DressUpMenuItemDataManager.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public enum DressFilterType
  8. {
  9. None,
  10. Search,
  11. Filter
  12. }
  13. public class DressUpMenuItemDataManager
  14. {
  15. public static string dressSearchTxt = "";
  16. public static DressFilterType dressFilterType = DressFilterType.None;
  17. public static List<int> selectRarityList = new List<int>();
  18. public static List<int> selectScoreList = new List<int>();
  19. public static List<string> selectTagList = new List<string>();
  20. private static List<int> _itemDatas = new List<int>();
  21. public static void InitData()
  22. {
  23. _itemDatas.Clear();
  24. }
  25. public static void Add(int value)
  26. {
  27. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(value);
  28. if (itemCfg == null)
  29. {
  30. Debug.LogError("添加了一个不存在的物品" + value);
  31. }
  32. else
  33. {
  34. if (!_itemDatas.Contains(value))
  35. {
  36. _itemDatas.Add(value);
  37. DressUpMenuSuitDataManager.CheckItemInSuit(value);
  38. }
  39. }
  40. }
  41. public static bool CheckHasItem(int itemID)
  42. {
  43. return _itemDatas.Contains(itemID);
  44. }
  45. public static void Remove(int value)
  46. {
  47. if (_itemDatas == null)
  48. {
  49. return;
  50. }
  51. if (_itemDatas.Contains(value))
  52. {
  53. _itemDatas.Remove(value);
  54. }
  55. }
  56. public static List<int> getItemDatasByType(int type)
  57. {
  58. List<int> arrayList = new List<int>();
  59. for (int i = 0; i < _itemDatas.Count; i++)
  60. {
  61. int itemID = (int)_itemDatas[i];
  62. int subType = ItemUtilCS.GetItemSubType(itemID);
  63. if (type == (int)ConstDressUpItemType.TE_SHU && subType > type)
  64. {
  65. arrayList.Add(itemID);
  66. }
  67. else if (subType == type)
  68. {
  69. arrayList.Add(itemID);
  70. }
  71. }
  72. return arrayList;
  73. }
  74. public static List<int> SortItemListByHighScore(List<int> arrayList)
  75. {
  76. arrayList.Sort((int a, int b) =>
  77. {
  78. int scoreA = GetItemScore(a);
  79. int scoreB = GetItemScore(b);
  80. if (scoreB > scoreA)
  81. {
  82. return 1;
  83. }
  84. else if (scoreB < scoreA)
  85. {
  86. return -1;
  87. }
  88. return 0;
  89. });
  90. return arrayList;
  91. }
  92. public static List<int> SortItemListByLowScore(List<int> arrayList)
  93. {
  94. arrayList.Sort((int a, int b) =>
  95. {
  96. int scoreA = GetItemScore(a);
  97. int scoreB = GetItemScore(b);
  98. if (scoreB < scoreA)
  99. {
  100. return 1;
  101. }
  102. else if (scoreB > scoreA)
  103. {
  104. return -1;
  105. }
  106. return 0;
  107. });
  108. return arrayList;
  109. }
  110. private static List<int> SortItemListByScoreByType(List<int> arrayList)
  111. {
  112. arrayList.Sort((int a, int b) =>
  113. {
  114. int typeA = ItemUtilCS.GetItemSubType(a);
  115. int typeB = ItemUtilCS.GetItemSubType(b);
  116. int scoreA = GetItemScore(a);
  117. int scoreB = GetItemScore(b);
  118. if (typeB < typeA)
  119. {
  120. return -1;
  121. }
  122. else if (typeB > typeA)
  123. {
  124. return 1;
  125. }
  126. else if (scoreB > scoreA)
  127. {
  128. return 1;
  129. }
  130. else if (scoreB < scoreA)
  131. {
  132. return -1;
  133. }
  134. return 0;
  135. });
  136. return arrayList;
  137. }
  138. public static List<int> SortItemListByHighRarity(List<int> arrayList)
  139. {
  140. arrayList.Sort((int a, int b) =>
  141. {
  142. ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
  143. ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
  144. if (itemCfgB.rarity > itemCfgA.rarity)
  145. {
