LuckyBoxStarView.cs 11 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxStarView : BaseWindow
  12. {
  13. private UI_LuckyBoxStarUI _ui;
  14. private List<GObject> comStars = new List<GObject>();
  15. private List<GameObject> _gameObjects = new List<GameObject>();
  16. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  17. private List<GameObject> _gameObjects1 = new List<GameObject>();
  18. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  19. private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>();
  20. private Dictionary<int, List<GoWrapper>> dicWrappers = new Dictionary<int, List<GoWrapper>>();
  21. private Dictionary<int, List<GameObject>> dicGameobj1 = new Dictionary<int, List<GameObject>>();
  22. private Dictionary<int, List<GoWrapper>> dicWrappers1 = new Dictionary<int, List<GoWrapper>>();
  23. private GObject curComStar;//当前选中的星星
  24. private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  25. private List<ItemData> _rewardList;
  26. private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
  27. private const int imgLineWidth = 10;//线的原始长度
  28. private bool showGuide = false;
  29. private bool isFirst = true;
  30. public override void Dispose()
  31. {
  32. // for (int i = 0; i < _gameObjects.Count; i++)
  33. // {
  34. // SceneController.DestroyObjectFromView(_gameObjects[i]);
  35. // SceneController.DestroyObjectFromView(_gameObjects1[i]);
  36. // }
  37. ICollection keys0 = dicGameobj.Keys;
  38. foreach (int key in keys0)
  39. {
  40. for (int i = 0; i < dicGameobj[key].Count; i++)
  41. {
  42. SceneController.DestroyObjectFromView(dicGameobj[key][i]);
  43. SceneController.DestroyObjectFromView(dicGameobj1[key][i]);
  44. }
  45. }
  46. base.Dispose();
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. _ui = UI_LuckyBoxStarUI.Create();
  52. this.viewCom = _ui.target;
  53. isfullScreen = true;
  54. _ui.m_btnBack.visible = true;
  55. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  61. _ui.target.onTouchMove.Add(OnClickUIMove);
  62. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  63. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  64. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  65. _ui.m_ctrlRewardsType.selectedIndex = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  66. isFirst = true;
  67. ResetStartView();
  68. }
  69. private void ResetStartView()
  70. {
  71. showGuide = GuideDataManager.GetGuideCountCopy(ConstGuideId.LUCKY_BOX) <= 0;
  72. curComStar = null;
  73. comStars.Clear();
  74. int index = 0;
  75. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  76. while (star != null && star.visible == true)
  77. {
  78. UI_ComStar comStar = UI_ComStar.Proxy(star);
  79. comStar.m_c1.selectedIndex = 0;
  80. comStar.m_imgLine.width = imgLineWidth;
  81. comStar.m_imgLine.rotation = 0;
  82. if (isFirst && (!dicGameobj.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex) || dicGameobj1[_ui.m_ctrlRewardsType.selectedIndex].Count <= index))
  83. {
  84. GameObject gameObject = _gameObjects.Count > index ? _gameObjects[index] : null;
  85. GoWrapper wrapper = _wrappers.Count > index ? _wrappers[index] : null;
  86. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck");
  87. SceneController.AddObjectToView(gameObject, wrapper, comStar.m_holder, resPath, out gameObject, out wrapper);
  88. if (!dicGameobj.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicGameobj.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GameObject>());
  89. if (!dicWrappers.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicWrappers.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GoWrapper>());
  90. dicGameobj[_ui.m_ctrlRewardsType.selectedIndex].Add(gameObject);
  91. dicWrappers[_ui.m_ctrlRewardsType.selectedIndex].Add(wrapper);
  92. GameObject gameObject1 = _gameObjects1.Count > index ? _gameObjects1[index] : null;
  93. GoWrapper wrapper1 = _wrappers1.Count > index ? _wrappers1[index] : null;
  94. string resPath1 = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_dj");
  95. SceneController.AddObjectToView(gameObject1, wrapper1, comStar.m_holder1, resPath1, out gameObject1, out wrapper1);
  96. if (!dicGameobj1.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicGameobj1.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GameObject>());
