SuitRenewFinishView.cs 1.4 KB

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  1. using FairyGUI;
  2. using UI.ClothingFoster;
  3. namespace GFGGame
  4. {
  5. public class SuitRenewFinishView : BaseWindow
  6. {
  7. private UI_SuitRenewFinishUI _ui;
  8. private int _suitId;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_SuitRenewFinishUI.PACKAGE_NAME;
  17. _ui = UI_SuitRenewFinishUI.Create();
  18. this.viewCom = _ui.target;
  19. this.viewCom.Center();
  20. this.modal = true;
  21. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  22. _ui.m_bg.onClick.Add(this.Hide);
  23. }
  24. protected override void OnShown()
  25. {
  26. base.OnShown();
  27. _suitId = (int)this.viewData;
  28. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  29. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  30. string num = StringUtil.GetColorText(string.Format("+{0}", renewCfg.addition * 100 / 10000), "#BA4C36");
  31. _ui.m_txtProperty.text = string.Format("套装属性{0}%", num);
  32. }
  33. protected override void OnHide()
  34. {
  35. base.OnHide();
  36. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  37. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.renewRewardsArr));
  38. }
  39. }
  40. }