  146. return 1;
  147. }
  148. else if (itemCfgB.rarity < itemCfgA.rarity)
  149. {
  150. return -1;
  151. }
  152. return 0;
  153. });
  154. return arrayList;
  155. }
  156. public static List<int> SortItemListByLowRarity(List<int> arrayList)
  157. {
  158. arrayList.Sort((int a, int b) =>
  159. {
  160. ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
  161. ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
  162. if (itemCfgB.rarity < itemCfgA.rarity)
  163. {
  164. return 1;
  165. }
  166. else if (itemCfgB.rarity > itemCfgA.rarity)
  167. {
  168. return -1;
  169. }
  170. return 0;
  171. });
  172. return arrayList;
  173. }
  174. public static List<int> GetRecommendItemList(bool toSort = true)
  175. {
  176. List<int> recommendTypeList = new List<int>();
  177. List<int> recommendList = new List<int>();
  178. List<int> recommendSpecialList = new List<int>();
  179. List<int> tempAllList = _itemDatas.GetRange(0, _itemDatas.Count);
  180. if (toSort)
  181. {
  182. SortItemListByScoreByType(tempAllList);
  183. }
  184. foreach (int itemID in tempAllList)
  185. {
  186. int subType = ItemUtilCS.GetItemSubType(itemID);
  187. if (!CheckIsSceneType(itemID))
  188. {
  189. if (!recommendTypeList.Contains(subType))
  190. {
  191. if (subType < ConstDressUpItemType.TE_SHU)
  192. {
  193. recommendList.Add(itemID);
  194. }
  195. recommendTypeList.Add(subType);
  196. }
  197. }
  198. }
  199. recommendSpecialList = DressUpMenuItemDataManager.getItemDatasByType(ConstDressUpItemType.TE_SHU);
  200. recommendSpecialList = DressUpMenuItemDataManager.SortItemListByHighScore(recommendSpecialList);
  201. List<int> specialSubList = new List<int>();
  202. List<int> specialIdList = new List<int>();
  203. foreach (int itemID in recommendSpecialList)
  204. {
  205. int subType = ItemUtilCS.GetItemSubType(itemID);
  206. if (subType > ConstDressUpItemType.TE_SHU)
  207. {
  208. if (specialSubList.Count >= 3) continue;
  209. if (specialSubList.IndexOf(subType) < 0)
  210. {
  211. specialSubList.Add(subType);
  212. specialIdList.Add(itemID);
  213. }
  214. }
  215. }
  216. recommendList.AddRange(specialIdList);
  217. return recommendList;
  218. }
  219. public static int GetRecommendCount()
  220. {
  221. List<int> recommendTypeList = GetRecommendItemList(false);
  222. return recommendTypeList.Count;
  223. }
  224. public static bool CheckIsSceneType(int itemID)
  225. {
  226. int subType = ItemUtilCS.GetItemSubType(itemID);
  227. DressUpMenuItemCfg1 typeCfg = DressUpMenuItemCfg1Array.Instance.GetCfg(12);
  228. foreach (int temp in typeCfg.subMenusArr)
  229. {
  230. DressUpMenuItemCfg2 subTypeCfg = DressUpMenuItemCfg2Array.Instance.GetCfg(temp);
  231. if (subType == subTypeCfg.type)
  232. {
  233. return true;
  234. }
  235. }
  236. return false;
  237. }
  238. public static int GetItemScore(int itemId)
  239. {
  240. return GetItemScore(itemId, InstanceZonesDataManager.currentScoreType);
  241. }
  242. public static int GetItemScore(int itemId, int scoreType)
  243. {
  244. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  245. if (itemCfg == null) return 0;
  246. int score = itemCfg.baseScore;
  247. switch (scoreType)
  248. {
  249. case ConstDressUpScoreType.SCORE_FENG:
  250. score += itemCfg.score1;
  251. break;
  252. case ConstDressUpScoreType.SCORE_HUA:
  253. score += itemCfg.score2;
  254. break;
  255. case ConstDressUpScoreType.SCORE_XUE:
  256. score += itemCfg.score3;
  257. break;
  258. case ConstDressUpScoreType.SCORE_YUE:
  259. score += itemCfg.score4;
