ClothingDecomposeView.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingDecompose;
  5. namespace GFGGame
  6. {
  7. public class ClothingDecomposeView : BaseWindow
  8. {
  9. private UI_ClothingDecomposeUI _ui;
  10. private ValueBarController _valueBarController;
  11. private List<int> _datas = new List<int>();
  12. private Dictionary<int, int> _decomposeData = new Dictionary<int, int>();
  13. private int _decomposeCount = 0;//要分解物品的数量
  14. private int _curRarity = 0;
  15. public override void Dispose()
  16. {
  17. _valueBarController.Dispose();
  18. _valueBarController = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  25. _ui = UI_ClothingDecomposeUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. this.clickBlankToClose = false;
  29. _valueBarController = new ValueBarController(_ui.m_valueBar);
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_comBtnTab.m_btnRarity0.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN));
  32. _ui.m_comBtnTab.m_btnRarity1.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_ZHENXI));
  33. _ui.m_comBtnTab.m_btnRarity2.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_DIANCANG));
  34. _ui.m_comBtnTab.m_btnRarity3.onClick.Add(() => OnClickBtnRarity(ConstDressRarity.Rarity_TIANYI));
  35. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  36. _ui.m_btnRule.onClick.Add(OnClickBtnRule);
  37. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  38. _ui.m_list.itemRenderer = ListItemRander;
  39. _ui.m_list.SetVirtual();
  40. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  41. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _ui.m_c1.selectedIndex = 0;
  47. _valueBarController.OnShown();
  48. _valueBarController.Controller(6);
  49. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. _valueBarController.OnHide();
  55. }
  56. private void OnClickBtnRarity(int rarity)
  57. {
  58. _curRarity = rarity;
  59. _datas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  60. _ui.m_list.visible = _datas != null && _datas.Count > 0;
  61. _ui.m_txtNone.visible = _datas == null || _datas.Count == 0;
  62. if (_datas == null) return;
  63. _ui.m_list.numItems = _datas.Count;
  64. _ui.m_btnSelect.selected = false;
  65. CancleAll();
  66. UpdateConsume();
  67. }
  68. private void ListItemRander(int index, GObject obj)
  69. {
  70. UI_ListItem item = UI_ListItem.Proxy(obj);
  71. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_datas[index]);
  72. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  73. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  74. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  75. item.m_txtName.text = itemCfg.name;
  76. item.m_imgSelect.visible = false;
  77. int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
  78. item.m_txtHasCount.text = itemHasCount.ToString();
  79. int itemCount = _decomposeData.ContainsKey(_datas[index]) ? _decomposeData[_datas[index]] : 0;
  80. item.m_txtCount.text = itemCount.ToString();
  81. item.m_imgSelect.visible = itemCount > 0;
  82. item.m_btnMinus.visible = itemCount > 0;
  83. if (item.m_btnMinus.data == null)
  84. {
  85. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  86. }
  87. item.m_btnMinus.data = index;
  88. if (item.m_loaItem.data == null)
  89. {
  90. item.m_loaItem.onClick.Add(OnListItemClick);
  91. }
  92. item.m_loaItem.data = index;
  93. item.target.data = itemCfg;
  94. }
  95. private void OnListItemClick(EventContext context)
  96. {
  97. int index = (int)((context.sender as GLoader).data);
  98. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  99. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  100. int itemId = (com.data as ItemCfg).id;
  101. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  102. if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
  103. if (_decomposeCount == DecomposeDataManager.MaxCount)
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  106. return;
  107. }
  108. UI_ListItem item = UI_ListItem.Proxy(com);
  109. item.m_btnMinus.visible = true;
  110. item.m_imgSelect.visible = true;
  111. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  112. _decomposeCount += 1;
  113. item.m_txtCount.text = _decomposeData[itemId].ToString();
  114. UpdateConsume();
  115. }
  116. private void OnClickBtnMinus(EventContext context)
  117. {
  118. int index = (int)((context.sender as GButton).data);
  119. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  120. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  121. UI_ListItem item = UI_ListItem.Proxy(com);
  122. int itemId = (com.data as ItemCfg).id;
  123. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  124. _decomposeCount -= 1;
  125. item.m_txtCount.text = _decomposeData[itemId].ToString();
  126. if (_decomposeData[itemId] == 0)
  127. {
  128. _decomposeData.Remove(itemId);
  129. item.m_imgSelect.visible = false;
  130. item.m_btnMinus.visible = false;
  131. }
  132. UpdateConsume();
  133. }
  134. private void OnClickBtnSelect()
  135. {
  136. if (_ui.m_btnSelect.selected)
  137. {
  138. SelectAll();
  139. }
  140. else
  141. {
  142. CancleAll();
  143. }
  144. UpdateConsume();
  145. }
  146. private void SelectAll()
  147. {
  148. int lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  149. for (int i = 0; i < _datas.Count; i++)
  150. {
  151. int itemId = _datas[i];
  152. int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
  153. int itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  154. int count = Math.Min(lastCount, itemLastCount);
  155. lastCount -= count;
  156. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  157. _decomposeData[itemId] = _decomposeData[itemId] + count;
  158. _decomposeCount += count;
  159. if (lastCount == 0) break;
  160. }
  161. _ui.m_list.numItems = _datas.Count;
  162. }
  163. private void CancleAll()
  164. {
  165. _decomposeData.Clear();
  166. _ui.m_list.numItems = _datas.Count;
  167. _decomposeCount = 0;
  168. }
  169. private void UpdateConsume()
  170. {
  171. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  172. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  173. _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
  174. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
  175. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  176. }
  177. private void ListRewardItemRander(int index, GObject obj)
  178. {
  179. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  180. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  181. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
  182. item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
  183. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  184. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  185. item.target.data = itemCfg;
  186. }
  187. private void OnClickListRewardItem(EventContext context)
  188. {
  189. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  190. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  191. }
  192. private void OnClickBtnDecompose()
  193. {
  194. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  195. {
  196. Alert.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  197. }
  198. else
  199. {
  200. DecomposeItem();
  201. }
  202. }
  203. private void DecomposeItem()
  204. {
  205. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  206. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  207. int consumeCount = cfg.consumeCount * _decomposeCount;
  208. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  209. {
  210. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  211. return;
  212. }
  213. ItemDataManager.Remove(cfg.consumeId, consumeCount);
  214. foreach (int key in _decomposeData.Keys)
  215. {
  216. ItemDataManager.Remove(key, _decomposeData[key]);
  217. }
  218. List<ItemData> listReward = new List<ItemData>();
  219. for (int i = 0; i < cfg.itemsArr.Length; i++)
  220. {
  221. ItemData itemData = new ItemData();
  222. itemData.id = cfg.itemsArr[i][0];
  223. itemData.num = cfg.itemsArr[i][1] * _decomposeCount;
  224. listReward.Add(itemData);
  225. ItemDataManager.Add(itemData.id, itemData.num);
  226. }
  227. BonusController.TryShowBonusList(listReward);
  228. OnClickBtnRarity(_curRarity);
  229. }
  230. private void OnClickBtnRule()
  231. {
  232. ViewManager.Show<ClothingDecomposeRuleView>();
  233. }
  234. private void OnClickBtnBack()
  235. {
  236. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  237. }
  238. }
  239. }