  97. if (!dicWrappers1.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicWrappers1.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GoWrapper>());
  98. dicGameobj1[_ui.m_ctrlRewardsType.selectedIndex].Add(gameObject1);
  99. dicWrappers1[_ui.m_ctrlRewardsType.selectedIndex].Add(wrapper1);
  100. }
  101. star.data = new Vector2(comStar.target.x, comStar.target.y);
  102. comStars.Add(star);
  103. index++;
  104. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  105. }
  106. }
  107. private void OnClickUIBegin(EventContext context)
  108. {
  109. context.CaptureTouch();
  110. InputEvent inputEvent = (InputEvent)context.data;
  111. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  112. CheckNearbyPos(mousePos);
  113. }
  114. private void OnClickUIMove(EventContext context)
  115. {
  116. InputEvent inputEvent = (InputEvent)context.data;
  117. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  118. CheckNearbyPos(mousePos);
  119. if (comStars.Count == 0)//所有星星都点亮了主动结束
  120. {
  121. this.OnClickUIEnd();
  122. }
  123. }
  124. //检测鼠标附近的星星
  125. private void CheckNearbyPos(Vector2 mousePos)
  126. {
  127. for (int i = comStars.Count - 1; i >= 0; i--)
  128. {
  129. Vector2 comStarPos = (Vector2)comStars[i].data;
  130. if (IsSamePos(mousePos, comStarPos))
  131. {
  132. if (curComStar != null)
  133. {
  134. SetCurComStarTransfrom(comStarPos);
  135. }
  136. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  137. comStar.m_c1.selectedIndex = 1;
  138. curComStar = comStars[i];
  139. lastPos = Vector2.right;
  140. comStars.RemoveAt(i);
  141. }
  142. else
  143. {
  144. if (curComStar != null)
  145. {
  146. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  147. SetCurComStarTransfrom(mousePos);
  148. lastPos = curPos;
  149. }
  150. }
  151. }
  152. }
  153. private void SetCurComStarTransfrom(Vector2 targetPos)
  154. {
  155. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  156. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  157. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  158. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  159. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  160. comStar.m_imgLine.rotation += angle;
  161. comStar.m_imgLine.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  162. }
  163. private void OnClickUIEnd()
  164. {
  165. if (showGuide && comStars.Count > 0)
  166. {
  167. isFirst = false;
  168. ResetStartView();
  169. }
  170. else
  171. {
  172. TryCompleteGuide();
  173. Timers.inst.Add(0.3f, 1, ClickUIEnd);
  174. }
  175. }
  176. private void ClickUIEnd(object param)
  177. {
  178. if (curComStar != null)
  179. {
  180. RemoveListener();
  181. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { _rewardList, FirstGetCardViewType.JUMP });
  182. this.Hide();
  183. }
  184. }
  185. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  186. {
  187. return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
  188. }
  189. private void RemoveListener()
  190. {
  191. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  192. _ui.target.onTouchMove.Remove(OnClickUIMove);
  193. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  194. }
  195. private void OnClickBtnBack()
  196. {
  197. this.Hide();
  198. RemoveListener();
  199. ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
  200. }
  201. protected override void OnHide()
  202. {
  203. base.OnHide();
  204. }
  205. protected override void UpdateToCheckGuide(object param)
  206. {
  207. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  208. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 4, "点击将星星链接在一起", false, 0, true, false, (int)(this.viewCom.height - 150));
  209. TryCompleteGuide();
  210. }
  211. protected override void TryCompleteGuide()
  212. {
  213. if (comStars.Count == 0)
  214. {
  215. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  216. GuideController.TryCompleteGuideIndex(cfg.id, 4);
  217. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 4);
  218. }
  219. else
  220. {
  221. GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);
  222. GuideDataManager.currentGuideIdIndex = 3;
  223. }
  224. }
  225. }
  226. }