MailDataManager.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class MailInfo
  8. {
  9. public long mailId;//邮件id
  10. public string title;//邮件标题
  11. public long timeSec;//邮件时间戳,单位秒
  12. public string content = "";//邮件内容
  13. public List<ItemData> rewards;
  14. public int state;//邮件状态 0未读, 1已读未领取,2已读已领取
  15. public bool hasItem;//是否有奖励
  16. }
  17. public class MailDataManager : SingletonBase<MailDataManager>
  18. {
  19. private int _totolCount = 0;
  20. public int TotolCount//邮件总数
  21. {
  22. get { return _totolCount; }
  23. set { _totolCount = value; }
  24. }
  25. private int _unreadCount = 0;
  26. public int UnreadCount////未读邮件数量
  27. {
  28. get { return _unreadCount; }
  29. set { _unreadCount = value; }
  30. }
  31. public const int Count = 20;//每次请求个数
  32. private int _startIndex = 0;
  33. public int StartIndex//起始索引,从0开始
  34. {
  35. get { return _startIndex; }
  36. set { _startIndex = value; }
  37. }
  38. public Dictionary<long, MailInfo> _mailInfoDic = new Dictionary<long, MailInfo>();
  39. public Dictionary<long, MailInfo> MailInfoDic
  40. {
  41. get
  42. {
  43. return _mailInfoDic;
  44. }
  45. }
  46. public List<MailInfo> mailInfos = new List<MailInfo>();
  47. public void RefreshMailInfoDic(bool sort)
  48. {
  49. if (sort)
  50. {
  51. _mailInfoDic.Clear();
  52. }
  53. }
  54. public void UpdateMainInfoDic(long mailId, MailInfo mailInfo)
  55. {
  56. if (!_mailInfoDic.ContainsKey(mailId))
  57. {
  58. _mailInfoDic.Add(mailId, mailInfo);
  59. }
  60. else
  61. {
  62. _mailInfoDic[mailId] = mailInfo;
  63. }
  64. }
  65. public void UpdateMailContent(long mailId, int state, string content = "", List<ItemData> rewards = null)
  66. {
  67. _mailInfoDic[mailId].state = state;
  68. if (content != "") _mailInfoDic[mailId].content = content;
  69. if (rewards != null) _mailInfoDic[mailId].rewards = rewards;
  70. }
  71. public List<MailInfo> GetMailInfos(int index, int count)
  72. {
  73. List<MailInfo> mailInfos = new List<MailInfo>();
  74. for (int i = 0; i < count; i++)
  75. {
  76. if (index + i + 1 > _mailInfoDic.Count) break;
  77. MailInfo mailInfo = _mailInfoDic.ElementAt(index + i).Value;
  78. mailInfos.Add(mailInfo);
  79. }
  80. return mailInfos;
  81. }
  82. /// <summary>
  83. /// 根据邮件Id获取邮件信息
  84. /// </summary>
  85. /// <param name="mailId"></param>
  86. /// <returns></returns>
  87. public MailInfo GetMailInfoById(long mailId)
  88. {
  89. if (_mailInfoDic.ContainsKey(mailId))
  90. {
  91. return _mailInfoDic[mailId];
  92. }
  93. return null;
  94. }
  95. //0未读,1无奖已读,2有奖未领,3有奖已领
  96. public int GetMailState(MailInfo data)
  97. {
  98. if (data.hasItem == false)
  99. {
  100. if ((ConstMailStatus)data.state == ConstMailStatus.Unread) return 0;
  101. if ((ConstMailStatus)data.state == ConstMailStatus.ReadedButNotGet) return 1;
  102. if ((ConstMailStatus)data.state == ConstMailStatus.ReadedAndGot) return 1;
  103. }
  104. else
  105. {
  106. if ((ConstMailStatus)data.state == ConstMailStatus.Unread) return 2;
  107. if ((ConstMailStatus)data.state == ConstMailStatus.ReadedButNotGet) return 2;
  108. if ((ConstMailStatus)data.state == ConstMailStatus.ReadedAndGot) return 3;
  109. }
  110. return 0;
  111. }
  112. }
  113. }