CardShowView.cs 1.3 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using UI.Card;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class CardShowView : BaseWindow
  8. {
  9. private UI_CardShowUI _ui;
  10. public override void Dispose()
  11. {
  12. base.Dispose();
  13. }
  14. protected override void OnInit()
  15. {
  16. base.OnInit();
  17. _ui = UI_CardShowUI.Create();
  18. this.viewCom = _ui.target;
  19. isfullScreen = true;
  20. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  21. this.modal = true;
  22. _ui.m_loaCard.onClick.Add(OnClickBtnBack);
  23. }
  24. protected override void OnShown()
  25. {
  26. base.OnShown();
  27. CardData cardData = (viewData as CardData);
  28. _ui.m_loaCard.url = ResPathUtil.GetCardPath(cardData.resources[cardData.resIndex]);
  29. _ui.m_loaCard.width = _ui.m_loaCard.image.width;
  30. _ui.target.scrollPane.SetPercX(0.5f, false);
  31. }
  32. private void OnClickBtnBack()
  33. {
  34. ViewManager.GoBackFrom(ViewName.CARD_SHOW_VIEW);
  35. EventAgent.DispatchEvent(ConstMessage.PLAT_CARDFOSTER_T1);
  36. _ui.target.scrollPane.SetPercX(0.5f, true);
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. }
  43. }