }
  142. if (name == "MainUIView")
  143. {
  144. _viewStack.Clear();
  145. }
  146. //判断是否需要保存界面数据, 会帮助关闭上一个保存界面
  147. if (obj.isReturnView && (_viewStack.Count <= 0 || (_viewStack.Count > 0 && _viewStack[_viewStack.Count - 1].name != name)))
  148. {
  149. ViewStructure viewStructure = new ViewStructure();
  150. viewStructure.name = name;
  151. viewStructure.viewData = viewData;
  152. viewStructure.iUIView = obj;
  153. _viewStack.Add(viewStructure);
  154. if (_viewStack.Count > 1)
  155. _viewStack[_viewStack.Count - 2].iUIView.Hide();
  156. }
  157. return true;
  158. }
  159. public static bool isViewOpen(string fullViewName)
  160. {
  161. string name = GetName(fullViewName);
  162. IUIView obj = null;
  163. if (_viewDic.ContainsKey(name))
  164. {
  165. obj = _viewDic[name];
  166. if (obj != null)
  167. {
  168. IUIView view = (IUIView)obj;
  169. if (view.isShowing) return true;
  170. }
  171. }
  172. return false;
  173. }
  174. public static bool Show<T>(object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) where T : class, new()
  175. {
  176. // string[] names = typeof(T).FullName.Split('.');
  177. // string viewName = names[names.Length - 1];
  178. //string name = GetName(typeof(T).FullName);
  179. return ViewManager.Show(typeof(T).FullName, viewData, null, hideOthers);
  180. }
  181. public static void HideWin(string viewName)
  182. {
  183. if (_viewStack.Count > 1) {
  184. ViewStructure viewStructure = _viewStack[_viewStack.Count - 1];
  185. if (viewStructure.iUIView.isReturnView && viewStructure.name == viewName)
  186. {
  187. _viewStack.RemoveAt(_viewStack.Count - 1);
  188. if (_viewStack.Count >= 1)
  189. {
  190. viewStructure = _viewStack[_viewStack.Count - 1];
  191. ViewManager.Show($"GFGGame.{viewStructure.name}", viewStructure.viewData);
  192. foreach (var objName in _viewDic.Keys)
  193. {
  194. if (objName != viewStructure.name)
  195. {
  196. IUIView view = (IUIView)_viewDic[objName];
  197. if (view.isShowing)
  198. {
  199. view.Show();
  200. }
  201. }
  202. }
  203. }
  204. }
  205. }
  206. }
  207. public static void Hide(string fullViewName)
  208. {
  209. string name = GetName(fullViewName);
  210. if (!_viewDic.ContainsKey(name))
  211. {
  212. return;
  213. }
  214. object obj = _viewDic[name];
  215. if (obj != null)
  216. {
  217. IUIView view = (IUIView)obj;
  218. view.Hide();
  219. LogUtil.LogDev("当前关闭:" + name);
  220. }
  221. }
  222. public static void Hide<T>()
  223. {
  224. //string name = GetName(typeof(T).FullName);
  225. Hide(typeof(T).FullName);
  226. }
  227. public static void GoBackFrom(string fullViewName, bool hideOther = true)
  228. {
  229. string name = GetName(fullViewName);
  230. ViewManager.Hide(name);
  231. foreach (var info in _viewDic.Keys)
  232. {
  233. IUIView objIsShowing = _viewDic[info];
  234. if (objIsShowing != null && objIsShowing.isShowing)
  235. {
  236. return;
  237. }
  238. }
  239. MainDataManager.Instance.ViewType = 0;
  240. ViewManager.Show<MainUIView>(null, null, true);
  241. }
  242. public static object[] GetGoBackDatas(string fullViewName)
  243. {
  244. //string name = GetName(fullViewName);
  245. object[] value = null;
  246. //if (_goBackDatas.ContainsKey(name) && _goBackDatas[name].Count > 0)
  247. //{
  248. // value = _goBackDatas[name][_goBackDatas[name].Count - 1];
  249. //}
  250. return value;
  251. }
  252. public static IUIView GetUIView(string viewName)
  253. {
  254. if (_viewDic.ContainsKey(viewName))
  255. {
  256. IUIView obj = _viewDic[viewName];
  257. if (obj != null && obj.isShowing)
  258. {
  259. return obj as IUIView;
  260. }
  261. }
  262. return null;
  263. }
  264. public static void ClearUIView(string viewName)
  265. {
  266. if (!string.IsNullOrEmpty(viewName) && _viewDic.ContainsKey(viewName))
  267. {
  268. if (_viewDic[viewName] != null && !_viewDic[viewName].isShowing)
  269. {
  270. // _viewDic[viewName] = null;
  271. _viewDic.Remove(viewName);
  272. }
  273. }
  274. }
  275. public static void HideAllView(string excludeViewName = null)
  276. {
  277. for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错
  278. {
  279. int index = i > _viewDic.Keys.Count - 1 ? _viewDic.Keys.Count - 1 : i;//直接去最后一个,不用i是因为关闭一个界面可能会连带关闭其他界面,最终i比_viewDic.Keys.Count大而报错
  280. KeyValuePair<string, IUIView> kv = _viewDic.ElementAt(index);
  281. if (kv.Key != excludeViewName)
  282. {
  283. if (kv.Key == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭
  284. Hide(kv.Key);
  285. }
  286. }
  287. // _viewDic.Clear();
  288. // foreach (string viewName in _viewDic.Keys)
  289. // {