  260. break;
  261. }
  262. return score;
  263. }
  264. public static List<int> DressSearch(List<int> list, bool isTaoZhuang)
  265. {
  266. List<int> searchList = new List<int>();
  267. for (int i = 0; i < list.Count; i++)
  268. {
  269. bool isSearch = true;
  270. string name = isTaoZhuang ? SuitCfgArray.Instance.GetCfg(list[i]).name : ItemCfgArray.Instance.GetCfg(list[i]).name;
  271. for (int j = 0; j < dressSearchTxt.Length; j++)
  272. {
  273. if (name.IndexOf(dressSearchTxt[j]) < 0)
  274. {
  275. isSearch = false;
  276. break;
  277. }
  278. }
  279. if (isSearch)
  280. {
  281. searchList.Add(list[i]);
  282. }
  283. }
  284. // if (searchList.Count == 0)
  285. // {
  286. // PromptController.Instance.ShowFloatTextPrompt("搜索不到相关物品");
  287. // }
  288. return searchList;
  289. }
  290. public static List<int> DressFilter(List<int> list, bool isTaoZhuang)
  291. {
  292. List<int> filterList = new List<int>();
  293. for (int i = 0; i < list.Count; i++)
  294. {
  295. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(list[i]);
  296. SuitCfg tzCfg = SuitCfgArray.Instance.GetCfg(list[i]);
  297. bool isRarity = isTaoZhuang ? FilterRarity(tzCfg) : FilterRarity(cfg);
  298. bool isScore = isTaoZhuang ? true : FilterScore(cfg);
  299. bool isTag = isTaoZhuang ? true : FilterTag(cfg);
  300. if (isRarity && isScore && isTag)
  301. {
  302. filterList.Add(list[i]);
  303. }
  304. }
  305. if (filterList.Count == 0)
  306. {
  307. PromptController.Instance.ShowFloatTextPrompt("无满足条件物品");
  308. }
  309. return filterList;
  310. }
  311. private static bool FilterRarity(ItemCfg cfg)
  312. {
  313. bool isRarity = false;
  314. if (selectRarityList.Count > 0)
  315. {
  316. for (int j = 0; j < selectRarityList.Count; j++)
  317. {
  318. if (cfg != null && cfg.rarity == selectRarityList[j])
  319. {
  320. isRarity = true;
  321. break;
  322. }
  323. }
  324. }
  325. else
  326. {
  327. isRarity = true;
  328. }
  329. return isRarity;
  330. }
  331. private static bool FilterRarity(SuitCfg cfg)
  332. {
  333. bool isRarity = false;
  334. if (selectRarityList.Count > 0)
  335. {
  336. for (int j = 0; j < selectRarityList.Count; j++)
  337. {
  338. if (cfg != null && cfg.rarity == selectRarityList[j])
  339. {
  340. isRarity = true;
  341. break;
  342. }
  343. }
  344. }
  345. else
  346. {
  347. isRarity = true;
  348. }
  349. return isRarity;
  350. }
  351. private static bool FilterScore(ItemCfg cfg)
  352. {
  353. bool isScore = false;
  354. if (selectScoreList.Count > 0)
  355. {
  356. if (cfg != null)
  357. {
  358. int mainScore;
  359. int mainScoreValue;
  360. ItemDataManager.GetMainScore(cfg.id, out mainScore, out mainScoreValue);
  361. for (int j = 0; j < selectScoreList.Count; j++)
  362. {
  363. if (mainScore == selectScoreList[j])
  364. {
  365. isScore = true;
  366. break;
  367. }
  368. }
  369. }
  370. }
  371. else
  372. {
  373. isScore = true;
  374. }
  375. return isScore;
  376. }
  377. private static bool FilterTag(ItemCfg cfg)
  378. {
  379. bool isTag = false;
  380. if (selectTagList.Count > 0)
  381. {
  382. if (cfg != null)
  383. {
  384. for (int j = 0; j < selectTagList.Count; j++)
  385. {
  386. if (isTag == true)
  387. {
  388. break;
  389. }
  390. for (int k = 0; k < cfg.tagsArr.Length; k++)
  391. {
  392. if (cfg.tagsArr[k] == selectTagList[j])
  393. {
  394. isTag = true;
  395. break;
  396. }
  397. }
  398. }
  399. }
  400. }
  401. else
  402. {
  403. isTag = true;
  404. }
  405. return isTag;
  406. }
  407. }
  408. }