ShopViewManager.cs 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145
  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Store;
  6. namespace GFGGame
  7. {
  8. public class ShopViewManager : SingletonBase<ShopViewManager>
  9. {
  10. public void BuyItem(int itemId, int itemCount, int buyType, ShopCfg shopCfg)
  11. {
  12. BuyItemConteoller.Show(itemId, itemCount, buyType, () =>
  13. {
  14. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 2);
  15. GetSuitItemController.TryShow(0);
  16. }, true, false, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  17. }
  18. //更行vip进度
  19. public void UpdateVipProgressCom(GObject obj)
  20. {
  21. UI_ComVipLv com = UI_ComVipLv.Proxy(obj);
  22. com.m_txtLv.text = RoleDataManager.vipLv.ToString();
  23. int level = RoleDataManager.vipLv;
  24. ET.Log.Debug("vipLv:" + level);
  25. ET.Log.Debug("vipExp:" + RoleDataManager.vipExp);
  26. VipCfg vipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv);
  27. if (vipCfg == null) return;
  28. VipCfg nextVipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv + 1);
  29. com.m_txtTipsFull.visible = RoleDataManager.vipExp >= vipCfg.num && nextVipCfg == null;
  30. com.m_grpTips.visible = nextVipCfg != null || RoleDataManager.vipExp < vipCfg.num;
  31. if (com.m_btnRule.data == null)
  32. {
  33. com.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  34. com.m_btnRule.data = 300009;
  35. }
  36. if (nextVipCfg != null)
  37. {
  38. com.m_proExp.target.max = vipCfg.num;
  39. com.m_proExp.target.value = RoleDataManager.vipExp;
  40. com.m_proExp.m_txttitle.SetVar("value", com.m_proExp.target.value.ToString()).FlushVars();
  41. com.m_proExp.m_txttitle.SetVar("max", com.m_proExp.target.max.ToString()).FlushVars();
  42. com.m_txtTips.SetVar("exp", (vipCfg.num - RoleDataManager.vipExp).ToString()).FlushVars();
  43. com.m_txtTips.SetVar("vipLv", (nextVipCfg.id).ToString()).FlushVars();
  44. }
  45. UI_ComVipLv.ProxyEnd();
  46. }
  47. //更新商品item
  48. public void UptadeItem(GObject obj, ShopCfg shopCfg)
  49. {
  50. UI_ListShopItem item = UI_ListShopItem.Proxy(obj);
  51. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  52. item.m_txtName.text = shopCfg.itemName;
  53. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  54. item.m_grpDiscount.visible = shopCfg.price < shopCfg.originalPrice;
  55. item.m_txtDesc.text = shopCfg.price <= 0 ? "" : ShopDataManager.Instance.GetShopGoodsDiscount(shopCfg.id).ToString();
  56. item.m_txtEndTime.SetVar("value", ShopDataManager.Instance.GetEndTime(shopCfg.id)).FlushVars();
  57. item.m_txtEndTime.visible = shopCfg.endTime != "";
  58. item.m_c2.selectedIndex = ShopDataManager.Instance.GetShopGoodsStateById(shopCfg.id) ? 1 : 0;
  59. item.m_txtLock.text = ShopDataManager.Instance.GetShopGoodsStateTips(shopCfg.id);
  60. int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  61. item.m_txtLimit.visible = shopCfg.maxBuyNum > 0;
  62. item.m_txtLimit.text = string.Format("{0}({1}/{2})", ShopDataManager.Instance.refreshType[shopCfg.refreshType], StringUtil.GetColorText(buyNum.ToString(), "#5A3E16"), shopCfg.maxBuyNum);
  63. item.m_c1.selectedIndex = shopCfg.maxBuyNum == 0 || buyNum < shopCfg.maxBuyNum ? 0 : 1;
  64. if (item.m_c1.selectedIndex == 0)//可购买
  65. {
  66. item.m_btnBuy.m_txtOriginalPrice.text = NumberUtil.ChangeNumberUnit(shopCfg.originalPrice);
  67. if (shopCfg.price > 0 && shopCfg.costType != CostType.FREE)//不免费
  68. {
  69. item.m_btnBuy.m_grpOriginalPrice.visible = shopCfg.originalPrice > 0 && shopCfg.originalPrice != shopCfg.price;
  70. item.m_btnBuy.m_loaIcon.visible = true;
  71. item.m_btnBuy.m_txtPrice.text = NumberUtil.ChangeNumberUnit(shopCfg.price);// cfg.price.ToString();
  72. if (shopCfg.costType == CostType.RMB)//人民币
  73. {
  74. item.m_btnBuy.m_loaIcon.visible = false;
  75. item.m_btnBuy.m_txtIcon.visible = true;
  76. item.m_btnBuy.m_txtIcon.text = "¥";
  77. }
  78. else//道具
  79. {
  80. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  81. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  82. item.m_btnBuy.m_loaIcon.visible = true;
  83. item.m_btnBuy.m_txtIcon.visible = false;
  84. }
  85. }
  86. else
  87. {
  88. item.m_btnBuy.m_txtIcon.text = "";
  89. item.m_btnBuy.m_loaIcon.visible = false;
  90. item.m_btnBuy.m_grpOriginalPrice.visible = false;
  91. item.m_btnBuy.m_txtPrice.text = "免费";
  92. }
  93. }
  94. if (item.target.data == null)
  95. {
  96. item.target.onClick.Add(OnBtnBugItem);
  97. }
  98. item.target.data = shopCfg;
  99. bool isRed = item.m_c1.selectedIndex == 0 && item.m_c2.selectedIndex == 0 && shopCfg.price == 0;
  100. RedDotController.Instance.SetComRedDot(item.target, isRed, "", -6, 100);
  101. UI_ListShopItem.ProxyEnd();
  102. }
  103. private void OnBtnBugItem(EventContext context)
  104. {
  105. ShopCfg cfg = (context.sender as GObject).data as ShopCfg;
  106. bool isSellOut = cfg.maxBuyNum > 0 && cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  107. if (isSellOut)
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  110. return;
  111. }
  112. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  113. {
  114. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  115. return;
  116. }
  117. if (cfg.costType == CostType.FREE)
  118. {
  119. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  120. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  121. }
  122. else
  123. {
  124. ViewManager.Show<ItemExchangeView>(cfg.id);
  125. }
  126. }
  127. }
  128. }