  290. // if (viewName != excludeViewName)
  291. // {
  292. // if (viewName == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭
  293. // Hide(viewName);
  294. // }
  295. // }
  296. }
  297. public static void CheckDispose()
  298. {
  299. for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错
  300. {
  301. int index = i > _viewDic.Keys.Count - 1 ? _viewDic.Keys.Count - 1 : i;//直接去最后一个,不用i是因为关闭一个界面可能会连带关闭其他界面,最终i比_viewDic.Keys.Count大而报错
  302. KeyValuePair<string, IUIView> kv = _viewDic.ElementAt(index);
  303. if (kv.Value.isShowing == true) continue;
  304. // if (kv.Value.packageName == ResPathUtil.GetUIPackagePath("CommonGame") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Common") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Main")) return;//这几个包不释放
  305. if(_viewDic.Keys.Count <= 10) return; //打开界面小于10个就不销毁了
  306. long currentTime = TimeHelper.ClientNowSeconds();
  307. long closeTime = kv.Value.closeTime;
  308. if (closeTime > 0 && currentTime - closeTime >= TimeUtil.SECOND_PER_MUNITE * 1)
  309. {
  310. kv.Value.closeTime = 0;
  311. kv.Value.Dispose();
  312. }
  313. }
  314. }
  315. private static object CreateViewInstance(string name)
  316. {
  317. //LogUtil.LogFormatDev("CreateViewInstance {0}", name);
  318. Type type = Type.GetType(name);
  319. if (type != null)
  320. {
  321. return Activator.CreateInstance(type);
  322. }
  323. return null;
  324. }
  325. private static GComponent CreateLayer(string name)
  326. {
  327. GComponent layer = new GComponent();
  328. layer.name = name;
  329. GRoot.inst.AddChild(layer);
  330. layer.SetSize(GRoot.inst.size.x, GRoot.inst.size.y);
  331. layer.AddRelation(GRoot.inst, RelationType.Size);
  332. return layer;
  333. }
  334. public static bool CheckIsTopView(GComponent viewCom)
  335. {
  336. if (ViewManager.isViewOpen(typeof(GuideView).Name)) return false;
  337. if (viewCom.parent != null)
  338. {
  339. int index = viewCom.parent.GetChildIndex(viewCom);
  340. if (index == viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  341. {
  342. return true;
  343. }
  344. }
  345. if (GRoot.inst.GetTopWindow() == viewCom)
  346. {
  347. return true;
  348. }
  349. return false;
  350. }
  351. public static string GetName(string fullName)
  352. {
  353. string[] names = fullName.Split('.');
  354. string name = names[names.Length - 1];
  355. return name;
  356. }
  357. public static void SetMaskAlpha(float alpha)
  358. {
  359. GRoot.inst.modalLayer.alpha = alpha;
  360. }
  361. /// <summary>
  362. /// 任务界面跳转
  363. /// </summary>
  364. /// <param name="jumpId"></param>
  365. public static void JumpToView(string jumpId, object[] param, object[] goBackDatas, bool hideOther = false, Action onSuccess = null)
  366. {
  367. switch (jumpId)
  368. {
  369. case nameof(LeagueAnswerView):
  370. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  371. {
  372. ViewManager.Show<LeagueView>(null, goBackDatas, hideOther);
  373. ViewManager.Show($"GFGGame.{jumpId}");
  374. }
  375. else
  376. {
  377. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(LeagueView))) return;
  378. ViewManager.Show<LeagueJoinView>(null, goBackDatas, hideOther, true);
  379. }
  380. break;
  381. case nameof(LeagueView):
  382. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(LeagueView))) return;
  383. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  384. {
  385. ViewManager.Show<LeagueView>(null, goBackDatas, hideOther);
  386. }
  387. else
  388. {
  389. ViewManager.Show<LeagueJoinView>(null, goBackDatas, hideOther, true);
  390. }
  391. break;
  392. case nameof(StoreView):
  393. ViewManager.Show<StoreView>(param, goBackDatas, hideOther);
  394. break;
  395. case nameof(StoryChapterListView):
  396. ViewManager.Show($"GFGGame.{jumpId}", param, goBackDatas, hideOther, true);
  397. break;
  398. case nameof(StoryChapterView):
  399. ViewManager.Show<StoryChapterView>(param[0], goBackDatas, hideOther);
  400. break;
  401. case nameof(FirstChargeBonusView):
  402. ViewManager.Show<FirstChargeBonusView>(param, goBackDatas, false);
  403. break;
  404. case nameof(ClothingSyntheticView):
  405. ViewManager.Show<ClothingSyntheticView>(param, goBackDatas, false);
  406. break;
  407. case nameof(LuckyBoxView):
  408. if(param.Length > 0)
  409. ViewManager.Show<LuckyBoxView>(param[0], goBackDatas, false);
  410. else
  411. ViewManager.Show<LuckyBoxView>(null, goBackDatas, false);
  412. break;
  413. default:
  414. ViewManager.Show($"GFGGame.{jumpId}", null, goBackDatas, hideOther, true);
  415. break;
  416. }
  417. onSuccess?.Invoke();
  418. }
  419. }
  420. }