CardDetailView.cs 5.3 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private const int listRoleCount = 5;
  12. private UI_CardDetailUI _ui;
  13. private int _selectType = 0;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_CardDetailUI.PACKAGE_NAME;
  27. _ui = UI_CardDetailUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  32. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  33. _ui.m_listCard.itemRenderer = RenderListCardItem;
  34. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  35. _ui.m_listCard.SetVirtual();
  36. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  37. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  38. _ui.m_listRole.selectedIndex = 0;
  39. EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  40. {
  41. UpdateCardList(_ui.m_listRole.selectedIndex);
  42. });
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. CardSProxy.GetCardInfos().Coroutine();
  48. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  49. _ui.m_listRole.selectedIndex = listRoleSelect;
  50. _ui.m_listRole.numItems = listRoleCount;
  51. this.UpdateCardList((int)_ui.m_listRole.GetChildAt(_ui.m_listRole.selectedIndex).data);
  52. }
  53. private void UpdateCardList(int mainScore = 0)
  54. {
  55. List<CardData> cardList = CardDataManager.GetCardListByRarity(mainScore);
  56. if (CardDataManager._selectList.Keys.Count > 0)
  57. {
  58. //筛选
  59. cardList = CardDataManager.FilterCardList(cardList, CardDataManager._selectList as Dictionary<int, Dictionary<int, int>>);
  60. }
  61. _ui.m_listCard.data = cardList;
  62. _ui.m_listCard.numItems = cardList.Count;
  63. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  64. }
  65. private void RenderListCardItem(int index, GObject obj)
  66. {
  67. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  68. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  69. listItem.target.data = data;
  70. listItem.m_loaCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.resources[data.resIndex]);
  71. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  72. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  73. listItem.m_loaBorder.url = "ui://Card/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  74. listItem.m_txtLv.text = "Lv.\n" + data.lv;
  75. listItem.m_txtName.text = data.itemCfg.name;
  76. UI_ComStar comStar = UI_ComStar.Proxy(listItem.m_comStar);
  77. comStar.m_c1.selectedIndex = data.star;
  78. UI_ListCardItem.ProxyEnd();
  79. }
  80. private void OnClickListCardItem(EventContext context)
  81. {
  82. ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  83. // this.Clear();
  84. }
  85. private void RenderListRoleItem(int index, GObject obj)
  86. {
  87. obj.data = index == 0 ? 0 : index;
  88. }
  89. private void OnClickListRoleItem(EventContext context)
  90. {
  91. int index = (int)(context.data as GObject).data;
  92. this.UpdateCardList(index);
  93. }
  94. /*******************************************************监听函数**************************************************/
  95. private void OnclickBtnFilter()
  96. {
  97. ViewManager.Show(ViewName.CARD_FILTER_VIEW, null, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  98. }
  99. private void OnClickBtnBack()
  100. {
  101. ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);
  102. this.Clear();
  103. }
  104. private void OnClickBtnHome()
  105. {
  106. GameController.GoBackToMainView();
  107. this.Clear();
  108. }
  109. private void Clear()
  110. {
  111. // this._selectType = 0;
  112. CardDataManager._selectList.Clear();
  113. _ui.m_listRole.selectedIndex = 0;
  114. _ui.m_listCard.selectedIndex = 0;
  115. }
  116. protected override void OnHide()
  117. {
  118. base.OnHide();
  119. }
  120. protected override void UpdateToCheckGuide(object param)
  121. {
  122. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  123. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌", 0, true, 0, 0, 0, true, true);
  124. }
  125. }
  126. }