CardSkillView.cs 5.8 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. namespace GFGGame
  4. {
  5. public class CardSkillView : BaseWindow
  6. {
  7. private UI_CardSkillUI _ui;
  8. // private PassivitySkillCfg _viewData;
  9. private int _cardId;
  10. private int _skillId;
  11. private int _skillLv;
  12. private PassivitySkillCfg skillCfg;
  13. private PassivitySkillLvlCfg skillLvCfg;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. _ui = UI_CardSkillUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  26. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  27. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  28. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  29. }
  30. protected override void OnShown()
  31. {
  32. base.OnShown();
  33. _cardId = (int)(viewData as object[])[0];
  34. _skillId = (int)(viewData as object[])[1];
  35. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  36. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  37. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  38. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  39. _ui.m_txtName.text = skillCfg.name;
  40. _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  41. UpdateView();
  42. }
  43. private void UpdateView()
  44. {
  45. _ui.m_c1.selectedIndex = 0;
  46. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  47. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  48. if (PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, _skillId) == null) //已满级
  49. {
  50. _ui.m_c1.selectedIndex = 1;
  51. return;
  52. }
  53. _ui.m_comConsume.m_txtCount.text = skillLvCfg.costNum.ToString();
  54. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  55. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  56. }
  57. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  58. {
  59. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
  60. com.m_txtLv.text = title;
  61. com.m_txtDiscribe.text = string.Format(skillCfg.describe, skillLvCfg.probability, skillLvCfg.count);
  62. }
  63. private void RenderListStarConsumeItem(int index, GObject obj)
  64. {
  65. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  66. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  67. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  68. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  69. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  70. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  71. int needCount = skillLvCfg.materiarsArr[index][1];
  72. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  73. listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#FCBCBA" : "#FFF8EA"); ;
  74. listItem.m_txtHasCount.text = hasCount.ToString();
  75. listItem.m_btnPlus.visible = false;
  76. if (listItem.m_btnPlus.data == null)
  77. {
  78. listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  79. }
  80. listItem.m_btnPlus.data = skillLvCfg.materiarsArr[index][0];
  81. if (hasCount < needCount)
  82. {
  83. //材料不足显示加号
  84. listItem.m_btnPlus.visible = true;
  85. }
  86. }
  87. private void OnClickBtnPlusStarConsum(int index)
  88. {
  89. int itemId = int.Parse(UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index)).target.data.ToString());
  90. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData } });
  91. }
  92. private void OnClickBtnUp()
  93. {
  94. if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
  95. {
  96. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
  97. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  98. return;
  99. }
  100. bool isEnough = true;
  101. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  102. {
  103. int needCount = skillLvCfg.materiarsArr[i][1];
  104. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
  105. if (hasCount < needCount)
  106. {
  107. isEnough = false;
  108. PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
  109. break;
  110. }
  111. }
  112. if (!isEnough) return;
  113. // ItemDataManager.Remove(skillCfg.costID, skillCfg.costNum);
  114. // for (int i = 0; i < skillCfg.materiarsArr.Length; i++)
  115. // {
  116. // ItemDataManager.Remove(skillCfg.materiarsArr[i][0], skillCfg.materiarsArr[i][1]);
  117. // }
  118. // SkillDataManager.Instance.UpSkill(_cardId, _skillId);
  119. CardSProxy.UpgradeCardSkill(_cardId, _skillId).Coroutine();
  120. }
  121. protected override void OnHide()
  122. {
  123. base.OnHide();
  124. }
  125. }
  126. }