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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class RechargeStoreType
 
-     {
 
-         public static int RECHARGE = 0;
 
-         public static int GIFT = 1;
 
-         public static int EXCHANGE = 2;
 
-     }
 
-     public class LockType
 
-     {
 
-         public static int NONE = 0;
 
-         public static int STORY_LV = 1;
 
-         public static int ROLE_LV = 2;
 
-     }
 
-     // public class RefreshType
 
-     // {
 
-     //     public static int NONE = 0;
 
-     //     public static int DAY = 1;
 
-     //     public static int WEEK = 2;
 
-     //     public static int MONTH = 3;
 
-     // }
 
-     public class CostType
 
-     {
 
-         public static int FREE = 0;
 
-         public static int MONEY = 1;
 
-         public static int RMB = 2;
 
-         public static int ITEM = 3;
 
-     }
 
-     public class RechargeDataManager : SingletonBase<RechargeDataManager>
 
-     {
 
-         public string[] refreshType = { "永久限购", "每日限购", "每周限购", "每月限购" };
 
-         private Dictionary<int, int> _rechargeDic = new Dictionary<int, int>();
 
-         private Dictionary<int, int> _giftDic = new Dictionary<int, int>();
 
-         private Dictionary<int, int> _exchangeDic = new Dictionary<int, int>();
 
-         public void Clear()
 
-         {
 
-             _rechargeDic.Clear();
 
-             _giftDic.Clear();
 
-             _exchangeDic.Clear();
 
-         }
 
-         public void UpdateRechargeData(int rechargeId, int num)
 
-         {
 
-             if (!_rechargeDic.ContainsKey(rechargeId))
 
-             {
 
-                 _rechargeDic.Add(rechargeId, num);
 
-             }
 
-             else
 
-             {
 
-                 _rechargeDic[rechargeId] = num;
 
-             }
 
-         }
 
-         public void UpdateGiftData(int giftId, int num)
 
-         {
 
-             if (!_giftDic.ContainsKey(giftId))
 
-             {
 
-                 _giftDic.Add(giftId, num);
 
-             }
 
-             else
 
-             {
 
-                 _giftDic[giftId] = num;
 
-             }
 
-         }
 
-         public void UpdateExchangeData(int exchangeId, int num)
 
-         {
 
-             if (!_exchangeDic.ContainsKey(exchangeId))
 
-             {
 
-                 _exchangeDic.Add(exchangeId, num);
 
-             }
 
-             else
 
-             {
 
-                 _exchangeDic[exchangeId] = num;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 根据充值id获取购买次数
 
-         /// </summary>
 
-         /// <param name="rechargeId"></param>
 
-         /// <returns></returns>
 
-         public int GetRechargeBuyNumById(int rechargeId)
 
-         {
 
-             return !_rechargeDic.ContainsKey(rechargeId) ? 0 : _rechargeDic[rechargeId];
 
-         }
 
-         /// <summary>
 
-         /// 根据礼包id获取购买次数
 
-         /// </summary>
 
-         /// <param name="giftId"></param>
 
-         /// <returns></returns>
 
-         public int GetGiftBuyNumById(int giftId)
 
-         {
 
-             return !_giftDic.ContainsKey(giftId) ? 0 : _giftDic[giftId];
 
-         }
 
-         /// <summary>
 
-         /// 根据充值id获取购买次数
 
-         /// </summary>
 
-         /// <param name="exchangeId"></param>
 
-         /// <returns></returns>
 
-         public int GetExchangeBuyNumById(int exchangeId)
 
-         {
 
-             return !_exchangeDic.ContainsKey(exchangeId) ? 0 : _exchangeDic[exchangeId];
 
-         }
 
-         public List<GiftBagCfg> GetGiftBagCfgs()
 
-         {
 
-             List<GiftBagCfg> giftBagCfgs = new List<GiftBagCfg>();
 
-             List<GiftBagCfg> noneGiftBagCfgs = GetNoneGiftCfg();
 
-             giftBagCfgs = giftBagCfgs.Concat(noneGiftBagCfgs).ToList<GiftBagCfg>();
 
-             GiftBagCfg StoryLvGiftCfg = GetStoryLvGiftCfg();
 
-             if (StoryLvGiftCfg != null) giftBagCfgs.Add(StoryLvGiftCfg);
 
-             GiftBagCfg RoleLvGiftCfg = GetRoleLvGiftCfg();
 
-             if (RoleLvGiftCfg != null) giftBagCfgs.Add(RoleLvGiftCfg);
 
-             giftBagCfgs = RemoveNotOpenCfg(giftBagCfgs);
 
-             SortGiftBagCfgs(giftBagCfgs);
 
-             return giftBagCfgs;
 
-         }
 
-         private List<GiftBagCfg> SortGiftBagCfgs(List<GiftBagCfg> giftBagCfgs)
 
-         {
 
-             giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
 
-             {
 
-                 //未售罄的>未解锁>已售罄的
 
-                 int buyTypeA = (a.maxBuyNum == 0 || a.maxBuyNum - GetGiftBuyNumById(a.id) > 0) ? 1 : -1;
 
-                 int buyTypeB = (b.maxBuyNum == 0 || b.maxBuyNum - GetGiftBuyNumById(b.id) > 0) ? 1 : -1;
 
-                 if (buyTypeA > buyTypeB) return -1;
 
-                 if (buyTypeA < buyTypeB) return 1;
 
-                 //解锁状态
 
-                 int lockA = GetGiftStateById(a.id) ? 1 : -1;
 
-                 int lockB = GetGiftStateById(b.id) ? 1 : -1;
 
-                 if (lockA > lockB) return -1;
 
-                 if (lockA < lockB) return 1;
 
