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- using System;
- using System.Collections.Generic;
- using FairyGUI;
- using UI.ClothingDecompose;
- namespace GFGGame
- {
- public class ClothingDecomposeView : BaseWindow
- {
- private UI_ClothingDecomposeUI _ui;
- private ValueBarController _valueBarController;
- private List<int> _datas = new List<int>();
- private Dictionary<int, int> _decomposeData = new Dictionary<int, int>();
- private int _decomposeCount = 0;//要分解物品的数量
- private int _curRarity = 0;
- public override void Dispose()
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
- _ui = UI_ClothingDecomposeUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- this.clickBlankToClose = false;
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_comBtnTab.m_btnRarity0.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN));
- _ui.m_comBtnTab.m_btnRarity1.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_ZHENXI));
- _ui.m_comBtnTab.m_btnRarity2.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_DIANCANG));
- _ui.m_comBtnTab.m_btnRarity3.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_TIANYI));
- _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
- _ui.m_btnRule.onClick.Add(OnClickBtnRule);
- _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
- _ui.m_list.itemRenderer = ListItemRander;
- _ui.m_list.SetVirtual();
- _ui.m_listReward.itemRenderer = ListRewardItemRander;
- _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_c1.selectedIndex = 0;
- _valueBarController.OnShown();
- _valueBarController.Controller(6);
- OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
- }
- protected override void OnHide()
- {
- base.OnHide();
- _valueBarController.OnHide();
- }
- private void OnClickBtnRarity(int rarity)
- {
- _curRarity = rarity;
- _datas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
- _ui.m_list.visible = _datas != null && _datas.Count > 0;
- _ui.m_txtNone.visible = _datas == null || _datas.Count == 0;
- if (_datas == null) return;
- _ui.m_list.numItems = _datas.Count;
- _ui.m_btnSelect.selected = false;
- CancleAll();
- UpdateConsume();
- }
- private void ListItemRander(int index, GObject obj)
- {
- UI_ListItem item = UI_ListItem.Proxy(obj);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_datas[index]);
- RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
- string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
- item.m_txtName.text = itemCfg.name;
- item.m_imgSelect.visible = false;
- int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
- item.m_txtHasCount.text = itemHasCount.ToString();
- int itemCount = _decomposeData.ContainsKey(_datas[index]) ? _decomposeData[_datas[index]] : 0;
- item.m_txtCount.text = itemCount.ToString();
- item.m_imgSelect.visible = itemCount > 0;
- item.m_btnMinus.visible = itemCount > 0;
- if (item.m_btnMinus.data == null)
- {
- item.m_btnMinus.onClick.Add(OnClickBtnMinus);
- }
- item.m_btnMinus.data = index;
- if (item.m_loaItem.data == null)
- {
- item.m_loaItem.onClick.Add(OnListItemClick);
- }
- item.m_loaItem.data = index;
- item.target.data = itemCfg;
- }
- private void OnListItemClick(EventContext context)
- {
- int index = (int)((context.sender as GLoader).data);
- int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
- GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
- int itemId = (com.data as ItemCfg).id;
- if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
- if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
- if (_decomposeCount == DecomposeDataManager.MaxCount)
- {
- PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
- return;
- }
- UI_ListItem item = UI_ListItem.Proxy(com);
- item.m_btnMinus.visible = true;
- item.m_imgSelect.visible = true;
- _decomposeData[itemId] = _decomposeData[itemId] + 1;
- _decomposeCount += 1;
- item.m_txtCount.text = _decomposeData[itemId].ToString();
- UpdateConsume();
- }
- private void OnClickBtnMinus(EventContext context)
- {
- int index = (int)((context.sender as GButton).data);
- int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
- GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
- UI_ListItem item = UI_ListItem.Proxy(com);
- int itemId = (com.data as ItemCfg).id;
- _decomposeData[itemId] = _decomposeData[itemId] - 1;
- _decomposeCount -= 1;
- item.m_txtCount.text = _decomposeData[itemId].ToString();
- if (_decomposeData[itemId] == 0)
- {
- _decomposeData.Remove(itemId);
- item.m_imgSelect.visible = false;
- item.m_btnMinus.visible = false;
- }
- UpdateConsume();
- }
- private void OnClickBtnSelect()
- {
- if (_ui.m_btnSelect.selected)
- {
- SelectAll();
- }
- else
- {
- CancleAll();
- }
- UpdateConsume();
- }
- private void SelectAll()
- {
- int lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
- for (int i = 0; i < _datas.Count; i++)
- {
- int itemId = _datas[i];
- int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
- int itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
- int count = Math.Min(lastCount, itemLastCount);
- lastCount -= count;
- if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
- _decomposeData[itemId] = _decomposeData[itemId] + count;
- _decomposeCount += count;
- if (lastCount == 0) break;
- }
- _ui.m_list.numItems = _datas.Count;
- }
- private void CancleAll()
- {
- _decomposeData.Clear();
- _ui.m_list.numItems = _datas.Count;
- _decomposeCount = 0;
- }
- private void UpdateConsume()
- {
- DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
- _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
- _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
- _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
- }
- private void ListRewardItemRander(int index, GObject obj)
- {
- UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
- DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
- item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
- string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
- item.target.data = itemCfg;
- }
- private void OnClickListRewardItem(EventContext context)
- {
- UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
- GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
- }
- private void OnClickBtnDecompose()
- {
- if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
- {
- Alert.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
- }
- else
- {
- DecomposeItem();
- }
- }
- private void DecomposeItem()
- {
- DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
- int consumeCount = cfg.consumeCount * _decomposeCount;
- if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
- {
- PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
- return;
- }
- ItemDataManager.Remove(cfg.consumeId, consumeCount);
- foreach (int key in _decomposeData.Keys)
- {
- ItemDataManager.Remove(key, _decomposeData[key]);
- }
- List<ItemData> listReward = new List<ItemData>();
- for (int i = 0; i < cfg.itemsArr.Length; i++)
- {
- ItemData itemData = new ItemData();
- itemData.id = cfg.itemsArr[i][0];
- itemData.num = cfg.itemsArr[i][1] * _decomposeCount;
- listReward.Add(itemData);
- ItemDataManager.Add(itemData.id, itemData.num);
- }
- BonusController.TryShowBonusList(listReward);
- OnClickBtnRarity(_curRarity);
- }
- private void OnClickBtnRule()
- {
- ViewManager.Show<ClothingDecomposeRuleView>();
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
- }
- }
- }
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