-                 //免费>钻石>现金>道具
 
-                 if (a.costType < b.costType) return -1;
 
-                 if (a.costType > b.costType) return 1;
 
-                 //有下架时间的 > 没有下架时间的
 
-                 int endTimeA = a.endTime != "" ? 1 : -1;
 
-                 int endTimeB = b.endTime != "" ? 1 : -1;
 
-                 if (endTimeA > endTimeB) return -1;
 
-                 if (endTimeA < endTimeB) return 1;
 
-                 int descA = a.desc == "" ? 0 : int.Parse(a.desc);
 
-                 int descB = b.desc == "" ? 0 : int.Parse(b.desc);
 
-                 if (descA != descB) return descA - descB;
 
-                 if (a.price != b.price) return a.price - b.price;
 
-                 return 0;
 
-             });
 
-             return giftBagCfgs;
 
-         }
 
-         private List<GiftBagCfg> RemoveNotOpenCfg(List<GiftBagCfg> giftBagCfgs)
 
-         {
 
-             for (int i = giftBagCfgs.Count - 1; i >= 0; i--)
 
-             {
 
-                 if (giftBagCfgs[i].startTime != "" && !TimeUtil.IsBeforeCurTime(giftBagCfgs[i].startTime) || giftBagCfgs[i].endTime != "" && !TimeUtil.IsLaterCurTime(giftBagCfgs[i].endTime))
 
-                 {
 
-                     giftBagCfgs.RemoveAt(i);
 
-                 }
 
-             }
 
-             return giftBagCfgs;
 
-         }
 
-         private List<GiftBagCfg> GetNoneGiftCfg()
 
-         {
 
-             List<GiftBagCfg> giftBagCfgs = new List<GiftBagCfg>(GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.NONE));
 
-             
 
-             return giftBagCfgs;
 
-         }
 
-         private GiftBagCfg GetStoryLvGiftCfg()
 
-         {
 
-             List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.STORY_LV);
 
-             if (giftBagCfgs.Count == 0) return null;
 
-             giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
 
-             {
 
-                 if (a.storyLevelId.CompareTo(b.storyLevelId) != 0)
 
-                 {
 
-                     return a.storyLevelId.CompareTo(b.storyLevelId);
 
-                 }
 
-                 return -1;
 
-             });
 
-             for (int i = 0; i < giftBagCfgs.Count; i++)
 
-             {
 
-                 if (GetGiftStateById(giftBagCfgs[i].id) && (GetGiftBuyNumById(giftBagCfgs[i].id) < giftBagCfgs[i].maxBuyNum)) return giftBagCfgs[i];
 
-             }
 
-             return giftBagCfgs[0];
 
-         }
 
-         private GiftBagCfg GetRoleLvGiftCfg()
 
-         {
 
-             List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.ROLE_LV);
 
-             if (giftBagCfgs.Count == 0) return null;
 
-             giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
 
-             {
 
-                 if (a.lv.CompareTo(b.lv) != 0)
 
-                 {
 
-                     return a.lv.CompareTo(b.lv);
 
-                 }
 
-                 return -1;
 
-             });
 
-             for (int i = 0; i < giftBagCfgs.Count; i++)
 
-             {
 
-                 if (GetGiftStateById(giftBagCfgs[i].id) && (GetGiftBuyNumById(giftBagCfgs[i].id) < giftBagCfgs[i].maxBuyNum)) return giftBagCfgs[i];
 
-             }
 
-             return giftBagCfgs[0];
 
-         }
 
-         public List<ShopExchangeCfg> GetExchangeCfgs()
 
-         {
 
-             List<ShopExchangeCfg> shopExchangeCfgs = new List<ShopExchangeCfg>(ShopExchangeCfgArray.Instance.dataArray);
 
-             shopExchangeCfgs.Sort((ShopExchangeCfg a, ShopExchangeCfg b) =>
 
-             {
 
-                 //未售罄的>已售罄的
 
-                 int buyTypeA = (a.maxLimit == 0 || a.maxLimit - GetExchangeBuyNumById(a.id) > 0) ? 1 : -1;
 
-                 int buyTypeB = (b.maxLimit == 0 || b.maxLimit - GetExchangeBuyNumById(b.id) > 0) ? 1 : -1;
 
-                 if (buyTypeA > buyTypeB) return -1;
 
-                 if (buyTypeA < buyTypeB) return 1;
 
-                 return 0;
 
-             });
 
-             return shopExchangeCfgs;
 
-         }
 
-         /// <summary>
 
-         /// 根据礼包Id获取礼包解锁状态
 
-         /// /// </summary>
 
-         /// <param name="giftId"></param>
 
-         /// <returns></returns>
 
-         public bool GetGiftStateById(int giftId)
 
-         {
 
-             GiftBagCfg cfg = GiftBagCfgArray.Instance.GetCfg(giftId);
 
-             if (cfg.lockType == LockType.NONE)
 
-             {
 
-                 return true;
 
-             }
 
-             else if (cfg.lockType == LockType.STORY_LV)
 
-             {
 
-                 return InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId);
 
-             }
 
-             else
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= cfg.lv;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 根据礼包id获取下架时间
 
-         /// </summary>
 
-         /// <param name="giftId"></param>
 
-         /// <returns></returns>
 
-         public string GetEndTime(int giftId)
 
-         {
 
-             int endTime = 0;
 
-             GiftBagCfg cfg = GiftBagCfgArray.Instance.GetCfg(giftId);
 
-             if (cfg.endTime == "") return "";
 
-             endTime = TimeUtil.DateTimeToTimestamp(cfg.endTime);
 
-             return TimeUtil.FormattingTime(TimeHelper.ServerNowSecs, endTime);
 
-         }
 
-     }
 
- }
 
 
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